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HayMaker

Fire And Burning Stuff

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I didn't know it wasn't possible to set things a light without damaging it, such as a car.

 

The only other way to set an object on "fire" is by RPing it. This is all well and good but RPing it isn't always the most pratical as in senarios like robbing a store, bank, house etc.. you may find yourself being chased by cops and may need to torch the car to hide your fingerprints making it so they have no evidence that your robbed that place. If this was RPed you can say everytime that you burnt the car when in fact you didn't but it helps you get away with it. 

 

Another situation would be for gangs. If one gang is making issues with another gang and you see all of there cars or bikes out side of the club you can run up and torch them to get "revenge" for comming in to your turf.

 

Fire would be an amazing thing to have in game as it would also alow for a Fire service faction to be used if there isn't already where they can come and tackel house fires, cut people out of cars, get the cat stuck up the tree you get my drift. 

 

But the most important thing is that if we have fire your psycho girlfriend can now set your nuts on fire when she finds out you have been speeling with Bonquisha.

 

All we would need is somehting like molotov's, gas cans, and match sticks.

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You can shoot jerry cans to make them explode after dropping them. Burning something that is not meant to burn (such as vehicles) is not the easiest thing without petroleum even irl. Even if you spill a lot of it on a car, it will keep burning for a while and then it will extinguish due to lack of flammable components in the reaction. Anyway I am not here to explain science. Use a jerry can.

Edited by TheCactus
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