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givejoshamosin

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Posts posted by givejoshamosin

  1. NLA really do be the best faction, and with @Z0thian in it now, shits gonna be a madness. 

    Love to the Amigos and I wish you all the best, thank you for all the great roleplay opportunities.

    • Like 10
  2. Another point is, there is no asset for people to aspire for with the most expensive vehicle right now probably bring a Neon at 800k, the next vehicle above it is a Retro that sells anywhere between 12-20m which is unrealistic for almost every player. The drag used to be an icon and a huge motivating factor for people to work for months to buy. 
     

    The bike was a big part of the DNA of Eclipse RP, cops even aspired to own one, you’d sometimes see 10-15 parked outside mission row. 
     


     

     

    • Like 1
  3. Honestly, I feel like this is a really disheartening thing to do to anyone who invests a large amount of time into a community, removing basically all value out of a lot of peoples main asset to make it completely useless and then to mock the people who cared about it and the time they had put into acquiring that asset at a high price (priced so high because of how good it was, not just inflation). The fact that this can happen for quite honestly some BS reasons, makes me doubt whether I want to invest anymore effort into trying to obtain something if it will more than likely be nerfed. This can also be said about my Eclipse Towers apartment that held a decent and realistic value of roughly 1m, for there to be a lot more apartments added, not once but twice, then even more added in the bitcoin store. Completely ruining the value my asset had, for OOC reasons.

    The fact that I'm worried I'll be banned for even voicing my opinion on the matter is also disappointing, I have seen people banned for talking about the drags being nerfed. I feel like it is extremely important that as a community we are at least allowed to voice our opinions and maybe even have a choice in what changes and additions are made within the community. 

    I understand it's a privilege to play the server, that many idiots have taken for granted in the past, I appreciate whoever reads this for taking the time to do so.

     

    Please fix the drags.

    HJMauHS.png

    • Like 5
  4. 33 minutes ago, Kenny V said:

    Isn't using outside apps for IC chat against the rules, or do you guys use them for OOC? just curious cause I thought that's what radios (ic) and /f chat (ooc) are for

    LSPD/PD use them, whilst holding down a VoIP button in game, works as a more reliable source for them and they can structure their permissions and much more way better.

  5. I know something similar has been suggested before, but now that the vehicles take a lot more damage, I've spent more time sitting here tabbed out waiting for a mechanic to come fix it than actually roleplaying or doing anything else (maybe I'm a shit driver).

     

    Adding a toolkit, that doesn't increase the durability to 1000, instead maybe adding 150 or 200 per toolkit used to the vehicles HP, so that they can make their way to a mechanics would be much better for the server as people could spend more time Roleplaying, also more money coming out pockets and out of the economy (ignoring what store owners make on profits).

     

    This also gives the chance for people who don't own a car to actually repair it slightly if they are renting it or taking it to a chop shop.

    • Like 1
    • Upvote 6
  6. 56 minutes ago, Marca said:

    I would go as far and say that if anyone has 50k on their account and/or is in the medium bracket, they shouldn't receive welfare. But welrafe is only part of a bigger problem.

    The bigger issue is that there are simply not enough money drains. Properties for example should have weekly upkeep costs depending on their garage size. If a player misses 4 payments, the property would be siezed by the government for 2 more weeks (making it unusable). If all bills aren't paid till then, it goes for sale for its original estimated value. This would also solve the housing issue if players are inactive for too long.

    GTAO has a similar feature to prevent players from owning the most expensive stuff without doing much work to maintain it. Costs there can reach 250k every game day (about 45 minutes).

    -1 

    not to sound toxic but I can’t tell if you’re trolling or not, and please don’t compare Eclipse to GTA:O

    • Confused 1
  7. 3 hours ago, CallumMontie said:

    The welfare is spawned in money that comes from no closed-economy source. Yes it may cover your fuel but it its still additional spawned in money, just in another players pocket causing overall inflation. If that makes any sense

    People leave the server everyday, and granted it probably isn't the equivalent of the four million spawned roughly per day, but still there is money bleeding from the economy too.

    Here are ways money bleeds from the economy:

    Clothing stores

    Driving fines

    Painkillers

    Plastic surgery

    Tax

    The loss of guns by criminals (hundreds of thousands per fight or confiscation from PD)

    DOC fines

    Owners buying stock for their stores, dealerships and gas stations

    I'm not sure if I would count LSC or Bayview, as I'm not sure if the revenue is what pays the employee's but I'm sure, most hours of the day, the revenue generated from these two exceeds the amount employee's get paid.

    There is a lot of money bleeding from the economy too which could quite possibly be a lot higher than the total spawned from the economy. As someone in the top tax bracket, I wasn't living above my means, but with the recent changes and it being much harder to make money, fishing, hunting, oil and the welfare are the only way to make money as a civilian or criminal.

    While your idea benefits a lot of people who are liquid, reducing the amount of money coming into the economy, will in turn, reduce spending, a reduction in spending means the people who are living "above their means" will struggle to sell the assets they own.

