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Kevin Jacobs

Panic Alarm response protocol rule

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Posted

I saw this in another server I am part of that PD and SD follow. I believe that this may make criminals happy to come back and want to play crims.

I believe there should be a limit for amount of units on a scene too.

 

 

"Panic Alarm Response Protocol 

 

Effective immediately, the following procedure is to be followed when a **panic alarm** is activated **off an active call** (e.g., **shots fired, store heist, bank robbery**, etc.):

 

1. **If the scene already has the maximum allowed units on call:**

   * Officers **must wait 5 minutes** before entering the area or engaging the situation after the panic alarm is triggered.

 

2. **If the scene does *not* have sufficient units on call:**

   * Additional officers **may respond** to fill the allowed unit count **up to the limit** for that specific call type.

   * Once the scene reaches its **unit limit**, the **5-minute timer begins**.

   * No officers are to enter the area until the **5 minutes have fully elapsed**.

 

3. **Exception – Panic Alarm With No Active Call:**

   * If a **panic alarm is activated and there is no active call associated**, the **5-minute timer does *not* apply.**

   * Officers **may respond immediately** to ensure officer safety and assess the situation.

 

4. **Purpose:**

   * This rule is designed to ensure fair and balanced interactions, prevent immediate escalations, and maintain roleplay integrity during high-risk calls.

 

⚠️ **Failure to comply** with this directive may result in administrative action or removal from the call. React to this message once read."

Posted

We've gotten this far as a server, not doing stuff like this and I don't see a reason to do it now.
Simple fact is, if the server is better, more people will want to play it and it has very little to actually do with law enforcement or how many law enforcement respond to a situation.

We're a server out of balance, but if there are more criminal situations going on, you'll end up with naturally less law enforcement per call but because not enough happens, more jump on one situation. 

What works for other servers, works for other servers. We should examine what works best for this server, this environment and maximise what we have for the people we have. I do not think something drastic like this would do that.

You'd still lose people, it just wouldn't be crims leaving, it's be cops.

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