Dirty Mike
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Posts posted by Dirty Mike
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Should it be with the new update? I think that's a question not for you or me to answer @Jorge Compass
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1 hour ago, Chunder said:
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As fun as this sounds, this would just be a free for all as there is no way for this to work without all the rules in the rulebook being thrown out the window. There are other servers where this is possible but this is a realistic RP server!Realistic you say? Well considering in America its easier to get a shot gun then a pistol and they average about $250 and Mass shootings happen all the time not to mention things like this. From what bounds exactly are we talking about when it comes to realistic?
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Setting: Night Time 3-4 hours an entire day but in night mode with bad weather for a good amount of the event
Rules: None except need to give demands and proper time for them to respond before opening fire and no forcing people to take money out of bank or house raids etc, public robberies ok, targeting police ok, Crime in NCZ,s ok, Ramming with your car ok, Maybe Have Hospitals be the only NCZ's during the event
Nlr be reduced to 10 min, or just not at all if you die just act like an auto transport from EMS
*If possible to make weapons and body armor that would deteriorate after the event:
Also make police weapons unlocked but deteriorate for the event
Big weapon Crates could be placed in random locations, found by talking to an NPC and getting hints, similar to how we interrogate NPC's
Multiple Planes/ Helicopters Spawned at every air field in the city, or have an NPC at the air fields during the event to rent a plane for a fee
Same with Boats, Maybe have some Uboats with machine guns spawned at the air craft carrier along with some jets?
To prevent people logging in and not knowing about the event and losing items, apon logging in during the event a message could be displayed to every person explaining what the event is and how long is left, and then also letting them know they would have a 10 min window to get to a safe zone if they had items on them they didn't want to lose, or just have the teleport option teleporting them to a safe zone, but if you attack someone then you lose that protection,
And if instead of a *New Player* tag something like *Safe From Attack* above everyone logging in during the event for the first 10 min
If Armored Busses are a thing, they could be spawned for DCC and they could give rides to civilians who just want to take in the spectacle
Police, Sd ,EMS, Doc would have plenty to do during the event
Crims would have plenty to do, and would help get some of the urges to shoot people out and allow some people to use weapons and items they might not get the chance too otherwise
The Deteriorated weapons could be reduced to rubble(disappear) after the event or could just be kept in an unusable state as a relic to the time it had during The Purge
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Issue/bug you are reporting: The burger shot update updated tables to drop the cooked item into your inventory if you have the UI open when it finishes,static weed tables do not when making seeds
Expected behavior: When you have the UI open on the weed tables making seeds, and seeds finish they be put into your pockets not dropped on the table
Evidence, notes worth mentioning, steps to replicate: Go to a static weed table and make seeds, leave the UI up and the seeds still drop on the table
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12 hours ago, alexalex303 said:
I think we should incentivize open-air cooking more than closed-in cooking. There are very little RP opportunities when locked away in an interior.
We definitively should not be further incentivizing hidden interior cooking. -1
cooking in Rvs is as open air cooking as you can before the drug update not sure what you mean?
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Think it would be really cool to be able to buy a pair of Binoculars to see further. Could be used for a number of things from Hunting to Spying and PI work. If their isnt a mod already for Binoculars I have an idea how to create some.
If a sniper rifle could be modified to not be able to fire or take ammo, and the Sprite changed to some Binoculars or something small that wouldnt look like a gun and renamed Pair of Binoculars, with only the scope feature active it would be pretty close to some eagle eyes
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On 2/22/2022 at 6:53 AM, UrbanGhost said:
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RV cost is 50k.
Apartment is 350k-400k.
You say 12 tables in an RV (which I'm not sure about with building rules) and 30-40 in an apartment.
With lower cooking times, what's to stop someone from buying 4 RV's for a lab instead of an apartment because they can just cook faster?
Nothing would stop them! but they would be at alot higher risk then cooking in doors: out doors so risk of people finding you while cooking, 4 rvs would require to have to spend a good amount on vehi slots or work with a few other people prompting more rp instead of one person afking in an appt for 4 hours by them self, 4 rvs would require you running in and out of 4 rvs when you water so more work, you typically don't leave your tables set up in rvs so setting up and taking down 4 rvs worth of tables adds more time to the process, and not to mention constantly having to find new locations to move your rv's because people keep finding them and picklocking them. it is also kinda hard to move 4 rvs by your self but I have seen 100 table labs being run solo, its about incentivizing people to producing out side because it is more risk more risk should equal more reward.
