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Kjaer

Small Changes to Influence to Make Turfs More Realistic

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Posted

Currently turfs do not lose influence if someone who is not in an official factions chops/sells drugs/drops packed cash. I realize it would be extremely difficult to keep up on turfs if every transaction from an unaffiliated player caused them to lose influence, that is why I suggest that we should make it so unaffiliated players can drop the influence on turfs but ONLY IF the car they are bringing or amount of drugs or cash they are bringing has a higher influence value then the last chop/drug or cash drop from the owning faction. Because realistically if some "nobody" comes along and makes bigger moves than you on your own turf there would be some reputation or "influence" lost. But obviously small transactions that do not outshow the owning faction wouldnt have this effect.

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Posted

Thank you for your suggestion. We are always looking to implement new ways to improve our community and we appreciate your taking the time to write this. At this time, the interest in your suggestion does not meet the minimum requirements to be considered. We ask you please repost if this is something you'd still like to see implemented and it may be considered at a future date.



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