dvdcostin06 Posted January 25, 2022 Report Posted January 25, 2022 I think that being able to be a civillian chemist would be amaizing, it would be able to enrich all aspects of civillian life, here is an example: making soap you would fill up water bottles, take sodium from the mines, and mix it togheter to make sodiumhydroxide, then you would hunt animals , and while they would give meet, they would also give fat and that would be the ingredients that would be needed to make soap, maybe with a legal license to be able to make that in an apartament using tables, making it similar to making drugs, could make the humane labs a not necessairly illegal location. Quote
FrankDimitri Posted January 25, 2022 Report Posted January 25, 2022 +1 we do need some more civilian opportunities. Quote
dominykas Posted January 30, 2022 Report Posted January 30, 2022 Interesting I do believe there need to be more opportunities for civilians, but I don't think this is the way to go about it. Quote
Night Posted January 29, 2025 Report Posted January 29, 2025 "cooking" mechanics for civilian purposes I think would be a cool idea. not sure how feasible it would be for which purposes. But would love to see what would be possible! Quote
Chevy Vercetti Posted March 30, 2025 Report Posted March 30, 2025 +1 A system where resource gathering leads to item crafting through various crafting disciplines like cooking, chemistry, and general crafting is an excellent way to create a deep and engaging gameplay loop. It can enhance immersion by allowing players to craft a wide range of items, from fishing poles to computers, and even create chemicals for more advanced crafting like oil for tires. Below is an expanded approach to crafting, cooking, and chemistry, tied to the resource gathering system you mentioned: 1. Resource Gathering System: Map Resources: The game world has a variety of gather-able resources scattered across the map. Players can harvest wood, plants, ores, water, minerals, tree sap, and more. Each resource is tied to a specific crafting discipline (e.g., wood goes to crafting, sap and oils go to chemistry, etc.). Resource Nodes: Special resource nodes can be found, such as trees for sap, mineral deposits for ores, wild plants for cooking ingredients, and water sources for collecting fresh water or minerals. Seasonal Changes: Some resources are only available during certain seasons, like tree sap being harvested in the spring or special herbs that only grow in the winter. 2. Crafting Disciplines: General Crafting (for items like fishing poles, radios, computers, etc.): Crafting Materials: Wood (from chopping trees): Used to make basic tools, furniture, fishing rods, and structural items. Metal (from mining or dismantling): Needed for tools, computers, radios, and mechanical parts. Fibers (from plants or trees): Used in creating ropes, nets, and certain crafting components. Plastic/Glass (from dismantling items like electronics): For crafting radios, computers, and lenses. Stone (from mining): Used in various construction items, from simple tools to advanced machinery. Example Crafting Recipes: Fishing Pole: Wood (x3) + Fiber (x2) + Metal (x1) = Basic Fishing Rod Radio: Metal (x2) + Glass (x1) + Wire (x1) = Basic Radio Computer: Metal (x3) + Glass (x2) + Plastic (x1) + Wires (x2) = Basic Computer Basic Tools (Axe, Hammer, etc.): Wood (x2) + Metal (x2) = Basic Tool Unique Crafting Feature: Upgrade Path: As players level up their Crafting skill, they can upgrade their crafting recipes to create more advanced versions of basic items. For instance, the Fishing Rod can be upgraded to a Magical Fishing Rod or Carbon Fiber Rod for better catch rates or higher durability. Cooking (Using Gathered Ingredients): Cooking Materials: Herbs (from plants): Used to create cooking recipes, elixirs, and potions. Meats (from hunting animals): Can be cooked for nutritional value or used in advanced recipes. Water (from rivers, lakes): For soups or brewing recipes. Fruit/Vegetables (from foraging or farming): Used in a variety of recipes for buffing stats or healing. Example Recipes: Grilled Fish: Fish (x1) + Herb (x1) = Grilled Fish (Boosts health, stamina recovery) Elixir of Energy: Herb (x1) + Water (x1) = Energy Elixir (Restores stamina) Meat Stew: Meat (x2) + Vegetable (x2) + Water (x1) = Meat Stew (Boosts health and regeneration) Fruit Salad: Fruit (x3) = Fruit Salad (Restores health over time) Unique Cooking Feature: Craftable Buffs: Certain cooked items can provide temporary buffs (e.g., increased strength, speed, or protection) for the player, essential for tackling tougher enemies or challenges. Recipe Discovery: As the player progresses in cooking skill, they can unlock new recipes by combining ingredients in different ways, finding rare ingredients, or even experimenting. Chemistry (For Advanced Materials like Oil, Tires, and More): Chemistry Materials: Tree Sap (from wood chopping): Used to create resins, oils, and rubber for advanced crafting. Minerals (from mining): Useful in creating advanced chemicals, such as refined oils and metals. Water (from rivers, lakes): Can be used to purify or create chemical reactions for crafting advanced materials. Herbs and Flowers (from plants): Used for crafting potions or enhancing chemicals. Example Recipes: Tree Sap to Oil: Tree