I think in addition to these changes the concept of how drug tables blow up should be worked on as well. I feel like tables should blow up based on human error, opposed to RNG. For example I have lost 224+ tables in the last two months due to RNG explosions, which doesn't make RP sense considering the amount of drugs that my character has cooked since starting on the server.
I think
The more drugs you've cooked in your players life, the less likely the tables would be to blow up. Ex: Every 1000 drugs you cook, the RNG percentage drops by 2-5%
Or
Implement a system where cooking drugs is more hands on, and more difficult so that explosions can be left up to human error, opposed to being unlucky.