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Rubsmeister

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Posts posted by Rubsmeister

  1. 1 hour ago, Marca said:

    What about the mentality of "I reached my OOC cap, guess I'll keep doing more crimes IC"? People took advantage of that very heavily before and they will do it again. I don't think that introducing an OOC cap IC is the way to tackle this.

    To the post above where 2 guys get out of the car with heavy weapons and start killing cops, what was the logic behind that? You killed 3 cops, had heavy weaponry, resisted arrest and felony evaded + whatever previous crimes they did. Doing that will get you locked up for life IRL. 8 hours of prison may be a bit harsh, but it's honestly something that should be expected. The two players obviously did not care about the consequences of their actions, thinking they'll get away with it and not be charged with any crimes. And if they were already at their OOC jail time cap, it also wouldn't make a difference. That is the sort of mentality that has to stop, thinking that every gunfight has to end in a win and that there would be OOC systems in place to protect you IC, for actions you have committed because you wanted to. Your 8 hour jail time could've been way lower and that's the simple truth. Sometimes it's better to give up, but in the end, IC consequences for IC actions. 

    Also lets be honest, there was absolutely 0 RP in that shootout. Drove off, got out, shoot, try to get back in and drive away. That's not really RP to me, if anything, sounds a lot like GTAO. Also not sure why you should be rewarded for doing that OOC'ly with a reduced jail time, but to each their own. 

    If anything, reduced jail time should be earned, not given just because people want it. Officers will already reward people for good RP, so there's also that.

    What is the logic behind killing cops? Not wanting to get arrested? This mentality that comes from PD players that if criminals don’t just surrender as soon as they hear sirens it’s “bad RP” has to stop. I am playing the server within the rules and RP’ing as a criminal the way I like too. Don’t like my playstyle/RP? That’s fine. What is ridicolous is that you seem to think it’s normal to get punished OOC’ly for the way my character conducts itself. Let’s see how great you think this prison system is once you actually try playing as a criminal instead of constantly just bashing the way criminals play

  2. Yesterday this happened: https://youtu.be/vfOpQyVJk50

    Me and Benjamin got pulled over by police while we happened to have heavies equipped. We tried to play it cool and we RP'd as criminals to the best of our abilities, ultimately deciding that our best chances was to try and attempt a shootout with the first responders. Sadly, didn't end well for us and we got caught. That's fine, part of the experience part of the game. Whats not fine is that once I am brought to DOC I am greeted with this. unknown.png

    Not only do I have to spent a wopping 8,8 HOURS at my pc doing basically nothing in DOC, I have also been robbed of 75k by the government. And all this for one shootout. These punishments are very harsh for only one shootout and should definitely be adjusted, so it's gonna be a solid +1 from me. In my opinion, you should either be able to log out during your sentence or their should be a cap at 2 hours. As the system is right now, you are punished more severly for RP'ing as a criminal then breaking the rules, which is absolute insanity

     

    • Like 2
    • PogU 1
  3. Date and time (provide timezone): 26-7-2019, 18:24 GMT +1

    Character name: Zilian Rivera

    Issue/bug you are reporting: When clicking on the "display markers" button in the druglab menu, the markers do not appear.

    Expected behavior:  When pressing that button white boxes should appear around plantation zones, they are not appearing.

    Evidence, notes worth mentioning, steps to replicate: Just press the "Display markers" button in druglabs.

     

     
    • Like 1
  4. 43 minutes ago, GOAT said:

    1. Oh no, not a challenge! Whatever will the biggest gang on the server do? Maybe use their heads to approach situations with more than just brute force?

    2. The strength of PD.. my guy, they hold us back so much. You have no idea. Police eventually always win in real life so the whole "its unrealistic" argument doesnt really play.

    I don't know why you have to be so condescending, no need to be disrespectful. Besides please take the time to actually read what I said. I said challenges are good, a challenge is what makes a game fun. The current system isn't a challenge, it's a chance. It's random, unpredictable and unstoppable. That isn't fun, that is just frustrating. 

    On your second point... I have no idea what you're getting at to be honest with "holding you back". You get to have bullet proof vehicles, police officers have armor that can take an incredible amount of punishment and also the most information resources. In the real world police isn't unstoppable, they don't always win, we don't live in a utopia. Police is corruptable, held back by government funding and so on and so forth. 

    Please tell me why I am wrong but do so in an respectful manner.

  5. On 5/27/2019 at 1:07 PM, Yputi said:

    I just think we come to a point again where we have to accept PD and Criminals are not equal.

    I hate this argument for 2 reasons:

    1. We're still playing a game. Games are supposed to be fun. If you lose because something you cannot prevent, the game isn't fun. This is something entirely different then it being a difficult challenge to overcome (e.g finding real snitches in your gang) because then the game is fun, it's just challenging.

