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ECLIPSE ROLEPLAY - Clothing Update (July 28th 2024)

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Dear Eclipse Community,

Finally, the long-awaited clothing update is here! The clothing update was developed in a joint effort by the modder and development teams:

  • The modder team was responsible for the custom clothing: asset acquisition, modelling, texturing, and setting up the file structures. They built the actual DLC archives needed to load the custom clothing into the game (this includes both faction and civilian models).
     
  • The development team had to integrate the new custom clothing (and also a large number of missing base game clothes) into the server. The clothing update required a partial rework and patching of the old clothing system. New improved data structures, clothing-related graphic interfaces and scripts had to be developed.
     
  • Our awesome staff team helped test the update and volunteered as data collectors. It is not the first time when our staff team members aid us in the development process. An additional dozen pairs of hands can make extremely difficult and time-consuming tasks more achievable.

The development process had a fairly high degree of complexity. It is much easier to start working on a new script and, once finished, integrate it into the server rather than to change and update an old and really large system. Changes to the old clothing system have a ripple effect across other parts of the server because so many other scripts and systems depend on clothing. The new system had to be made in a specific way to support future clothing additions (custom and base game).

Furthermore, it did not help that clothing has an extremely large amount of data associated with it. Part of it had to be manually reviewed to ensure the best player experience (ex., selecting undershirts and torsos, removing invalid or bugged items, setting up the prices and availability, etc.). The update required a fair amount of time and effort to properly setup the top, undershirt, and torso combinations. In many cases, GTA Online uses pre-built outfits while ECRP tries to be more flexible and allows players to build their own outfits of fully individual pieces; therefore, data that could have been extracted automatically from the game files was often incorrect and could not meet our needs. Finally, data conversion tools had to be written and tested multiple times in an attempt to preserve as much of the old clothing and hair already owned by players as is feasible (it may not be perfect, but the test cases had good results).

Unfortunately, some planned features (quality of life changes, additional content) had to be cut out to allow us to release the update sooner rather than later, but the most difficult part of the work, the necessary foundation and other important parts of the clothing update, have already been laid out and done. On the bright side, more clothing related updates are on their way and the latest update is definitely not the final state of our clothing system.

Clothing Stores
A new look, hundreds of clothes, and additional features!

The new clothing store UI enables players to build an entire outfit before making the final purchase (similar to vehicle/weapon customization). It has categories with total clothing numbers; you can see the ids, the exact number of models and textures, names and prices of individual items, even attributes like weight and other useful information. There is a lot of new clothing; the undershirt selection has also expanded and is more straightforward. In addition, you can now purchase a variety of gloves and even select different colors.

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Hairstyles
Hundreds of new hairstyles!

Around 200-300 new hairstyles have been added to the server (a few models are from the base game). However, there is a downside to using custom hairstyles. Custom models do not work that well with hats and masks; some custom hairstyles have really long hair and may require more effort to combine them with other clothes (GTA V was not designed with long hair in mind). There are ideas to make a command to tie your hair; there is also an option to make extra models to account for the hats; regardless, this issue requires further research. Furthermore, the barbershop continues to use the old UI, but the development of a barbershop update is planned to begin after we are satisfied with the state of clothing. The planned update would include a brand new barbershop UI, additional hair textures, makeup, and facial hair.

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Faction Uniforms
Factions can now build their own uniforms with the help of the clothing customizer!

Factions now have the ability to create their own outfits. This provides the much needed flexibility as faction leaders no longer need to wait for the developers to make the requested changes. The clothing customizer combined with the new custom clothing creates significantly more opportunities and variety. However, we do expect faction leaders to ensure that the faction uniforms are used in a professional, immersive and realistic manner. Special clothing items like kevlar should not be over-used without cause. There should be immediate in-character circumstances to justify putting on armor, however, more flexibility can be extended to law enforcement officers because their profession is inherently more dangerous.

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Job Uniforms
Freelance jobs have not been forgotten!

Freelance jobs have also had their uniforms updated. It is a lot more realistic, immersive, and satisfying to work while wearing the most appropriate outfit for the job. Since drug crafting can also be considered a job of sorts, additional Hazmat Suit colours are now available at Humane Labs! Do not forget about our beloved Bolingbroke Penitentiary residents who may notice a slight change in their appearance too!

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Clothing Configuration
Top, undershirt & torso combinations.

It is more of a development tool than a feature, but it affects everyone who is not running around the world naked. The clothing configuration UI enables our senior staff members and developers to make changes to the undershirt and torso selection. It can be done on the fly without any need to restart the server. Because there is a large amount of data and many different combinations, some tops may, on occasion, still have a torso that does not perfectly match your selected top, or gloves may not be displayed. These undershirt and torso issues will be gradually resolved as time passes with the help of this tool.

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Clothing Inventory
New clothing item images, icons and some changes.

Clothing items now have new images and icons which should help to distinguish the different clothing items from the others. Small blueish and reddish icons at the top-right corner indicate the designated player model (either male or female). Unlike before the update, players can no longer equip clothing items of the opposite sex. It is not feasible to do it any other way, because males can't equip a dress anyway, instead they would be equipped by a random male clothing item. In short, it is a GTA V limitation where each player model has it's own clothes and the only way to make it work would be to replicate the models (double download size) and adjust their models and textures to male/female body proportions (huge amount of work). Furthermore, there are the clothing item images themselves and we have around 20,000-25,000 of them, however, to fully cover all the base game and custom DLC clothes we would need another 20,000-25,000 images, so instead, players will often see transparent placeholders where an image is unavailable. If we are able to streamline the image creation process and enlist the help of our community, we could fill in the gaps ourselves (this is currently pending research). Finally, we have the clothing item names that were extracted from the GTA V files (including custom clothing), however, not all base game items have names, so instead players may notice such items being named a sequence of numbers. All nameless items will have descriptive names assigned in the near future.

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