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3 hours ago, Ash said:
I'm a little confused about what the actual need for this is but beyond them being free, how is that much different from what they can do right now? In the past and even right now, some faction leadership has enforced lore/theme friendly vehicles. Off the top of my head I can name a few obvious examples such as low riders for Ballas and Black Disciples, Mesa (I think) and other SUV-like vehicles the Russians used for a long time. You see it in a lot of official factions actually (both past and present), as lore-friendly vehicles is one of the many aspects that's looked at when it's relevant.
This argument of gang representation/lore is not very relevant as they can very much do that currently. The hard truth on the matter is, a lot of people prefer vehicles they like or that perform well over vehicles that suit their faction lore.The majority of faction-spawned vehicles that currently exist, exist for things such as: logo's, ram bars, lights, sirens, faction-specific functions (towing, ambulances, taxis with their script support etc). And because it wouldn't make much sense for people working the jobs that do have it to have their own personal vehicles when on duty, and instead use government or company funded vehicles, unlike criminal activity.
They can do this currently though, with the illegal money the gang makes, I've seen a few factions do exactly this, fund lore friendly vehicles and clothing for their members. Pulling it out of thin air doesn't quite make as much sense as it does for the gov factions.
Sure, I get that government jobs/factions take in some level of money or are funded by the government and personally I'd like to see some sort of actual finance tracking for assets like spawned cars but that's a bit beyond the scope of this suggestion. But I don't think spawned vehicles for criminal factions is really valuable enough to justify implementing
Overall, I am 1000% for more faction script support, especially for official factions, but I do not believe this is it personally as someone that's worked alongside many factions in the 2 years I've been in faction services.Well I guess I'm a little confused why police and gov factions can spawn in endless cars, and I think the argument that they have gov funded money blah blah blah is an excuse to make it harder to being a crim and a cop out. If were here to Rp why should crims have to grind for hours to get cars that would be considered "lore" and go through all these costs, Meanwhile I see streams or clips of police officers with $1,000,000 in salary, Not to mention how many hours need to be accounted for getting a load out that could even stand a chance against a fight against pd or sd. That fact that if your in pd can log in hop on a shinobi, load up your carbine and heavy body armor with no cost to you and no effort to gain those things really makes being a crim discouraging
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+1 Illegal official factions should have access to "gang vehicles" and custom outfits just like Leo and Sed. If a group takes the time to go official it would be safe to assume that gang has enough resources to provide cars and outfits for the gang. just like Leo and sed.
Maybe this is a good place to suggest official gangs have weapons locked to their body's and be able to spawn weapons like police, it would be safe to say Crims are being targeted for their weapons in public and to avoid people loot boxing crims I think it would help rp if we locked weapons apon being downed to crims as well
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Here is another video of the broken Ui, these tables were imported before the burgershot/ (crafting) update
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Yeah I agree I dont think being in areas where drug activity or crime happens should constitute "engaging in criminal activity". If they see you ex Picking weed plants, using a drug table, or chopping a car, talking to a drug dealer then it should be fair game. But with that current logic owning a house on grove st and being at it would be "engaging in criminal activity "
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On 2/3/2022 at 10:17 AM, Dirty Mike said:
*Cooking out in the open is more risk
*Cooking in apartments is boring because its one person afking for 10 min to come back and water tables (which alot of people have complained about)
* Virtually no one cooks in rv's
*it would promote more rp with drug production
*would have to use a group to run alot of tables instead of one person
*more incentive to not just sit in your property for 3 hours doing nothing while watering down tables
@Vixxey do none of these reasons make sense to you?
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1 hour ago, Aldarine said:
I am not in support of this in the slightest due to it ultimately taking away the need to rob banks/stores as a whole because you could just get the money from drugs. What I would rather see are increased ways to get packed money that do not depend on a race against the clock. I, for one, am no fan of the limited resources and the dependency on a clock/timer/manipulating timezones all for packed money. I believe it does not promote fluidity nor does it encourage the smaller time criminal from stepping into the world of laundering. Things such as the following are quick thoughts that come to mind:
- ATM robberies were mentioned and teased in the past which I believe should be somewhat “quick” with a much lower payout and still accessible by the solo criminal.
