Jump to content
Osvaldon

ECLIPSE ROLEPLAY - Development Update (October 28th, 2023)

Recommended Posts

 

eNkTYO4.png

Dear Eclipse Community,

Since the beginning of autumn, our development team has been working on improving the development process in order to make it more efficient and to improve the speed at which new content can be delivered. This includes regular developer meetings to discuss planned features and progress on ongoing work; new software and technologies, such as swapping to a more efficient git repository; using Docker for testing in a production environment and for speedier deployment of new server versions to the live host; the use of new server management tools and dashboards; exploration of making some of our non-critical services, such as the Discord bot, open source for anyone to contribute to; and much more! The next part may not be that relevant to an average player, but it is still important and needs to be done, and it takes a fair amount of time too. Server maintenance, software and package updates, and code refactoring had also been made just recently to keep us up to date and up to standard. It not only helps us with the development process but also makes our systems faster, more secure, and easier to work with.

Faction Management UI

Faction vehicle and weapon permissions have been moved from the F4 menu (faction menu) to the new faction management menu that can be accessed from faction lockers or parking lots. The UI enables faction leaders to create multiple customization variants of the same vehicle or weapon model and authorize their faction branches and groups to use those specific variants. Faction leaders can then assign a custom title and description to make it easier for their members to differentiate between the customizations. It is planned to further expand the faction management UI with the addition of customizable uniforms and loadout presets (equipment + uniform in a single click).

image.png

image.png

image.png

Vehicle Customizer UI

The vehicle customizer is an updated version of /ModView that can be easily loaded into any other UI. It can be potentially used in future updates that may require a vehicle preview and customization options, such as dealerships, vehicle markets, credit store, criminal mechanics (for armor and bulletproof tires), etc.

image.png

Weapon Customizer UI

The weapon customizer is similar to the vehicle customizer and can also be easily loaded into any other UI. It enables faction members, civilians, and criminals to customize their existing weapons.

image.png

Faction GPS Blips

Added more variety of faction GPS blip sprites for different types of vehicles (ex.: civilian cars, emergency cars, boats, helicopters, planes, motorcycles, bicycles, blimps, SUV, tanks, etc.)

image.png

Criminal Shipments

AP, HP, and FMJ ammunition, as well as the relevant ammo mods, have been added to criminal shipment packages!

  • Armor-piercing (AP) rounds deal normal damage to armored players and a bit of bonus penetration damage to the target's health, however, these rounds deal reduced damage against unarmored players.
  • Hollow-point (HP) rounds deal increased damage against unarmored players but do less damage to armored targets.
  • FMJ rounds deal increased damage to vehicles and can penetrate bullet-resistant glass; however, they do reduced damage to players.
  • Like 18
  • Upvote 3
  • hand 2
  • dead 2
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.


×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and our Privacy Policy. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.