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power

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Posts posted by power

  1. I think the average car price needs to be looked at, we spend a couple hours most mornings chopping and can make anywhere from 40-80k which, as is a re-occuring theme on this thread, when split between people your average chopping group really doesn't balance out for the risk/reward. I think the 1.3x should be put back in place to give us that slight boost of cash.

    • Like 1
  2. 2 hours ago, Demonmit1 said:


    My idea for mechanics specifically was they should get a % of the fee for the work they do. so, a car pulls up and pays $850 for a repair? the mechanic that does that labor gets $425. a mechanic is out driving around doing roadside? they should get $1250 of the $2500 roadside repair fee.
     

    Are we saying they get a cut of the base or labour? If labour then I don't think so, factions already rely so heavily on the hourly income from Gov, so taking away even further from that income that factions make would be a bad idea. I'd be down for them to get a cut of the base price, but I think we need to leave the labour price to the faction treasuries

  3. 2 hours ago, Bala said:

     

    • When fixing a player car at LSC or Bayview, there will be random issues the mechanic has to fix to complete the repair.
      Instead of just the /me's that seem to be binded at times, the mechanics would have certain things to solve on a vehicle when doing a repair. Replacing oil, spark plugs, fan belt, battery, engine coolant. They wouldn't impact the vehicle owner in any way, but a mechanic would have to diagnose the issues and solve them to repair the car.
       
    • To respray a vehicle a different colour, a mechanic would have to interact with all parts of a vehicle like they are chopping it.
      Instead of dismantle, it'd be respray.
      Couple successful rotations of the interaction ring would colour a part. So, you'd have to do like bonnet, doors and trunk.
      Something a bit more active than just /me's.

    I know we're big on the /me's for our mechanic factions but if I'm honest, they're for nobody. The owner just wants their car and no one else is interacting with the mechanic while they are doing this.

    To expand on this, give us minigames. Not the action timer. But even if you just yoink some Among Us tasks and make it so for a mechanic to repair your car they have to successfully beat the minigame 5 times and each time they complete the minigame, output a /me or /do. Heck, if you want to take it even further, if a mechanic fails the minigame then your car gets repaired to a lower standard. 1 win = 200 HP, so depending on how many times the mechanic beats the game, depends on how much they repair the car.

     

    2 hours ago, Bala said:

     

    • Consider increasing the wage cap just for mechanics in the server to $10,000. 
      Like it or not, money talks and maybe you don't aim LSC at long time players but at people looking to get started. Mechanics are some what of an essential service but they are denied the sorts of RP that

    It's hard to convince people to join faction jobs for the money when freelance jobs have received such a large monetary buff, and the only real leg we have to stand in is the social interaction & connections you make through faction jobs. Freelance jobs got buffed, why can't we get a buff too? 😞

    • Like 1
  4. I think there needs to be a change in faction payouts, not necessarily just with a raise as to faction salary but as to incentivise people to partake in RP scenarios. As it currently stands, at the top ranks you'll be earning $8,000 p/h which, if you've made it up to a position like this you're more then likely in the 35% tax bracket, equates to $5,200 after tax meaning the individuals at the top of these factions are earning the same or less as the newest employees which can be a huge demotivator as the additional hard work that these individuals put in, does not benefit them financially. Furthermore, people in LSC/Bayview/DCC earn the same amount of money no matter whether they are involved with the most customers, or tabbed out avoiding RP. I think there are definitely IC solutions to this and Bayview have been discussing some ideas as to motivate people to get involved more but there is always a flaw with any idea due to a script limitation or the potentiality for people to exploit the systems we have discussed.  +1 to an increase in faction salary

  5. I would love it if repairing a vehicle became a minigame. The more damaged a car is the more iterations of the minigame we have to play, maybe implement a damage system similar to that in the F1 games:

    kMVNz3O.png

    If the devs want to keep it simple, each car has a similar setup where the spoiler has damage, each of the doors have damage and the front bumper has damage. Or if they want to make it complicated they could also include each individual wheel, and diversify it for every part that the user can choose in the mod menu. Then, using this kind of system, when the customer brings their car to a mechanic shop, the mechanic can see what areas of the car are broken and then must complete some kind of minigame, maybe something like a puzzle of that part? So for example, a door on 0hp would require the mechanic to solve a puzzle of putting pieces into the shape of a door, and having a time limit to do so. Suddenly, mechanic RP becomes about this fun minigame.

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  6. The issues you've listed in your post are all unfortunately because of IC consequences. It's an ongoing IC discussion and without ruining the RP for everyone, LSC are doing their best on both IC and OOC levels to try and improve everyone's experience, but it's not as easy as " give people more money and it'll boom again".

     

    Speaking as a part of Bayview's HC, we recently made an announcement within our command team about trying to push roleplay further, so your interaction with a mechanic is something more then, " hi can i get a repair", " yeah sure", * script stuff happens*, " here's your car, stay safe!" and I think just trialing it, its had some improvements but it's unfortunately a two way street, and we often find that people who come to us don't want to take part in greater RP, but just want their car repaired and that to be it.

     

    I think it'd be a huge hit to RP if auto repair was to get split so that if there are no LSC employees then auto repair at LSC would be open. There is often some great characters for you to meet and who knows, whilst you're driving up to Bayview maybe you see someone else you know, or you decide to engage in an RP scenario up north, creating more opportunities for everyone else up north.

    • Like 2
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