OakaLucifer Posted April 3, 2024 Report Posted April 3, 2024 A system that tracks and rewards reputation points after successful points. For Example: kill tracker for hunting, incidents solved with road work, total completed robbery jobs, etc. Each job completion results in a +1 point for the total reputation. Failing or not completing jobs will result in a -1 point from the total reputation. Getting -25 rep will result in a daily or weekly ban from the job as you are too bad of a performance to continue, try again at ex. date. For every 50 points you gain, you get a unique title with an exclusive feature like additional types of rods for fishing efficiency or additional oil pickups from the oil job. Max rep is 100 and could expand with the development of a job union or as more people get better rep for said jobs. The reason why I think it is a good idea to do this? A punishment and reward system for legal and illegal jobs involving NPCs due to getting burned or feeling stale doing the same job for several hours with no reward but a salary that makes even fewer freelance jobs worth it. It is also a good idea to balance out the useless jobs that no one does if it doesn't match their character story arcs. I think that adding a system like this would give people more of a reason to play out the jobs that don't matter and new unlocks to grind for and can't meta their way through it. Quote
Quietthecutie Posted April 5, 2024 Report Posted April 5, 2024 If this were to be considered, i would like it to be extended to things like lockpicking too. we are only just starting to scratch the surface of RPG elements with the recent drug update. its its given alot of agency to drug production rather than just for profit. and it makes sense that an experience crim would have an easier time picking harder locks than a complete novice. On the civilian side, for freelance jobs it could be the answer to keeping those jobs worth for more experience players. lets say a fisher maintains a certain level of fishing exp they fish faster/make better money than someone who only does it very occaisionally, because rply they are a more skilled angler, thus producing better results. Quote
Ritchie Stones Posted April 7, 2024 Report Posted April 7, 2024 On 4/6/2024 at 12:57 AM, Quietthecutie said: If this were to be considered, i would like it to be extended to things like lockpicking too. we are only just starting to scratch the surface of RPG elements with the recent drug update. its its given alot of agency to drug production rather than just for profit. and it makes sense that an experience crim would have an easier time picking harder locks than a complete novice. On the civilian side, for freelance jobs it could be the answer to keeping those jobs worth for more experience players. lets say a fisher maintains a certain level of fishing exp they fish faster/make better money than someone who only does it very occaisionally, because rply they are a more skilled angler, thus producing better results. im fully +1 for this, lets say that over a long period of time the skill bar can decrease, so people would have to choose between 2 skills to keep up, like I would go for burgershot and drug cooking, and maybe some lockpicking Quote
Ritchie Stones Posted April 7, 2024 Report Posted April 7, 2024 On 4/6/2024 at 12:57 AM, Quietthecutie said: If this were to be considered, i would like it to be extended to things like lockpicking too. we are only just starting to scratch the surface of RPG elements with the recent drug update. its its given alot of agency to drug production rather than just for profit. and it makes sense that an experience crim would have an easier time picking harder locks than a complete novice. On the civilian side, for freelance jobs it could be the answer to keeping those jobs worth for more experience players. lets say a fisher maintains a certain level of fishing exp they fish faster/make better money than someone who only does it very occaisionally, because rply they are a more skilled angler, thus producing better results. and let the expierence bar also decline in long time during being offline, it would make people log in more to upkeep the skill. gangs would also look more selective towards their members and actually give purpose for aswel citizens as crims Quote