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Venxai

FearRP rules and Robbing Simulator

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I think the Fear RP rule still has a purpose, without it any threat would turn into a shootout, but what you said is correct. In the current state of the game it's only making things worse. Robbing someone is not only a decently risk free proposition, it's also promoted by factors that have nothing to do with quality RP. Because of the Fear RP rule, if you're the first to pull up the gun, and you have equal or larger numbers, there is almost nothing that the victim can do. 

People who go robbing and such always have the same reason, money, it's the only motivator and because of that it doesn't make any difference to the victim or to the robber whether the victim dies. Either way all of their possessions are gone. The cops aren't really useful in that situation either, they rarely show up in time or at all, and even if they did it's one out of hundreds of crimes they'll get that day, there's no way any significant investigation or RP is gonna come of it.

Perhaps there shouldn't be a Fear RP rule, but instead one that makes the people robbed have to give away less stuff if they don't put up a fight? That way there's an incentive to surrender but also a chance to fight back? Risk and reward. 
Perhaps people recently robbed could get a ((robbed)) tag above their head, making it so they can't get robbed again for a certain amount of time?

I won't even talk about how silly it is that no-one carries money, so the best things to rob are fish and wheat, everyone wears masks all the time so you can't even tell if they're about to rob you or just trying to hitch a ride. This breeds paranoia, after losing the new player tag you basically have to pull a gun on everyone you meet outside of the NCZ, because if you don't they have the advantage. It's a clown world.

Even with all of this it still won't fix the main issue, the fact that the things rewarded on the server is getting money quickly and the only tools provided are weapons and violence. There's no reward for giving another player a great RP experience, there are no tools to decide disputes in /me and /do's that are supported by the game and enforced by the rules. I want to be in a situation where the guy who's robbing me isn't thinking about how much money he can extract from me, but how great he can make this interaction, how we can both have a great time RPing.

Make basic items less of a money sink so that grinding just to survive isn't a thing, But make obtaining big cash only accessible through a bunch of good RP interactions instead of shitty robberies and grinding jobs. Gangs should have a reason to keep people pleased and alive, some of them are in their turf after all. Basically set up a way to make sure that the people who are the best at providing great RP experiences to all are at the top and are spreading that behaviour to others. 

TLDR:
+1, can't wait to go to the bank and walk in between a bunch of masked up drug dealers driving super cars so that I can pick up the tattered remains of my fish-mongering salary. 

 

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On 3/28/2019 at 1:12 AM, Vetro said:

60% of the server is hostile robbers and sadly this is more cops and robbers than roleplay at this point. I love this server so its sad to see that people don't put in any effort to do proper RP.

On 3/28/2019 at 1:34 AM, Kaperboy said:

+1 quit for this reason.  It's no longer fun when you get robbed 10x in an hour.  No reason to play.

On 3/28/2019 at 1:00 AM, Venxai said:

Like I said, one of the biggest issues right now of the server is it's a robbing simulator which decreases the overall RP of the server, which is saddening as it's great in general. 

I was planning on quitting once, the only reason I'm still playing here is that hoping that someday it'll change. Hoping that players would give priority to character development, roleplaying and set aside the "cops and robbers" mentality. Till now I'm still waiting for it.

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