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Posts posted by Commander783
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5 hours ago, Bala said:
The reason why the clothing update is going to fucking slap is all the attention to detail that's being poured into it.
But in the end, they are just cosmetics and nothing extremely gameplay relevant.
Thank you for your input though, appreciate it.
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14 minutes ago, Tom Solar said:
Damn, really good review, thank you!
I would like to add:
#16 roadworkers
really fun, you had a great review above, nothing to add but..
nerf roadworkers, seriously, 10-14k/ hour? how can any other freelance job/ faction job keep up with that?
and i know a lot of people like this but other people just go sit in a truck afk, until they arrive at the job and then its just run, afk for whatever the timer said, run, afk again, run, ....
even all the crims are like "farming" money there to go buy guns after, its crazy.
Thank you too!
It's not 10-14k an hour, but more like 7.5k per hour on average. Sometimes you get really shitty jobs, have a lot of people (then the time increases, but the pay does not) or you have to drive far out.
Cheers, Stef -
Let me give you a complete run down, how fun all the jobs really are, after seeing them with 5 years of experience:
1#: Coroner
Sadly, not a fulfilling job. You are supposed to pick up deceased bodies from the ground. No one knows or remembers the phone number of said job and no one wants to remain in said area, to wait for a coroner to pick up the body, because, why should they?
Score: 0 out of 10
2#: FarmerCan be quite relaxing, consistent pay and you might meet other farmers as well.
You plow a field with a tractor, then you plant wheat seeds, then wait, remove weed and then wait more for it to grow and when it’s fully grown, you harvest it and deliver it in wheat bags with a van to the warehouse. It's repetitive, the pay is mediocre, but consistent, you only see the same place, but the script is diverse, but doesn’t feel fulfilling, like it used to be.Score: 5 out of 10
(8 out of 10, when you had freedom of seed planting and when it was the best paying freelance job)
3#: GarbageYou drive around, collect about 10 dirt bags and place them inside your trash truck and then drive back to empty them on the trash field. You might have other trash job workers, which creates competition and sometimes there might be funny moments, where people fight over trash, because trash bags are limited. Pays absurdly well and the job doesn’t feel too annoying, but it feels repetitive and lonely nevertheless.
Score: 4 out of 10
4#: TollboothVery lonely job. You will meet people and communicate with them at times, but there’s inconsistent pay, since there is no hourly pay, for being there. Only pays good, when there are events going on in Paleto Bay or during the busy hours.
Score: 1 out of 10 (Score is higher, when the city is busier)
5#: Trucker
Used to be great, you had constant pay, because you had constant deliveries. Now? Only when needed, there are deliveries and when they are there, every delivery pay sucks, except for the $ 3500 Burgershot delivery. You have the /cb radio, but without truckers anymore, there's no point for it much anymore. You can buy an own truck and go trucking, but you have to pay fuel and repairs for it, so what’s the point in owning a truck, besides being able to get to the locations faster?
Score: 2 out of 10
(9 out of 10, when there were attachable trailers/constant deliveries/good pay)
6#: Money TransporterYou have 10 money bags in your truck. You got to drive around and fill up ATM’s with one bag. When your truck runs empty of money bags, you have to run back to HQ garage, to fill it up.
Almost no player interaction, at least the truck is fast, but pay is mediocre or more like below that.Score: 2 out of 10
7#: CourierPretty much the same as 6# Money Transporter, except that you have to deliver multiple packages to door steps of apartments / houses, so your courier truck will run empty of packages really quickly and some of these doors are hard to access or to understand, how to get to.
And at the same time, courier truck is way much slower than the truck from money transport.Score: 1 out of 10
8#: Post OPPlayers are able to write mails to houses and you deliver that mail to said houses. Barely utilized by the community and basicly just another courier job and it needs player made orders like the trucker job.
Score: 0 out of 10
9#: Bus Driver
You are taking out a bus from the bus depot and you are supposed to drive people around, but you usually don’t.