     

    2. The strength of PD is unrealistic. Incorruptable and unkillable. The LSPD are basically robocops. Just 2 days ago I went to see John Wick 3 (good movie IMO would advise you check it out) and there was this scene with people with heavy body armor, that just stood there reloading while bullets pinged off them and then shot the shit out of anyone shooting at them. It was hilarious, it was meant as unrealistic comedy. This is reality on Eclipse. I can hit a Police Officer with a pistol 10 times and he will not be dead. This does not make for good realism and doesn't make for a fun game either.

     

    In short: Sure PD should have the upperhand, they are the state after all. But making it an unstoppable force that all you can do is go out of the way of is just absolutely no fun for anyone involved and is frankly unrealistic.

    • Like 3
  6. On 5/13/2019 at 6:06 PM, Wifye said:

    An easy fix is just to increase the amount of lower class properties but I think that's already in progress.

     

    While I agree the housing situation isn't great, I don't think capping prices is a good idea. A huge consideration to property value is location. Players should be able to ask whatever price they want when selling their property due to such factors. 

    An example of this is having a property close to a certain location like the bank or a specific organizations HQ. That property becomes prime real estate due to that and with limited quantities, players should be able to jack up the price more without a cap to it as it becomes desirable with the growing player base.

     

    On the topic of money sinks though, it's tough to take money out of the economy when it's needed in it, especially for factions. Things like increased taxes, parking fees, furniture, items and upkeep fees help take some money out but really don't stimulate the players so to speak.

    That's where novelty stuff comes in to play at its best. Having some extremely high prices cosmetic items will not only take money out of the economy from "rich players" but also give them something in "reward" to show for it.

    Another alternative for both a huge money sink and adding potential new property could be to allow players to purchase "novelty establishments". This would obviously need to be coordinated by the development team but could pretty exciting. The "novelty establishments" would be places that aren't really businesses or houses. It would be things like parks, the golf club, the pier amusement park, and other similar locations that the players could purchase for "novelty, status and bragging rights". It would certainly draw money out of the economy and it wouldn't really make them any money but being able to say you own something so unique like the pier amusement park, that might be enough incentive to toss millions at.

     

    You raise some very valid points. I agree with you, a price cap is something you rather wouldn't introduce because it takes a part of the server's identity away. However, when it comes to low end houses for instance you can argue that it is a goverment measure to cap the houses at a certain price. Real governments in the real world do this when there is no affordable housing for lower class civilians. In real life (and on Eclipse for that matter) pricecaps deter people from buying low end houses and selling or renting them out for profit. This way everyone will atleast be able to get a simple house. High end houses can be a bragging right so to speak.

    As for your idea with the money sinks, couldn't agree more. I was having trouble thinking of money sinks that didn't just impact poor players as much as they impacted rich players. One condition does have to be: You can't sell the cosmetics for profit. They have to be a one time investment and that money has to be gone, otherwise the problem is not solved or even amplified. For instance your idea with the golfclub: Make it something you can rent for a certain amount of time. Richer players will be able to rent the golf club and have their bragging rights, but that rent is now gone forever. 

    Thanks for your great ideas!

    • Like 1
  7. Players that have been playing for a little while (and especially those that have played for a longer time) will have noticed that prices of finite objects on the server gradually increase. We see this in super cars, houses, stores and heavy weaponry for the time that official criminal factions were disabled. This is only logical: supply stays the same but as the server grows and players make more money, demand increases. This causes inflation, which isn't necessarily a bad thing. It happens in most western countries and is actually stimulated because it stimulates economic growth. 

    This however, becomes a very serious problem when the playercount rises quickly, as it has done over the last few months. Houseprices have almost tripled and anyone that isn't part of the top 20 richest players of the server can forget about owning a super car all together. This is especially damaging to newer players who now have to be prepared to pay around 300k for a simple 1 garage home. Richer players with assets only grow exponentially richer. This is troubling, because if this proces continues, inflation will increase faster then players can make money, making it physically impossible for anyone that doesn't own a house yet to ever own one. I personally think that house prices should range between 30k and 2 million, from low end to high end housing.

    But how do we achieve this? How do we create a level playing field without undoing all the work that people have already done? We can look at how other games handle the same issues. Take OSRS for instance, plagued by Venezualan botters it suffered from serious inflation aswell. To counter this, the developers introduced more money sinks. This brings me to the first part of my suggestion:

     

    Money sinks

    Money sinks are a simple way of taking money out of circulation and causing money to be more finite. Currently, Eclipse only has very few money sinks. Most things either stay level in value or rise in value overtime. To counter this, maintenance costs or taxes of sorts could be introduced. This way, owning a house isn't just straight up making money any more and prices will take a dip as players realise they will need extra money for upkeep. 

     

    House caps

    Even with money sinks, the supply of houses is still very low. This will automatically result in high prices. So to make houses more available, the following can be done: Limit the amount of houses a player can own over his whole account (perhaps limit players to owning only 2 houses). This way players are forced to sell their houses when they buy a new one and richer players cannot just hoard houses and wait for the prices to rise. This will increase supply and somewhat lower the price. 

