Jump to content

inorigj

Donator
  • Posts

    188
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by inorigj

  1. +1

    I think crim rp should be changed from just rob and lab surf.

    its gotten to the point that players who are semi new to the server grow a "its clapper crew or nothing" mentality. having been here since 2017 i've seen that mentality come and go. and when it arrives it's always signs that the server is doing something wrong. making players gravitate towards clapping instead of RPing.

     

    Gang's shouldn't need to consider clapping other gangs as a part of their RP. there should be more RP options available to pick from where clapping is result of a gang messing something up. not just because they did what they needed to do to progress money and rep wise.

  2. 5 hours ago, Quietthecutie said:

    If this is the case would the car return to stock performance levels upon getting new plates? its my understanding NPC cars performances are less than player owned models.

    if i understood Paulius correctly when he was setting up the NPC cars. They use player cars are Pre-fabs. Meaning they are an exact copy of the vehicles that real players own.

    But I do however. not know if it just clones the visual mods of the cars. or if it clones the entire /modview of the vehicle

  3. Hey.

     

    So my suggestion is to have the ability to pay a NPC [Shady DMV Worker] to print new plates for a NPC vehicle and give you the ability to replace the plates of the vehicle.

    The inside of the vehicle [Inventory of the vehicle] Would still be red as it is still only a temporary inventory like any non player owned vehicle.

    You would also get a key for the vehicle after fully re-plating the vehicle with your own new plates.

     

    You would need to drive the vehicle to a [Shady DMV Worker] and then pay them a set amount of money depending on what the vehicle type is "low, medium, high or top"

     

    The vehicle would not have insurance so if it blows up it would not be possible to reclaim from Mors.

    when PD scans the plate. it would show up as YOUR vehicle and not as stolen.

     

    however. PD would now have the ability to check vehicle VIN's. They would be able to inspect the vehicle VIN and run it with DMV to see if the vehicle is reported stolen or not.

    They would need to stand near the vehicle and select it and do /viewvin. a 15 second action timer would then play as they inspect the vehicle frame for a VIN.

    It would also require the vehicle to be unlocked and the hood open.

     

    • Like 3
    • Upvote 1
  4. Hello,

     

    I've always found it a bit odd. How someone blowing up a table 100% of the time. will get a property compromised.

    I think there should be a way for players to counter the call in the event of a table blowing up. I was roaming the map and came by one of the random crime NPCs and thought to my self.

    These can be used for more then this.

     

    My idea for the re-work. Is to use NPC's instead of a direct GPS tracker to the door in question.

     

    Upon a table exploding, an NPC could be spawned within about 150 meters of the door to the property. upon spawning the NPC will wait 5 to 10 seconds before making the 911 call.

     

    The players would then have the ability to find the NPC and ether hold him at gun point for X amount of time, to make him run away (De-spawn)

    Or they could bribe the NPC an X amount of money to not tell where the sound came from.

    [Honest] Passer by: The explosion came from the property right there! *Officer/FD player gets the exact location of the house marked on their GPS*

    [Bribed] Passer by: Sorry, I don't know where it came from exactly. I just heard the sound.

     

    FD/PD/SD Could still inspect the properties in the area to see if they see smoke or fire from the doors, but the players could use a fire extinguisher to put out the fires to prevent FD/PD/SD from spotting it.

    • Like 1
    • Upvote 6
  5. 2 hours ago, HobGoblin said:

    Please explain how having bikes makes it unfair for criminals

    he bought a bike to evade cops. And got arrested due to not being able to lose a cop on a bike

    • polarcop 1
    • dead 3
  6. Hello,

     

    So I've been an inmate at DOC and worked as a guard there for a long time. And something that I think DOC guards need is a form of panic alarm.

    I'm not talking about a panic alarm like PD or MD has where they do Ctrl-E and it triggers a call with a GPS tracker on them.

     

    What I'm thinking of is to take use of the In-game sound effect that the prison has from singleplayer.

     

    With a command such as /pem "Prison Emergency" that triggers a message in chat like the front desk message saying. To disable the alarm there could also be a command such as /Endpem

    [Emergency] PLAYER / UNIT has triggered the Emergency alarm (This is only visible in the chat of any on-duty PD/SD/DOC players who is AT DOC)

    and it would start playing the alarm sound effect from GTA Singleplayer on the property. 