Everyone got a car and there’s no bus route map you could buy or bus stations on the gps and people have no idea, if there is someone bus driving or not and when there might be a bus arriving. There’s no bus route leading from Los Santos to Paleto Bay or the other way around as well. Could be a good alternative to taking a taxi, but it’s not, for the reasons mentioned above. The pay is quite good, but how senseless this job always felt, with no purpose, is still astonishing and just drives people off. At least there are bus station signs/cabins now, but that’s about it?Score: 2 out of 10
10#: BurgershotOkay, this job is amazing. You have to cook food with ingredients, you have to make sure that you have everything in stock. You have to talk to customers, what type of food or drink they would like to have.
You get paid 40% and 40% (total of 80%) for everything you accept and bring to the customer.
When you have coworkers, you have to communicate with each other and it creates quite a good atmosphere. You get paid by the phone hour, so $ 500 when you stay inside Burgershot at full o’clock (or $ 3000 in an OOC hour), but you can actually leave the Burgershot interior, go around for a bit, return and still get paid, when you make it back in time. This job can feel quite lonely, when there are no customers, similar to the mechanic jobs, but there’s always a way to advertise now, especially with placing posters around the city with /fdo’s. You are basically doing a faction job here, without the need for having to apply for it. I would give it a full score, but in how lonely it can be, I can’t.Score: 9 out of 10
11#: FishingOkay, this is going to be a difficult one. I am going to be real first, before we come to the Fishing Pier.
You buy a fishing rod, go wherever water is (except for unnatural sources of water like swimming pools), open your inventory, hit the “use” button and wait about 1.5 to 2 minutes or more for a fish to catch, but you might miss the fish, when you are not reacting fast enough. There used to be variety of fish, with different payouts. They scrapped that all, to my disappointment and now it’s just $ 171 for every fish you catch in about 1.5 minutes, which is horrible pay, for how stale the work is and for being alone.
Now, with other people, fishing can be quite relaxing, enjoyable and entertaining. The fishing pier (also called “Pleasure Pier” according to GTA Wiki) in Del Perro, used to be amazing, with all the stuff going down there all the time. The LSPD and the Government effectively killed the place off for the following reasons (in my opinion): 50 KPH Speed Camera, Parking Tickets, Restricted Parking Areas and cutting the payout for fish in half. But that’s just my opinion, maybe it just slowly died out, because of real life reasons or a slow creep, of how boring it actually is.Score: 2 out of 10 for fishing alone
(up to 8 out of 10 fishing with other people, e.g. fishing pier)
12#: LumberjackThis job requires a personal vehicle, to be effective in pay, but you could also do it just with a hatchet and probably a bag. It can be quite fun driving around offroad, chopping trees, taking logs and branches and selling them. Someone might rob you, for your delicious wood though, but at least you will always be in beautiful nature.
Score: 7 out of 10
13#: MinerYou are supposed to mine ores with a pickaxe in a mine and take it to the Los Santos or Paleto Bay drop off point.
Used to be the best paying job, with so many people going into the mines. The ores were none depletable, so there was enough space for a lot of people to mine, even for the mine being small.
Then they changed one piece of mineral to 15 kg and the ores being depletable, the pay becoming quite bad, so you really needed a truck, in order to make good money, in comparison to the other jobs. But only about 2-3 people can effectively mine now with a truck and make a good pay from it, in my opinion. The job doesn’t feel too boring, although not too rewarding, feels quite like a hassle (because you will need a bag or crate) and perhaps a bit scary, for going into the mines and being a target for robberies, but I don’t think criminals even go there anymore, so it’s safe, I guess?Score: 3 out of 10 (8 out of 10 back then)
14#: Oil DrillerYou need a truck or at least a vehicle with lots of space and a pickaxe. Not as much as a hassle like the Miner job, although quite a dangerous one, with criminals circling around in the desert. It can be quite boring, to mine always on the same spot and especially alone, doing this type of repetitive work. It’s one of the best paying jobs, when having your own truck and it is less annoying than the Miner job.
Score: 5 out of 10
15#: Hunting
You need a knife, perhaps a bag and an offroad bike/car, if you wish to become “The Hunter”. No, you don’t need a firearms license to hunt animals, they don’t even die from your shots apparently…
But what’s the catch?It can pay absurdly well per hour, but only when you find animals of course, but you won’t be alone, hunting animals. No idea, in what time frames animals spawn in, but it seems to be random? You can even cook the meat on a fireplace and then eat it, without poisoning yourself… so free food, in a sense. You deliver and sell the meat to Paleto Bay or Los Santos, but you could also sell the meat to people, to get much higher pay, isn’t that amazing?