     

    Constant prices

    Even with housecaps, the price of houses will still climb as playercounts grow. To counter this, price caps or constant prices can be introduced. This way there is no money to be made in owning a house at all and players will only own houses to use them. This way the developers can also decide what they think is a fair price for housing and keep it at this price. New players will also be able to purchase houses because the prices come down to actually achievable amounts.

     

    Thanks for taking the time to read my suggestion. If you have any questions or commentary, please let me know. I am always up for a discussion!

    • Like 4
    • Upvote 2
  8. Hello, 

    to whoever owns North Rockford Drive 7, I'd like to purchase your house. I know it has been on sale for quite a while for 2.1m which I think is a little too much. Contact me on 5928197 and perhaps we can come to an agreement we are both happy with.

    eyuXXaJ.png

    mAxJw6D.jpg

    This is the house I am referring too

  9. A suggestion that I have is to have a vocal interview with new players. This is seriously harder to cheat on and gives a better picture of who you are dealing with. Basically every other RP server I have played on had this as a mandatory step in the process. I understand that it requires more effort from the staff team, but an interview does not have to take long and I think the current state of the server is so extreme that such an extreme measure is warranted. 

    • Like 1
  10. Date and time (provide timezone): 27-12-2018

    Character name: Zilian Dent

    Issue/bug you are reporting: Whenever you drag something out of another inventory on to your radio, making it chance places with the radio, your radio does not turn off even though it is no longer your inventory. This means you can continue using a radio without having one on you. This even persists through death. The only way to turn your radio off is to buy a new one and turn it off.

    Evidence, notes worth mentioning, steps to replicate: All of this is basically mentioned above. I already reported this bug before which was then reportedly fixed, but it still works.

     

  11. There is an easy way to work around the current AFK script aswell: Just have make a macro so you walk in circles. There is always going to be a work around I am afraid there's nothing to do about that. Just like with the rules, this server is built on trust. You have to put a little bit of faith in the playerbase.

    • Like 1
  12. I understand the worries people have about this, however I feel the current time is far too low. Right now you get kicked for being AFK before you can even finish robbing a store. For the person pointing the gun this can be especially annoying as sometimes the shopkeeper tends to have a weird hitbox and puts his hands down when you try to move to avoid the AFK timer. The AFK timer is doing far more harm right now then it is actually solving: People that really want to not get kicked for being AFK find a way to work around it anyway. 

    So should it be removed then? No, it definitely shouldn't. We shouldn't make it easier for people to go AFK. However I do feel a change is needed considering that the way the system works right now, it causes more hinderance than it solves problems. 

    • Like 1
  13. 1 hour ago, 2cannnn1 said:

    Example ; 

    Im getting robbed at the pier, I tell my friend on discord, who was originally heading up north, but now since im being robbed and metagamed he turns around to help me.

    ^METAGAMING

     

    From the point of view of the robber, my friend pulling up could either be metagame, or a coincidence.

    Let's pretend since this is an example, that he believes it is metagame and records it.

    The next day, we see the post on the player reports, all we have to write down is that we were already meeting up there, or my friend just accidentally coincidentally stumbled upon us.

    Bang, admins cant do anything because there is no proof...etc This has happened to me more than I can recall on this server, thats how gangs and cops work. No way to stop

    metagame, there is always a way to work around it!

     

    For example, Los Zetas, they will make there metagame look amazing, they will simply drive past as if the guy was just driving past, and than continuously keep driving past so you cant RP with them, drive off if you go near, and wait out for there other peeps. Purposefully make it look, so if im recording, as if they stumbled across me doing what ever to who ever. Ive been part of countless robberies and seen metagaming ALMOST every time you rob someone, THERE IS NOTHING THAT CAN BE DONE. 

    People can simply say it was a coincidence or that they were meeting up somewhere, down the road and what ever, Ive made reports and the outcome is the admin has no evidence. 

    Only way is for people to actually decide they wanna play the game properly, trust is the only way. 

    Or keep the rule so people cant talk about whats happening in-game currently, which has obviously been broken by everyone who's played on this server including staff, and if you disagree with that, than your bs. lol 

    All crime factions have discords, ive been on all the discords, they all metagame. LOL

    IF ANYONE SAYS OTHERWISE YOUR A LIAR!!! LOL

     

    Great job derailing a really interesting and fruitful discussion between players that care a lot about the server and it’s rules and turning it into completely baseless slander.

    You are permanently banned for breaking more rules than you can probably count (including metagaming by the way), try to atleast selfreflect a little bit before pointing the finger at everyone else again.

    As to Helene’s point: I think you are absolutely correct. Playing on this server is a lot of fun, obviously you want to talk to your friends about your experiences. Metagaming should be about punishing players who try to get an edge over other players through nonRP means such as thirdparty communication software. I shouldn’t be getting punished for wanting to share the fun I’m having with my friends.

    Zilian Dent

    • Like 4
    • Upvote 1
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