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power

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Posts posted by power

  1. Character to be refunded:  Jamie Valentine

    Date and time of incident: 19/05/2024 8:45AM BST

    Requested refund (what and how much): 21k

    Description of incident resulting in loss: I was conducting a house robbery when I attempted to access a UI that was in-accessible in third person, so switched to first person and attempted to find it, but doing so caused the suspicion bar to raise significantly. This was reported in-game with the arrest being voided. As such I am asking for 20k, for the robbery, and 1k in fines.

    Evidence of losshttps://streamable.com/q0u1i8

    Comments

  2. Date and time (provide timezone): 19/5/24 8:45AM BST

    Character name: Jamie_Valentine

    Issue/bug you are reporting: Attempted to use first person to access a UI that was not visible during a house robbery which then caused for the alarm to be triggered

    Expected behavior:  To be able to use first person in a house robbery without such small movements triggering the alarm

    Evidence, notes worth mentioning, steps to replicatehttps://streamable.com/q0u1i8

  3. I think the average car price needs to be looked at, we spend a couple hours most mornings chopping and can make anywhere from 40-80k which, as is a re-occuring theme on this thread, when split between people your average chopping group really doesn't balance out for the risk/reward. I think the 1.3x should be put back in place to give us that slight boost of cash.

    • Like 1
  4. 2 hours ago, Demonmit1 said:


    My idea for mechanics specifically was they should get a % of the fee for the work they do. so, a car pulls up and pays $850 for a repair? the mechanic that does that labor gets $425. a mechanic is out driving around doing roadside? they should get $1250 of the $2500 roadside repair fee.
     

    Are we saying they get a cut of the base or labour? If labour then I don't think so, factions already rely so heavily on the hourly income from Gov, so taking away even further from that income that factions make would be a bad idea. I'd be down for them to get a cut of the base price, but I think we need to leave the labour price to the faction treasuries

  5. 2 hours ago, Bala said:

     

    • When fixing a player car at LSC or Bayview, there will be random issues the mechanic has to fix to complete the repair.
      Instead of just the /me's that seem to be binded at times, the mechanics would have certain things to solve on a vehicle when doing a repair. Replacing oil, spark plugs, fan belt, battery, engine coolant. They wouldn't impact the vehicle owner in any way, but a mechanic would have to diagnose the issues and solve them to repair the car.
       
    • To respray a vehicle a different colour, a mechanic would have to interact with all parts of a vehicle like they are chopping it.
      Instead of dismantle, it'd be respray.
      Couple successful rotations of the interaction ring would colour a part. So, you'd have to do like bonnet, doors and trunk.
      Something a bit more active than just /me's.

    I know we're big on the /me's for our mechanic factions but if I'm honest, they're for nobody. The owner just wants their car and no one else is interacting with the mechanic while they are doing this.

    To expand on this, give us minigames. Not the action timer. But even if you just yoink some Among Us tasks and make it so for a mechanic to repair your car they have to successfully beat the minigame 5 times and each time they complete the minigame, output a /me or /do. Heck, if you want to take it even further, if a mechanic fails the minigame then your car gets repaired to a lower standard. 1 win = 200 HP, so depending on how many times the mechanic beats the game, depends on how much they repair the car.

     

    2 hours ago, Bala said:

     

    • Consider increasing the wage cap just for mechanics in the server to $10,000. 
      Like it or not, money talks and maybe you don't aim LSC at long time players but at people looking to get started. Mechanics are some what of an essential service but they are denied the sorts of RP that

    It's hard to convince people to join faction jobs for the money when freelance jobs have received such a large monetary buff, and the only real leg we have to stand in is the social interaction & connections you make through faction jobs. Freelance jobs got buffed, why can't we get a buff too? 😞

    • Like 1
  6. I think there needs to be a change in faction payouts, not necessarily just with a raise as to faction salary but as to incentivise people to partake in RP scenarios. As it currently stands, at the top ranks you'll be earning $8,000 p/h which, if you've made it up to a position like this you're more then likely in the 35% tax bracket, equates to $5,200 after tax meaning the individuals at the top of these factions are earning the same or less as the newest employees which can be a huge demotivator as the additional hard work that these individuals put in, does not benefit them financially. Furthermore, people in LSC/Bayview/DCC earn the same amount of money no matter whether they are involved with the most customers, or tabbed out avoiding RP. I think there are definitely IC solutions to this and Bayview have been discussing some ideas as to motivate people to get involved more but there is always a flaw with any idea due to a script limitation or the potentiality for people to exploit the systems we have discussed.  +1 to an increase in faction salary

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