But yeah, the consistency in pay is bad, so it’s more like a hobby, than a real freelance job, at least that’s how it usually feels like, but certainly better than drilling oil all day. I recommend being a lumberjack and a hunter at the same time, to make some bang for the buck.
Score: 6 out of 10
16#: Road WorkerWelcome to the end, de crème de la crème.
Why is this so fun?You basically roll around with a truck with people sitting in it, placing down barriers for whatever blocks the road, then removing whatever blocks the road and then you remove the barriers again.
When there’s a fire / dead body, LSEMS / Firefighters show up as well.It socializes people a lot. People shit talk, try to kill each other for silly barriers, listen to great truck music, dance all over, be their own DJ, drive recklessly/race/flip the trucks, fight the cops, protest for more money and just the general feel, in being such a large freelance group is amazing and you never feel lonely, even when people don’t talk a lot.
Amazing crafted scenes. You will see a plane crashed on the highway, a crane crashed onto the freeway, a police chase going up in flames, a prison transport going boom boom, stones and rubble coming down the highway and much more.
The pay is inconsistent and limiting with too many people, yet amazing at times, with the right amount. But people don’t care too much even then, they love the overall experience.
Score: 10 out of 10
17#: Taco Job
You are able to take out a Taco Truck from West Los Santos and your whole purpose is to sell... well... Tacos of course!
The base cost for the taco is $ 400 and another $ 100 will be yours and the customer will have to pay $ 500.
You can increase the extra pay for you of course, making tacos more expensive, but you might find less customers that way.
There's no hourly pay, so this is more like an opportunistic job, a bit similar to hunting.
It can be fun, but only for a certain amount of time and LSC will push you away for selling Tacos on their property.Score: 2 out of 10
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You are free to discuss and post your own scores / reviews, if you so like here.
Cheers!
~ Stef
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Yessss, pleaaaseeee.
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Most new players I meet in the server are like: "Come let's go rob a bank/store/atm's"
These kind of players are the GTA Online experience and these kind of players don't really have an idea what roleplay is to my feeling, even when they do finish the Quiz.- 1
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4 minutes ago, IAmTurtle said:
What cop does not wear armor in the states?
crims should stop driving sports and suppers everywhere
crims should think before stupidly engaging cops
we are very reactionary. 90% of our policy had come from crim action
When you play, you don't essentially care about realism, you care about the fun and the possibilities and what's not possible, regarding rules and such. Counts for everyone really, be it crim/gov/civ etc.
Problem is, that some people who are used to medium/heavy roleplay, really think, that most of the population will go the same medium/heavy roleplay direction. This will be not the case, for the 5 years this server has shown.
They have not succeeded, to make this server a fully rounded experience in 5 years, regarding civ/crim/gov balance.
With the addition of the road workers job, I have some hope regarding more civ stuff, but they would need to change existing jobs, to make it similar to the road workers job, that you have to work with others and that you are rewarded to work with others and connect to each other.
So taking away the armour for certain law enforcement groups, would create a big impact, because it will mean, that your brain will not think, that you are invincible, but actually have to care more and not everyone will be someone with two lives anymore.
And forget about thinking, that long term criminals, especially those who have achieved a lot already, will regard to shitty cars, when there are +50k fines for going to prison.
But yeah, generally speaking, most criminals aren't the smartest either way and that will probably never change. -
5 minutes ago, Kenny Davis said:
Give everyone 5 lives. Character reset when lives depleted.
Not suitable for this kind of server imo.
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50 minutes ago, TheOwl said:
How about the no back up rule?
Gang diplomacy has become completely irrelevant because LEOs are so used to running into situations with vests and carbines and that being MORE than enough that they aren't even willing to take their own advice and try planning out a route of attack to ensure their survival. It's best to just kill as many crims as possible to stall until their back up arrives. It's not like they lose anything if they die. Win/win.
There is a large win mentality from one side of the server and you flip flop from realism and this being just a video game whenever it suits your arguments.
You claim your RP standards are high and yet cops will do 150mph up onto a sidewalk to smash someone's bike into a wall in an attempt to stall it over a vandalism charge.
