Popular Post Paulius Posted February 11, 2023 Popular Post Report Posted February 11, 2023 Dear Eclipse Community, Throughout the last few months, we’ve inquired with some of our criminal players in the community as well as other consultants about what would work best for this update, and after a few months of work towards this update, we are happy to announce that the house robbery update is now live! Below will contain some details on what comes with the update, as well as information on how the ‘job’ works. 1. Purchasing a Contract To get the job you must first find the NPC that offers the job for players to take. Once you do, you will have different options to pick from ranging from a low-income house to a high-income house at varying prices depending on which option you pick. Higher-income houses come at a higher cost but may contain more items, and a lower-income house will yield fewer items than a high/medium-income house would. 2. Locating the House Once you take the job, you will get a blip placed on your GPS at the location of the robbery. It can be seen and marked with a red skull blip on your GPS, and there will be a waypoint set automatically on your map so you know where to go. 3. Breaking into the House As you get to the house, you will be able to begin the robbery. Once approaching the house you will need to picklock the door to enter. On top of that, you will need to bring a couple of different tools to help them break into poor ol’ Andy’s home as there are various types of containers that can be searched/looted within each house including cabinets and safes. 4. Navigating the House After entering the house, a small UI will show up with a “noise meter” in the middle-bottom of your screen that will go up or down depending on the amount of noise you make via movement or talking (text or voice). The more people, the louder. Stealth mode is encouraged! This key bind can be found in the GTA in-game settings area, under key binds. If you move too quickly there’s also the chance that you will raise the noise level and fall over, but if you’re quick enough you can prevent falling by completing the minigame. If you fail, you will be on the ground for a few seconds to recover, and it’s quite loud, so be careful when moving around inside! 5. Robbing the House As you navigate through the house there will be multiple items laid out around the house for you to interact with. This can range from cabinets, grabbable items, and safes - all of which can contain packed cash, furniture items, or other items that can be sold at the Pawn Shop or that you might want to keep. 6. Law Enforcement Involvement For our law enforcement folk - with this update, there are also opportunities for you as well. If a player who is robbing a house gets too loud, Andy will wake up and make a 911 call for units to come and help him make sure that his house is safe and secure. Once units arrive at the house to make sure everything is ok, they can use the world interaction menu on the door entrance to clean up the scene as shown in step three in the image attached. 38 2 1 1 1 2 3 1 3
RezaG Posted February 11, 2023 Report Posted February 11, 2023 Wow this is exciting. Great addition to the server!! 1
McLovin1257 Posted July 22, 2023 Report Posted July 22, 2023 Could you perhaps clarify a problem that the community has been wondering for some time. There are players including myself who successfully complete the minigame quick time events without fail, and the alarm automatically goes off on entry into the house. Could you explain the mechanisms behind how the alarm goes off? Many players are wondering, and it seems some admins and LEO's don't understand how it works exactly. Thank you 1