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Dizo

Robbing should have Cooldowns or Rules

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Posted (edited)

+1. This needs to be stopped. my advice is to create more NCZ, like 1 gas station, 1 store etc.  Where people who want to roleplay and not get robbed every 1 second can go. This would also create more roleplay and fun just like at the bank. It will also make the bank less crowded.

Edited by Dimitriy_Alexander
Posted
3 minutes ago, Robert_Tzache said:

To be honest I would like to see a new rule which state if you die you lose completly your character. If you are dead and not because of bugs or stupid things you should remain dead and that's it.

 

Mhm, that wouldn't work.. Especially with this server that there is a lot of killing going on, I would also be against this as it's harsh. Imagine putting over 2,000 hours into your character, and then that's it. It's over.

However, back in my SA:MP days, there was an RP initiation rule known as 'CK' Character Kill, which basically if more than 7 members kill you and you are on your own and they filed the paperwork to have you executed/assassinated and it gets approved by an admin, then that character is permanently dead.

Posted

I'd like to clarify, based on my first post about this. Most of this was indeed based on 'IC' issues that should have been resolved IC'lly.  Although robbing is no longer common for me or other members of the club anymore, I still have seen several occasions that people I know have left the community for good due to being robbed to an extent that broke their game-play experience and immersion to being what they were trying to achieve in the community, which can be sad.

So based on what I said before, I now believe rules don't need to be changed or cool-down mechanics to be implemented, but possibly a consideration of thought should be made on adding more 'No Crime Zones' to some more areas.



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