My point of overall sugesstion is actuall OOC solution for the problem with players. Yesterday, we literary had suspect, driven from SD to DoC. In moment when SD parked the car, he exited car himself and started running, we literary catched him on the other side of the prison cuz. he was doing bunny hop with handcuffs on him. We can't taze him because of his fast movement. Like, there is now RP aspect, like you would have balls to exit from PD / SD cruiser as suspect while other sheriff / PD is beside you on seat as well another one on driver seat. In fast paced situations like that, we literary can't wait for staff but need to deal our self. That's why this system would be more then useful, to prevent cringe Roleplay overall. Yes, idea with ,,chance" of being tazed would work, but still, if we know like, baggy clothes can help with tazer shot, everyone would wear it to abuse system. P.S range of tazer is literary small af, it's like range of standard PD cruiser i guess, overall, very minimal just like it should be.
Someone above said, just use batton, well, we can't even do that, when we taze someone, and like start writing /me command for cuffing and stuff, in that time their tazer effect will pass already and they will be gone, while we need to turn off chat then unholster tazer again ( animation is too slow ), and then run after him to catch him. With system like i suggested above it would be kind of prevented since they can't actually run. I gave refference for the devs / staff how it should look like with thirst / hunger example. But after all it's on them.