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Diabolical

DRIFT handling

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Posted

I come baring a gift to the drift club and the city, I offer you a handling meta for better drift handling to all drift cars. Only change needed is a cap on the 240, below will be the meta file for ease of putting into server files to be tested and adapted.



<fMass value="2000.000000" />
      <fInitialDragCoeff value="7.500000" />
      <fPercentSubmerged value="85.000000" />
      <vecCentreOfMassOffset x="0.000000" y="0.000000" z="0.000000" />
      <vecInertiaMultiplier x="1.000000" y="1.300000" z="1.800000" />
      <fDriveBiasFront value="0.000000" />
      <nInitialDriveGears value="5" />
      <fInitialDriveForce value="3.900000" />
      <fDriveInertia value="1.000000" />
      <fClutchChangeRateScaleUpShift value="90.300000" />
      <fClutchChangeRateScaleDownShift value="90.300000" />
      <fInitialDriveMaxFlatVel value="150.000000" />
      <fBrakeForce value="0.900000" />
      <fBrakeBiasFront value="0.800000" />
      <fHandBrakeForce value="1.000000" />
      <fSteeringLock value="58.000000" />
      <fTractionCurveMax value="1.000000" />
      <fTractionCurveMin value="1.600000" />
      <fTractionCurveLateral value="18.400000" />
      <fTractionSpringDeltaMax value="0.0100" />
      <fLowSpeedTractionLossMult value="0.000000" />
      <fCamberStiffnesss value="0.000000" />
      <fTractionBiasFront value="0.460000" />
      <fTractionLossMult value="0.900000" />
      <fSuspensionForce value="2.800000" />
      <fSuspensionCompDamp value="1.900000" />
      <fSuspensionReboundDamp value="2.200000" />
      <fSuspensionUpperLimit value="0.060000" />
      <fSuspensionLowerLimit value="-0.050000" />
      <fSuspensionRaise value="0" />
      <fSuspensionBiasFront value="0.500000" />
      <fAntiRollBarForce value="0.800000" />
      <fAntiRollBarBiasFront value="0.490000" />
      <fRollCentreHeightFront value="0.440000" />
      <fRollCentreHeightRear value="0.450000" />
      <fCollisionDamageMult value="20.000000" />
      <fWeaponDamageMult value="0.000001" />
      <fDeformationDamageMult value="0.700000" />
      <fEngineDamageMult value="0.600000" />
      <fPetrolTankVolume value="65.000000" />
      <fOilVolume value="4.500000" />
      <fSeatOffsetDistX value="0" />
      <fSeatOffsetDistY value="-0.100000" />
      <fSeatOffsetDistZ value="0.100000" />
      <nMonetaryValue value="18000" />
      <strModelFlags>440010</strModelFlags>
      <strHandlingFlags>0</strHandlingFlags>
      <strDamageFlags>0</strDamageFlags>
      <AIHandling>AVERAGE</AIHandling>
      <SubHandlingData>
        <Item type="CCarHandlingData">
          <fBackEndPopUpCarImpulseMult value="0.100000" />
          <fBackEndPopUpBuildingImpulseMult value="0.030000" />
          <fBackEndPopUpMaxDeltaSpeed value="0.600000" />
        </Item>
        <Item type="NULL" />
        <Item type="NULL" />
      </SubHandlingData>
  </Item>
  </HandlingData>
</CHandlingDataMgr>


some cars may become top heavy but its an easy fix just pass it over to any dev who works on cars (keep it to vehicles that are not tall) most drift cars should be fine

 

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