Take away armour from regular cops.
Take away boosted vehicles from the cops.
Let's make them think and plan things that way out more.
It will change regular player behaviour.
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Damn Cian and I thought, you were just a nobody. Just kidding.
But promise me something and get off TikTok.
Welcome to the party / server.
Cheers
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It only should be allowed for cops going undercover, but gangs etc. should have self respect.
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4 hours ago, XeV said:
seeing as your whole entire persona is around the video game of being a PD officer your comment holds 0 merit as you fail to recognize the other side and the hardships to even come up with a fair comment.
Also after reviewing your profile and your comments towards other forum posts I can see where you lie in terms of trying to balance things. you just will not see the other side of things and are stern in terms of never removing or balancing anything towards PD.
If constant police players don't realise their own cop bubble they live in, they will just let criminal roleplay slowly die out, because the expectations just become higher and higher, of how things should be.
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So much legit roleplay, love it.
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2 hours ago, Olivia Can said:
I think it's time for ECRP rules to start gaining a little bit of maturity. I think this is a step in the right direction as it allows for greater types of RP, I don't think the OP wants it to be a killing fest all the time, but to give the community a chance to commit murder without having to somehow "create escalation" (which is completely in the eyes of the beholder) by way of letting the person know they're being targeted.
It makes almost no sense to let the person know they're being hunted IRL, but I find as I read over DM reports again and again I see staff saying things like "leave a threatening note"/ "text them with threatening text" as a way to continue escalation... In what world, do you want to let the person you are hunting know you're hunting them?
Not just that, but a new definitely of the DM rule might allow for people to KILL SOMEONE WHO IS TESTIFYING AGAINST THEM as this is literally the same as A REPORT TO THE POLICE as it could carry the same weight and should not need more "escalation" than that. There's a reason why witness protection exists IRL...
Humans don't act like animals to other humans. They usually want something from you and they will tell you what they want and not just "hunt you down", because we only have one precious life normally.
At least that's how it usually goes down in the western world (and GTA is always based there).
But reading, what you have read, just makes me believe, that people who usually play criminals, have an unrealistic mindset to begin with and see it more like a game, than actually wishing to roleplay and from my long term experience, that's how it usually goes.
Problem is, that many think they are serial killers and everyone who calls the cops on them, are just instant free kills apparently and is not really, what roleplay is all about.
People are more afraid of prison sentences and want NLR to happen, so that you forget and don't remember them, so that they just can keep playing and your precious life does mean little to them. Although it should be the complete opposite, since you leave a lot of traces for murdering someone, but that's not how it usually goes in-game.
Speaking as a long term civilian.
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Hands up, gimme all your food.
I am here to dine and I wish to dine big.
*A civilian*
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8 minutes ago, lSpixsy said:
The vehicles that spawn in and then despawns if not chopped within 3 hours.
Do random cars appear nowadays on the map? I think I have seen some of those, not sure.
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14 minutes ago, lSpixsy said:
you do realize that no one can track the NPC vehicles right?
What NPC vehicles are we talking about?
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7 minutes ago, alexalex303 said:
with NPC vehicles you do not need to worry about /showvehicles
Yeah, but as soon as you leave the car once, they might be able to catch you via GPS or just alone when you Code 0 once, then it's over.
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Bump
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1 hour ago, zaygmto said:
this is 100% facts, to import a chop costs a lot of money and if you wanna just make money as a small group, its kinda hard.
This is the result of doing a chop shop with 2 people:
Hans, we need ze Flammenwerfer, there are too many cockroaches outside.
*cough*
Back to topic.
Kinda broken for 200k, not gonna lie. You will never make that money back, when being discovered and you will be, with the sweet /showvehicles .
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3 hours ago, Hukaz said:
yeah i do thanks for it . what about u
Oh, you know me and so do I enjoy it.
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Requestable assassinations / murder were once in the server and take a guess why it was taken away?
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Pizza
in Game Suggestions
Posted · Edited by Commander783
The issue right now is, that people don't get hungry or thirsty fast enough and that you can basically play for 8 hours ingame, until you finally have to eat something.
Otherwise I would love to see this, when food would becomes more important.
+1