PELEDA19 Posted October 18, 2018 Report Posted October 18, 2018 (edited) ^ example why. I'd suggest to add delay between death and wounded. example : if the person gets shot by multiple ak's he insta dies,and wakes up in hospital. Make it so the person who's getting shot at he would be invulnerable to death when KO'd (wounded/injured/on the ground) for 2-4 seconds,that way we prevent unnecessary deaths,and loot that we fight for. Insta deaths for explosions is ok,also fall damage (huge) should be insta death aswell. Edited October 18, 2018 by PELEDA19
Xoza Posted October 31, 2020 Report Posted October 31, 2020 This no longer seems to be an issue or is no longer relevant. Archived. It still happens at times when overpowered, but this can be resolved in character.