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Rickard_Wilde

Rockford Hills dealer not properly resolving Influence interactions

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Date and time (provide timezone): 1700 UTC

Character name: Rickard Wilde

Issue/bug you are reporting: Rockford Hills dealer not resolving influence correctly. This is the fourth occurrence of this type I have personally experienced only with this dealer.

Expected behavior:  Dropped 6 packs of 3500$ packed cash denoting more than 9 points of influence to be taken. Lost MC influence was at 91%, Rooks at 7.1% before drop. After drop, it is as shown. Continues to provide shipment power and influence points in spite of having no control. Two additional packs were dropped to no effect. Previous times this dealer only protected around 1 to 2 % of Rooks influence so we simply allowed it to decay, but theres something wrong with their influence calculation.

Evidence, notes worth mentioning, steps to replicatehttps://imgur.com/Qxcb1QU

Vehicle license plate number*: N/A

 

 
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1 hour ago, Rickard_Wilde said:

Date and time (provide timezone): 1700 UTC

Character name: Rickard Wilde

Issue/bug you are reporting: Rockford Hills dealer not resolving influence correctly. This is the fourth occurrence of this type I have personally experienced only with this dealer.

Expected behavior:  Dropped 6 packs of 3500$ packed cash denoting more than 9 points of influence to be taken. Lost MC influence was at 91%, Rooks at 7.1% before drop. After drop, it is as shown. Continues to provide shipment power and influence points in spite of having no control. Two additional packs were dropped to no effect. Previous times this dealer only protected around 1 to 2 % of Rooks influence so we simply allowed it to decay, but theres something wrong with their influence calculation.

Evidence, notes worth mentioning, steps to replicatehttps://imgur.com/Qxcb1QU

Vehicle license plate number*: N/A

 

 

This is a core turf you can't take over a core turf nothing is wrong it is just a misunderstanding on your side of how core turfs work

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Thank you for weighing in Suken, I'm afraid you misunderstand what is at issue.

There is no attempt to take over the Core turf, that is not the issue. The issue is that the calculated influence as shown on this turf exceeds the maximum 100. As you can see in the provided evidence, 107.1% influence is accounted for on the turf. Lost controls 100%, the Rooks control 7.1%.

What is being attempted is to squash the Shipping weight the core turf provides. If resolved properly, this turf would have a Max Weight of 0, as Rooks have no control over the Core Turf. This usually resolves correctly, but something is wrong with Rockford Hills influence calculation as during the last drop, no points were deducted from Rooks and the last 7% of control has become unassailable.

Reference the Shipping Weight and Influence sections in the evidence provided. This is not how this should resolve. I can provide a spreadsheet as I already have to FM. Thank you.

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image.thumb.webp.f24eefef7ae5dc249e1418841f97d544.webp

 

For easier reference, this is a recurring issue seen only with Rockford Hills. Note 20 Dec, 24 Dec, and 25 Dec. On each of these days, Lost controls 100% of the territory. Yet, Rooks also control an unassailable percentage above 100% due to the influence issue at question. On 20 Dec, 1.08% is retained, providing shipping weight and max weight even though Lost has 100% control. No amount of extra packs affect the calculation. On these days, the decay was enough to simply shrug and wait 11 hours for the decay to reduce the owner's control to 0.

 

24 Dec, the .9% unassailable control only took 9 hours to decay. But today's 7.1% retained above the 100% influence cannot be influenced by any amount of drops and will take 71 hours to decay. This leaves the shipping weight as shown in the attached evidence, still generating usable weight.

 

This isnt a capture issue, this is the influence effect of drops not being properly calculated. As in the initial post.

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For reference, it is getting worse as shown here @ 0225 UTC; https://imgur.com/u1c16ZT

https://imgur.com/u1c16ZTRockford hills is up to 111.12 Influence showing of a maximum 100. Lost MC controls 100%, Rooks control 11.12%. They still have positive shipment power and generation, and no amount of packed dropped reduces Rooks control. Their decay has also ceased.

This is not how any other turfs work, reference Scrapyard and Great Chapperal. The Influence represents a % of control you have over the turf, and that % of the turf's maximum shipment power is what you have available for use. It is not normal to have influence above 100%, nor having it immune to interference as this turf is.

As shown in the link, in spite of 100% Lost control, the turf gives the owner 7.23 shipment power to work with.

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On 12/26/2023 at 4:30 AM, Rickard_Wilde said:

For reference, it is getting worse as shown here @ 0225 UTC; https://imgur.com/u1c16ZT

https://imgur.com/u1c16ZTRockford hills is up to 111.12 Influence showing of a maximum 100. Lost MC controls 100%, Rooks control 11.12%. They still have positive shipment power and generation, and no amount of packed dropped reduces Rooks control. Their decay has also ceased.

This is not how any other turfs work, reference Scrapyard and Great Chapperal. The Influence represents a % of control you have over the turf, and that % of the turf's maximum shipment power is what you have available for use. It is not normal to have influence above 100%, nor having it immune to interference as this turf is.

As shown in the link, in spite of 100% Lost control, the turf gives the owner 7.23 shipment power to work with.

What is the current situation?

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On 12/25/2023 at 7:17 PM, Rickard_Wilde said:

Date and time (provide timezone): 1700 UTC

Character name: Rickard Wilde

Issue/bug you are reporting: Rockford Hills dealer not resolving influence correctly. This is the fourth occurrence of this type I have personally experienced only with this dealer.

Expected behavior:  Dropped 6 packs of 3500$ packed cash denoting more than 9 points of influence to be taken. Lost MC influence was at 91%, Rooks at 7.1% before drop. After drop, it is as shown. Continues to provide shipment power and influence points in spite of having no control. Two additional packs were dropped to no effect. Previous times this dealer only protected around 1 to 2 % of Rooks influence so we simply allowed it to decay, but theres something wrong with their influence calculation.

Evidence, notes worth mentioning, steps to replicatehttps://imgur.com/Qxcb1QU

Vehicle license plate number*: N/A

 

 

Will be fixed upon the next server restart.

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