Ritchie Stones Posted December 11, 2025 Report Posted December 11, 2025 i dont know how feasible this development actually is. but i want to try to attempt this suggestion on towards the exterior, both people outside and inside the mansion can look at each other in both directions, for example, a guy is standing outside the mansion and you inside the mansion you can see and talk etc to each other, but the ouside can not jump in over the fence without consent. but YOU inside the mansion can jump outside over the fence or gates, there will be a invisible wall where bullets can not be penetrated. once you jump over your own super mansion fence or gate to the outside you are however fulnerable. this way it doesn't feel like a closed "into your own dimension", and somewhat have the freedom to leave the place from any side possible. And enter from any side possible, yet locking out other people who try to come in and trespass, they will actually have to ring your doorbell or consent to jump over the fences, the doorbell i don't think i have to explain. - Observe from the outside IN to the mansion you can see ALL people who are in their own mansion simultaneously, but the people IN the mansion do NOT see each other. so you stil have your privacy inside your own mansion, but the observers from the outside still have a realistic view making it look more crowded from the outside making it look alive. - towards helis landing on the helipad, maybe make the heli disappear ONLY FOR THE OUTSIDE observers after a few seconds or have a normal model being projected. - Perhaps another suggestion, copy paste the same mansions on more than 3 locations spreading the trafic going in there, i think there are plenty of zones still that has this kinda space. - Maybe my theory is kinda wild. but i think if it is feasable to develop that this could be a huuuuge thing, and somehow making it very realistic and open to the open world instead of just a dimension of your own mean the while you still keep your privacy and protection Obviously would be cool to have the super mansions in credit store i think this way the server can capitalise the best way of those super mansions and funds to the server are needed. im not sure if it should be for top 50 donators only, maybe to avoid having 50 people spawn in the same driveway. not sure about this, since a lot of people would want those mansions. i dont want a war in the comments about credits, its just a side suggestion, my suggestion is more aimed towards the first part. so keep it out of the comment section please thank you Quote
Juicay Posted February 21 Report Posted February 21 I get what you’re going for, and I can tell this is heavily inspired by how the new GTA Mansions work and it would make mansions if ever added feel more alive and less like a closed-off “dimension.” That being said, this just isn’t technically feasible at least not in the way you’re describing. Even Grand Theft Auto Online with the newer mansion-style interiors doesn’t actually do this. They give the illusion that you’re still in the main world, but you’re not. You’re still placed in a separate interior dimension (routing bucket). The game just cleverly streams exterior vehicles, ambient models, or synced elements to make it feel like your still in the main dimension. What you’re suggesting would require: Cloning or mirroring players across dimensions Syncing movement, voice, and animations between two or more separate instances Allowing one-sided collision (inside can jump out, outside can’t jump in) Selective bullet collision (invisible wall that blocks shots but still allows visibility) Showing multiple “versions” of players from outside while keeping them invisible to each other inside Script-wise, that’s just not realistically possible in GTA’s framework. You can’t truly duplicate a live player entity into multiple dimensions and have them interact physically across those spaces. The engine simply doesn’t support that level of cross-instance interaction. The reason interiors are separate in the first place is performance and networking stability. Once you start trying to make two dimensions interact in real time, things break very quickly for example desync, ghost entities, collision issues, voice routing problems, etc. So unfortunately, to my knowledge it’s not something that can realistically be developed within GTA’s and RAGE's scripting limitations, it’s a sick idea and it would be amazing if the engine actually supported something like that though. Quote
Ritchie Stones Posted February 22 Author Report Posted February 22 On 2/21/2026 at 4:30 AM, Juicay said: I get what you’re going for, and I can tell this is heavily inspired by how the new GTA Mansions work and it would make mansions if ever added feel more alive and less like a closed-off “dimension.” That being said, this just isn’t technically feasible at least not in the way you’re describing. Even Grand Theft Auto Online with the newer mansion-style interiors doesn’t actually do this. They give the illusion that you’re still in the main world, but you’re not. You’re still placed in a separate interior dimension (routing bucket). The game just cleverly streams exterior vehicles, ambient models, or synced elements to make it feel like your still in the main dimension. What you’re suggesting would require: Cloning or mirroring players across dimensions Syncing movement, voice, and animations between two or more separate instances Allowing one-sided collision (inside can jump out, outside can’t jump in) Selective bullet collision (invisible wall that blocks shots but still allows visibility) Showing multiple “versions” of players from outside while keeping them invisible to each other inside Script-wise, that’s just not realistically possible in GTA’s framework. You can’t truly duplicate a live player entity into multiple dimensions and have them interact physically across those spaces. The engine simply doesn’t support that level of cross-instance interaction. The reason interiors are separate in the first place is performance and networking stability. Once you start trying to make two dimensions interact in real time, things break very quickly for example desync, ghost entities, collision issues, voice routing problems, etc. So unfortunately, to my knowledge it’s not something that can realistically be developed within GTA’s and RAGE's scripting limitations, it’s a sick idea and it would be amazing if the engine actually supported something like that though. maybe just make it like the normal gta online then, and make it like appartment system, manny people would like the have a mansion, of their own, so having only have 3 people owning it would kinda suck, also if they alow to make it as wel credits aswel ingame money could still be a cool thing Quote