Sap (x5) = Crude Oil (Can be refined into various items like tires, lubricants, etc.) Tree Sap to Rubber: Tree Sap (x3) + Mineral (x1) = Rubber (Used to create Tires or Rubber Components) Refining Oil (for Tires): Crude Oil (x2) + Mineral (x1) = Refined Oil (Used for Tires or mechanical upgrades) Chemical Batteries (for electronics or energy): Minerals (x2) + Water (x1) + Herb (x1) = Battery (Used for electronics like radios and computers) Unique Chemistry Feature: Chemical Reactions: Certain crafting recipes require combining multiple chemicals and elements in specific ratios. Mistakes in combining elements can lead to dangerous explosions, but success can yield powerful items like high-grade oil or special alloys. Chemical Crafting Stations: To craft advanced items (like tires or batteries), players need to build a chemistry station. As the player’s Chemistry skill grows, they can build larger, more powerful stations that can handle advanced chemical processes. Example of Unique Advanced Item Creation: Crafting a Tire: Gather Materials: Wood (x2) – Harvested from trees. Tree Sap (x5) – Gathered by chopping trees and collecting sap. Rubber (x2) – Made by combining tree sap and minerals. Metal (x3) – Mined from rocks or dismantled machinery. Chemistry Process (Create Oil and Rubber): Use Tree Sap in the Chemistry Station to create Crude Oil. Use Crude Oil and Rubber to create Refined Oil. Craft Tire: Combine Metal, Refined Oil, and Rubber in the Crafting Station to create Tires. Bonus System: Players with a high crafting skill might unlock the ability to create Advanced Tires that have improved durability or speed. Players can craft multiple tire variations based on materials like rubber from magical trees or oil from rare sources, giving them an edge in specialized crafting. Additional Ideas for System Integration: Skill Progression System (For Crafting, Cooking, Chemistry): As the player advances in Crafting, Cooking, and Chemistry, they unlock special crafting abilities: Master Crafter: Craft multiple items at once. Advanced Chemist: Access to rare chemical reactions and the ability to combine dangerous ingredients. Gourmet Cook: Unlocks exotic and powerful recipes that provide buffs and special effects. Resource Sustainability: Renewable Resources: Encourage players to replant trees or set up mining machines to ensure they have a sustainable supply of materials. Some items like rubber or oil could be scarce, requiring the player to manage resources effectively. This system of resource gathering, crafting, cooking, and chemistry provides a holistic experience that rewards exploration and creative thinking. Players can experiment with combining resources in new ways, unlocking new recipes and processes that can give them unique advantages, whether for combat, crafting, or survival. Quote
Diligo Posted April 2, 2025 Report Posted April 2, 2025 On 3/30/2025 at 10:42 AM, Chevy Vercetti said: +1 A system where resource gathering leads to item crafting through various crafting disciplines like cooking, chemistry, and general crafting is an excellent way to create a deep and engaging gameplay loop. It can enhance immersion by allowing players to craft a wide range of items, from fishing poles to computers, and even create chemicals for more advanced crafting like oil for tires. Below is an expanded approach to crafting, cooking, and chemistry, tied to the resource gathering system you mentioned: 1. Resource Gathering System: Map Resources: The game world has a variety of gather-able resources scattered across the map. Players can harvest wood, plants, ores, water, minerals, tree sap, and more. Each resource is tied to a specific crafting discipline (e.g., wood goes to crafting, sap and oils go to chemistry, etc.). Resource Nodes: Special resource nodes can be found, such as trees for sap, mineral deposits for ores, wild plants for cooking ingredients, and water sources for collecting fresh water or minerals. Seasonal Changes: Some resources are only available during certain seasons, like tree sap being harvested in the spring or special herbs that only grow in the winter. 2. Crafting Disciplines: General Crafting (for items like fishing poles, radios, computers, etc.): Crafting Materials: Wood (from chopping trees): Used to make basic tools, furniture, fishing rods, and structural items. Metal (from mining or dismantling): Needed for tools, computers, radios, and mechanical parts. Fibers (from plants or trees): Used in creating ropes, nets, and certain crafting components. Plastic/Glass (from dismantling items like electronics): For crafting radios, computers, and lenses. Stone (from mining): Used in various construction items, from simple tools to advanced machinery. Example Crafting Recipes: Fishing Pole: Wood (x3) + Fiber (x2) + Metal (x1) = Basic Fishing Rod Radio: Metal (x2) + Glass (x1) + Wire (x1) = Basic Radio Computer: Metal (x3) + Glass (x2) + Plastic (x1) + Wires (x2) = Basic Computer Basic Tools (Axe, Hammer, etc.): Wood (x2) + Metal (x2) = Basic Tool Unique Crafting Feature: Upgrade Path: As players level up their Crafting skill, they can upgrade their crafting recipes to create more advanced versions of basic items. For instance, the Fishing Rod can be upgraded to a Magical Fishing Rod or Carbon Fiber Rod for better catch rates or