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Temp774233

Improve Pay Per Entry of /AccessDoorType

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  • Who is the suggestion for?
    - Factions with F4 Access 
  • Why is the suggestion being made?
    - I feel it puts a better use to the currently in place "/AccessDoorType 2"

  • What are the pros and/or cons of the suggestion?
    - I think the Pros are a more useful command which would be used more, predominately by businesses holding events as it takes away from the need to have a "Doorman" so that individual can actually partake in the RP of the Event. The Con I Can think of is it would take away from the IC interaction of having a doorman, something I personally don't believe would be a downside as that interaction will almost certainly be replaced by a "Raffle Ticket Man".

  • How should the suggestion be implemented?
    - I think changing or adding a New Door Access Type which, Upon interacting with the UI, will Open the Door for "X" Seconds before relocking. I don't think it should be too long of a timer just enough for people to push the door open and then while the door is open it can change to a locked state, once the door actually closes back around to its closed position as it currently does it will relock allowing for the next person to pay. 

    Currently it costs to Unlock and the door will remain unlocked until you lock it manually
     

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