    If you want to remove welfare the server needs to focus on increasing roleplay standards, taking money away from people and making this more of a "grindy" server doesn't help that at all as people are forced to afk farm. While you can argue that people should be creative with how they earn money, not everyone is a entrepreneur / businessman or woman. 

    Increasing the need to worry about money, will decrease the RP opportunities. I know a very popular roleplay server that offers 200k to new characters within their first 40 hours on the server (5k/per hour), it's proven to work well, people represent their characters and leave a lot of it in their bank, it's not cool to be a new character and drive a sports car, as it doesn't make sense for character progression.

    Adding ways to promote business' like the ability to for player created business' to put a advert/blip up (as weazel isn't always active there should be a secondary way to do it if none are online) when they are open and allowing them to hire employee's (scriptly) who get paid hourly (either government or from the revenue of the business) will increase the roleplay opportunities, you will see more bars, with bar workers, pawn shops selling used goods, the list could go on.

    We might seeing business' opening more often rather than a faction throwing an event once a month at the hopes of getting official.

    Another way to limit inflation is to disallow over valuing of stuff, for example a 2G valued at 200k by the government, could never be sold for more than x3 the base value. As someone else said in this thread, there is a lot of empty and unused properties within the server, if someone leaves the server for X amount of time, the property could go up for sale and reset the interior dimension, allowing new people to buy it. Upon returning, the next property they buy (as long as it's the same interior as the last one they bought) would get set to the same interior they used before, returning them all their items.

     

    • Like 6
  8. Please don’t come in here, slandering the other side, while one joint freq may be bigger, you still give them reasons to fight you. Gangs should fall back and focus on improving their own RP standards on all sides of the “war”. 
     
    Having a gang that exists to purely go to labs is a big part of the issue, and if your gang doesn’t do anything other than go to labs then what’s the point of being on an RP server. You’re giving a reason for everyone to team up and hit you if you individually are trying to hit everyone individually. Instead focus on building the relationships with each other gang individually it’s okay to have some enemies but when it’s loads then it just doesn’t make sense, as you end up losing more then you gain. 
     

    The issue lays on both sides of the field, there’s going to be IC opportunities to fix this in coming weeks, I hope all the people who read this thread open their minds and accept the possibility of change.

    I’m going to refrain from commenting more, however please don’t turn this thread into a PD vs Crim or come on here slandering your IC and OOC enemies with snide remarks, it doesn’t help the situation at all and if you do that you’re adding to the problem.
     

    A lot of PD/SD/DOC have came on this thread and offered genuine solutions to problems and I appreciate that.

    • Like 3
  9. 30 minutes ago, Oli said:

    I'm glad that you've admitted to being part of the problem. As much as I want to say that my side was guilty of that as well, we were not. There's a side in this server that cant survive without having double the numbers of their enemy side, they're so deluded by the win mentality, thinking that 60v30 should be considered a win. Not purposely throwing shade but its quite obvious by the comments and reactions made by this side that they do not want a solution to the current state, they want to have 100 members, kick the rest of the server out, bully the new gangs and call it an "IC issue". This side simply forced the other side to conflict, to joint frequencies and to form an alliance, just to be able to survive and RP. No offense to anyone, but this is facts.

    I agree with the rest of your points and as everyone agreed on, we should not be waiting on OOC rules and limitations to start improving the current state of the crim RP. Every gang, especially new ones or gangs that were not mainly in the conflict where it started, should reconsider if their "reasons" for joining the conflict were actually reasonable enough for them to invest in it with its own members and their guns and assets instead of just joining in for the fun of it and wanting to have 8 allies just in case things go south.

    Zetas and Triads ruled the city and controlled it cuz they could beat the whole server in a 2v4/5 and still come out victorious, not because they allied with every gang in the server. This is why they were the council, that all gangs feared and obeyed so that they can survive and exist in the city. And then you had to discuss diplomacy with each of the other gangs, and not just create conflict for no reason.

    I feel as if parts of what you are saying is true, however taking no responsibility and victimising yourself is not it chief. There is countless reasons as to why these fights still happen, a lot of people on both sides love it, me included, hence why you guys still take the fights and set up at labs, I know the mentality I was on your side before. 
     

    However, if we want to sit here and point fingers and each other, quite frankly it’s disheartening and a waste of time. For change to occur, everyone needs to accept responsibility, and think of solutions. 

  10. I dunno why I’ve woken up to PD being talked about but that’s not the intention of this post, as a Crim I don’t feel like we can even as for a change in PD, when we aren’t willing to fix parts of our side of the server first. 
     

    I think if we clearly show that we intend to change how crim RP has been for a while now then in the future we have some leverage to talk about PD. But a lot of our problems are caused by us and a lot of crims love the victim card and fail to realise that.

    The intention of this post was to not even talk about PD but instead to rally crims up to start making a change.

    • Like 2
  11. 17 minutes ago, Lola Millers said:

    Regardless of any plausible change that anyone suggests, the player base will stay, and this is where the problem lies.