    Alarm fx: https://www.youtube.com/watch?v=5qt6WXv_hPA

     

    This

    alarm is loud and can be heard from the highway or route 68.

    Any PD/MD/SD officer passing by on the highway or route 68 would hear the alarm and could radio in to ask if they need assistance or PD and SD could respond.

    This would also let every guard currently on duty know that something is wrong and they could declare a Code 1 or something and comb the prison. To find out why the alarm is triggered.

     

    • Like 3
    • Upvote 3
  7. 29 minutes ago, OakaLucifer said:

    thanks, really needed that to confirm

    Your house does not get auctioned off if you've got Active VIP on your account.

    So if you buy a year's worth of VIP. and then go inactive. you don't lose your houses.

     

    Unless that was changed with the recent VIP rework.

     

    But from what i know. VIP status effect prevents house removal due to inactivity.

    • Upvote 1
  8. Attaching this here
    I've also noticed that my truck don't take any damage ether. I can ram anything at any speeds. the vehicle stalls. but it takes no damage, no lights, windows or vehicle parts take damage ether. not even paint scratches.

    It used to take damage. so its at 996hp at this point. but suddenly 1 day it just stopped.


    Vehicle in question:

     cf6f6537c9bd40ab4d0b9d801d09084e.png

  9. Date and time (provide timezone): 10:52 UTC +01:00

    Character name: Inori Komatsu

    Issue/bug you are reporting: When de-spawning a vehicle in anyway "leaving the area, parking it, entering a house"

    Expected behavior:  For the vehicle to have all its engine mods active when it spawn. and not need players to swing by a mechanic shop to /modview to active them

    Evidence, notes worth mentioning, steps to replicate

    In the video attached, you can see that. right after I spawn in from a relog. the vehicles top speed and acceleration is horrible. but after I /modview its going about 40kmh faster then before



    Vehicle license plate number*: SHEE

    • dead 1
  10. On 12/27/2023 at 8:57 PM, Purely said:

    "/me attempts to pull her arms to the rear." and I replied, "/me would try and resist." They said "/do How?" and I said, "/do by pulling her arms away". As soon as I typed that out, they took a step back, shot me with a tazer again then repeated their line of roleplay. There is no development there and it doesn't provide a positive experience for me

    This is the reason I was all for the adding of the cuff minigame. I was suggesting this over and over. I work at DOC. and i see several PD, SD and DOC people my self sometimes included. do this where we wait. look at the final /do and then shoot the tazer before the 10-15 can even start moving or get off a swing. I hate this as Legal and crim. its no fun. Its just Powergaming with sugar sprinkles. the /do's in this case isn't giving the criminal any "options" its just letting them chat with you about how they'd try to get away.

     

    And for the officers who responds with "Well, they shouldn't be doing that" I know. We all know. its been a thing since 2017. it's not suddenly going to change.

     

    -1

     

    I do however find it very annoying that I'm tackling every external door I'm opening at DOC. that I wish was fixed lmao

  11. 2 hours ago, SquirtleSquad said:

    Of course, if you're being moved, or leave the scene where you called, that won't follow you, but it tells them the exact pin-pointed location.

    MD calls don't act the same as PD calls. If you call 911 and pick medic. the call will act like a mechanic request or taxi request. where the 911 call will be closed automatically if the caller leaves the area. Making the location it self the caller with a flare. would possible make it so you can call for others and leave. as well as not leave your name in the call logs for MD if you're possibly wanted

    Quote

     it drops a little blue or yellow person icon on the map at your exact location

    GTA 5 Does have a function for this. Where it can use a yellow GPS marker to lead you to the location. and then turn in to a "area" when you get there. its used a lot in singleplayer and GTA Online missions. Also for MD its a Red person icon.

  12. 2 hours ago, Quietthecutie said:

    This is a very interesting idea...who exactly would it be for? I feel like it would be very niche,  everyone carries a phone on them, how many people keep a flaregun on their person just in case? 

    most of the time yes. people have a phone, but there has been a few times i've been outside the city. and fallen down a cliff or crashed my car while my phone was off/dead

    if the flare gun had this power to it that it can call MD, then it would give more people a reason to buy one. instead of just 2 firearms that you can only fire 1 at the time anyway.

     

    "added to the original post about using it while injured"

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and our Privacy Policy. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.