higher durability. Cooking (Using Gathered Ingredients): Cooking Materials: Herbs (from plants): Used to create cooking recipes, elixirs, and potions. Meats (from hunting animals): Can be cooked for nutritional value or used in advanced recipes. Water (from rivers, lakes): For soups or brewing recipes. Fruit/Vegetables (from foraging or farming): Used in a variety of recipes for buffing stats or healing. Example Recipes: Grilled Fish: Fish (x1) + Herb (x1) = Grilled Fish (Boosts health, stamina recovery) Elixir of Energy: Herb (x1) + Water (x1) = Energy Elixir (Restores stamina) Meat Stew: Meat (x2) + Vegetable (x2) + Water (x1) = Meat Stew (Boosts health and regeneration) Fruit Salad: Fruit (x3) = Fruit Salad (Restores health over time) Unique Cooking Feature: Craftable Buffs: Certain cooked items can provide temporary buffs (e.g., increased strength, speed, or protection) for the player, essential for tackling tougher enemies or challenges. Recipe Discovery: As the player progresses in cooking skill, they can unlock new recipes by combining ingredients in different ways, finding rare ingredients, or even experimenting. Chemistry (For Advanced Materials like Oil, Tires, and More): Chemistry Materials: Tree Sap (from wood chopping): Used to create resins, oils, and rubber for advanced crafting. Minerals (from mining): Useful in creating advanced chemicals, such as refined oils and metals. Water (from rivers, lakes): Can be used to purify or create chemical reactions for crafting advanced materials. Herbs and Flowers (from plants): Used for crafting potions or enhancing chemicals. Example Recipes: Tree Sap to Oil: Tree Sap (x5) = Crude Oil (Can be refined into various items like tires, lubricants, etc.) Tree Sap to Rubber: Tree Sap (x3) + Mineral (x1) = Rubber (Used to create Tires or Rubber Components) Refining Oil (for Tires): Crude Oil (x2) + Mineral (x1) = Refined Oil (Used for Tires or mechanical upgrades) Chemical Batteries (for electronics or energy): Minerals (x2) + Water (x1) + Herb (x1) = Battery (Used for electronics like radios and computers) Unique Chemistry Feature: Chemical Reactions: Certain crafting recipes require combining multiple chemicals and elements in specific ratios. Mistakes in combining elements can lead to dangerous explosions, but success can yield powerful items like high-grade oil or special alloys. Chemical Crafting Stations: To craft advanced items (like tires or batteries), players need to build a chemistry station. As the player’s Chemistry skill grows, they can build larger, more powerful stations that can handle advanced chemical processes. Example of Unique Advanced Item Creation: Crafting a Tire: Gather Materials: Wood (x2) – Harvested from trees. Tree Sap (x5) – Gathered by chopping trees and collecting sap. Rubber (x2) – Made by combining tree sap and minerals. Metal (x3) – Mined from rocks or dismantled machinery. Chemistry Process (Create Oil and Rubber): Use Tree Sap in the Chemistry Station to create Crude Oil. Use Crude Oil and Rubber to create Refined Oil. Craft Tire: Combine Metal, Refined Oil, and Rubber in the Crafting Station to create Tires. Bonus System: Players with a high crafting skill might unlock the ability to create Advanced Tires that have improved durability or speed. Players can craft multiple tire variations based on materials like rubber from magical trees or oil from rare sources, giving them an edge in specialized crafting. Additional Ideas for System Integration: Skill Progression System (For Crafting, Cooking, Chemistry): As the player advances in Crafting, Cooking, and Chemistry, they unlock special crafting abilities: Master Crafter: Craft multiple items at once. Advanced Chemist: Access to rare chemical reactions and the ability to combine dangerous ingredients. Gourmet Cook: Unlocks exotic and powerful recipes that provide buffs and special effects. Resource Sustainability: Renewable Resources: Encourage players to replant trees or set up mining machines to ensure they have a sustainable supply of materials. Some items like rubber or oil could be scarce, requiring the player to manage resources effectively. This system of resource gathering, crafting, cooking, and chemistry provides a holistic experience that rewards exploration and creative thinking. Players can experiment with combining resources in new ways, unlocking new recipes and processes that can give them unique advantages, whether for combat, crafting, or survival. tldr? Quote
Earl Mud Posted April 6, 2025 Report Posted April 6, 2025 Would this make this more like an MMO? Yes. Would it benefit? Yes. This would force more player interaction since there would be more grinds to go for. With more grinds people would have to make friends who are skilled at other activities to get certain crafts cause it'd take 1000s of hours for one person to max all skills. Yes some people will grind them all but that won't be the majority. This would give everybody more options to make money. I do believe having 100 skill ranks should be very profitable and more profitable than normal rp jobs like mechanic, MD, etc. Most those jobs you can sit around a lot and aren't constantly doing something. As an ex mechanic I'd maybe work on 3 cars and hour. Skills however for me to actually profit I have to non stop be doing actions. Quote