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Kon

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Posts posted by Kon

  1. 44 minutes ago, John Nut said:

    If im not mistaken this was teased in the "upcomming" drug update. But wouldnt this bring back the same ol thing from priate labs rn?  Locked away in another dimension printing money with barely any interaction?

     

    not really, because gangs would want to interact with people to buy to drugs = less printing money = more player on player interaction 

  2. remove privet labs, let us grow weed in our properties with hydroponic equipment. add different strains, give drugs special effects. heroin = reduce damage taken by 10%, crack = movement speed +10% or anim/interaction speed +10%, make actual players want to buy and sell drugs to one and other ect. add more reasons for player interaction with drug deals other than just selling to NPC's with 0 player interaction.

    • Like 4
  3. HUGE +1 to this. 

    personal opinion would be:

    replacing kevlar: 10 seconds (instead of a quick command and a 2 second auto hotkey RP)

    unloading a heavy weapon that would be locked in the vehicle: 10-15 seconds (instead of a quick command and a 2 second auto hotkey RP)

    I feel this would add a lot more realism and make law enforcement chose more tactical positioning to where they get out their vehicle and engage in combat situations.

     

    The question may arise 'but criminals can just put their armor on from their inventory and a grab a heavy gun from their car's glove box scriptly' that is a huge risk that may cost them up to 100k if caught due to the items lost and the fines placed if charged. where as law enforcement would only suffer time being taken to MD or dying, no monetary loss. 

    (please don't take my post as a reason to turn this into a crim vs PD debate PLEASE, let's just stick to the suggestion from OP <3)

     

     

    • Like 1
  4. 1 hour ago, Ash said:

    But you're still carrying it? Like if you had 50 volume of items in the bag, it would weight 50? 

    That being said, I do think the base weight should be changed to like 1 or 2 or even 5 because an empty bag over your shoulder is nothing.

    very true, you would still be carrying the weight, i like your suggestion that the bag should be a little lighter when empty 

  5. Since the duffle bag sits on your back and not in your pockets I think it shouldn't take volume away from your inventory/pocket space.

    For context, one of my characters RPly carries medical supplies in her duffle bag and although it sits externally on her back it takes up 10 volume, even if it is scriptly empty.

    My suggestion would be an extra slot in the clothing section like body armor/gloves ect. 

    I'm not sure how difficult or annoying it might be to code and I know it shouldn't be a priority but would be a nice quality of life update!

    Feel free to let me know if you guys think I'm wrong or if you agree or any suggestions you may have 🙂

    • Like 2
    • Upvote 1
  6. big +1

     

    15-20 would be perfect imo, it would open up gang diversity alot.

    I also believe people would put more effort into their faction since the spot in a gang would become more valuable which in turn could mean we get more faction posts/different crim RP. 

    As well as make the spots in the more popular gangs higher valued (which I believe would promote better RP from their members), it also would open up gang life to people that might not have wanted to in the past for fear of being zerged/wiped out by gangs that can outnumber them 5 to 1, limiting what criminal RP or criminal scripted activities they can do, heavily. 

     

    rule of 6 as mentioned by @drain & @Phantas would also solve alot of the current problems.

     

    • Like 3
  7.  

     

     

    Kali Linux OS

    sudo ****************  

    Clasifications: ->
        # Selectors
        @input = $('A Comeback')

        # Variables
                            = 1
        @prompt_text = 'A warning'

    $ ->

      window.Console = new Console

    • Like 18
    • POG 2
    • polarcop 1
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