- Ability to obtain packed money via RNG chance when chopping vehicles and selling drugs. The primary output will always be cash but depending on RNG there would be a possibility for a little packed cash.
- Additional methods of getting packed money be it self printing after collecting certain items, rewards for F4 faction mission-type objectives, etc.
I like those ideas, we need something to change
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I hear alot of people complain about having to hit banks/stores to keep money launders happy, and as the bank can only be hit a certain time, and certain groups might not have bank robbery's in their lore, I suggest that anytime you sell drugs to a drug dealer that instead of cash in your pocket you receive packed cash that could be laundered. It would make robbing banks not a requirement to keep launders happy. and makes sense as your selling alot of drugs to a dealer so you should get some el chappo style money
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Drugs that require acquiring additional materials and the added cook time should in relation have a higher base price then drugs that require less materials and time to cook, I dont know if thats true already and that prices fluctuate but it seems tto me they around the same base price
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What if the Tunnels were to be reopened with the hardfast rule that they are to be used for escaping only and any use of weapons would need to stop once entering the in the tunnels and not resume until you exit ?
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Bring Shrooms back to Los Santos!, with the drug update commin up and people going to be out in the open growing weed and poppy plants, I think it would be dope if magic mushrooms would spawn in areas they would normally grow( paleto forest, up in the mountains) but they would only appear at night or after a rain storm. You could consume them for a crazy high, sell them to an npc (maybe for a great price depending on how rare they spawn in) or extract the Spores (which is the equivalent of seeds for mushrooms) to grow more!
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Seems like if you have enough time to get out of the car and refuel it should be allowed? and does that include jerry cans or just gas stations?
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+1 I want to play the wheels on the bus song while im driving my route
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Think it would be cool if once you used a Jerry Can it would become (empty) and could be refueled at any gas station for a premium price!
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I like think its a great idea but have a suggestion for improvement, I dont think having another form of afk grinding for crims is what the server needs, What if we adopted the old form of the static drug labs for making cash, Pick 3 or 4 locations that would make sense on the map (ex abandoned warehouses, shacks out in the country,) have the materials for producing fake cash spawn and the tables to make the cash on site, so instead of 7 people afk'ing in their apartment to make packed cash, you could hold down the counterfeit facility with your gang
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-1 for the other reasons stated and I'm not sure the Admins opinion on it but I feel it might be less time consuming handling situations as then happen then going through multiple forum posts and povs over multiple days in the forums
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+1 but Doc should be able to listen in on the lines , All out going phone calls in prison's are recorded I'm pretty sure
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*Cooking out in the open is more risk
*Cooking in apartments is boring because its one person afking for 10 min to come back and water tables (which alot of people have complained about)
* Virtually no one cooks in rv's
*it would promote more rp with drug production
*would have to use a group to run alot of tables instead of one person
*more incentive to not just sit in your property for 3 hours doing nothing while watering down tables
A lot of people say crim rp is stale and its becuase all the crims do in the server is run labs, and sit in the their apartments to make money to get guns to run labs, with this reduced drug cook times in rv's it would incentivize gangs setting up mutliple rvs and running big labs out in the open which would bring alot to the server until the drug update gets here
Are Crims even wanted in Eclipse?
in Archive
Posted
I've been in the server for a couple years and have over 300xp, being someone who wanted to improve the rp on the crim side and raise the bar, but it honestly feels like eclipse is divide between being a place where people come to escape reality and be in safe space and a place people come to have fun. I joined a RP server because I wanted to do crim things/scenarios that I wouldn't normally do in real life. but for me to have a rp situation where I stand a chance of surviving with police I have to invest about 6-8 hours of grinding (cooking drugs, gathering materials, and selling drugs) to get Body armor and a heavy. But police get unlimited everything, and then if I get caught I spend 4 more hours in jail. So thats about a 10 hour investment for what could be 25 min of Crim RP with my heavy. It would be safe to argue its alot harder to get your illegal faction to go official then it is to just simply join pd/sd(which has alot more benefits: free weapons, body armor, kamachos and shinobis, but we get none of the benefits or support, Ive made suggestions to improve things from a crim side and just met with responses like "if thats what you think is fun your in the wrong server" and "this is a realistic RP server" This attitude really makes it feels like Crims are not wanted here on an ooc level