    FM can be more involved in who our allies are, who we are on joint frequency with - you can even give criminal RPers what they want and add more "script" things to do in the server to steer them away from gang-to-gang conflict, and so on.. but nothing will change when people create gangs that have a core purpose of being more powerful than the other or running other people out of the server for whatever reason. Using turfs as an example, it gave more members things to do, but it also - at one point - caused factions to turf-bomb loads of turfs just because they can, even when it made no sense to their lore to do so. Every gang has the potential to offer something different and unique to the server, and the sooner we realise this, the better, the faster everyone can enjoy their time on the server. The server is simply too large for one alliance to run all of it.

    I'm not saying that every gang has to be friends with one another, we are RPing criminals after all and every story of each faction is different. For example, due to Daichead Gadai being an Irish faction based on the development of Irish independence through working with the IRA, it would make zero sense for us to be close with a British faction due to the British-inflicted mass starvation in the 1800s and the nation itself being separated into two due to Britain's ruling.

     However, the culture of the server has to change and factions need to work towards being able to bounce off of one another to promote RP opportunities all around. There needs to be a focus on making even negatively-impacting RP situations one that is enjoyable for everyone. I don't believe that any of this responsibility lies in FM, but rather faction leaders and high-command. Faction leaders are responsible to lead by example. If the faction leaders themselves wish to only fight and escalate conflict, so will the rest of their members. It is that simple. FM cannot change the player base. They can listen to factions' concerns and generate a general understanding of the current in-game affairs and how it's affecting the faction, but if the problem is in the player base, there is not much else they can do.

    I'm not sure if you read what I have been saying wrong, or I simply suggested it all wrong. But my intentions with this post was not to get FM to change the RP for us with rules, it was the opposite. It was to wake up our player base to realise that we need to change, which is why I agree with you. There's no problem with gangs being friendly with each other but there's no need to pretty much merge into one gang.

    It's up to us to change it.

    • Like 2
  12. 16 minutes ago, krooks365 said:

    Then I suggest the best thing to do it to speak to your groups leadership about this. This suggestion only works if everyone is willing to come to the table and agree to stop this behavior. That unfortunately is not something people seem willing to do at this time. Otherwise you wouldn't see rampant conflict and engagements happening literally the same day leadership seemingly "agree"  to stop engaging in such.

    It's a big blend of OOC hate, fuelled with the desire to shoot. We have plans of changing it around and I think if people are willing it can be done in a few weeks. Nothing is overnight, but actually taking the steps forward to do something is better than just denying it's possibilities. 

    • Like 2
  13. 48 minutes ago, krooks365 said:

    Rules, Alliances, Joint Freqs are not the problem - they are a side effect of the Dominance Mindset that is so prevalent in the majority of criminal players and gangs. There is NO rp reason for a majority of the actions I have observed as of late other than a desire to PVP and swing your dick around like your the biggest baddest organization in the entire city. This change can only happen when players and factions (and their leadership) decide to focus on RP and its vast opportunities over just logging in to shoot as soon as you magically stumble your way into dm rights.   

    In my opinion, the Dominance Mindset, and  the joint frequencies come hand in hand, it would be humbling to both sides of this "war" to work on their own. The players and leadership need to make a communal decision to move on and fix the current state of affairs otherwise it's just going to stay the same until one side gets bored and leaves the server.

     

  14. 1 hour ago, Bala said:

    When it comes to Alliances, I can understand why people would do it.
    I always did feel that when previous factions were so closely grouped wasn't necessarily good for the criminal side of things and to a certain degree, it seems a little boring when one hand is washing the other. They're gone now, but that kind of thing still exists.

    Which of the following is more complex and exciting for all involved?

    • Faction A/B/C v. Faction D/E/F
    • Faction A likes Faction B and Faction C.
      Faction B likes Faction A, Faction D and Faction E.
      Faction C likes Faction A, Faction E and Faction F.
      Faction D likes Faction B, Faction E and Faction F.
      Faction E likes Faction B, Faction C and Faction D.
      Faction F likes Faction C and Faction D.

    I think it would be better for the people in these factions and also, the server if the faction wars were single faction affairs from now. Not only does the reason for the conflict become more personal, on a rule level, it becomes a lot more fucking simple to remember who you can and cannot shoot at. It's very simple in PD, we have strict protocols but for you guys on the criminal side, it's a nightmare.

    It is no wonder so many people play to the rules but also at the same time, end up breaking them to be honest. It's hard to keep it all straight in your head 100% of the time.

    I completely agree with whats said above, it seems much more fun, interesting and much more realistic for factions to have different relationships with each other, not A side B side.

    The only thing I disagree with is this - 

    1 hour ago, Bala said:

    That being said, to me if I'm making a faction, the goal is for that faction and that faction alone to reign supreme. To be the number one faction both in role-play terms and the faction with the biggest clout and reputation on the server as well. It ain't top dogs, it's top dog.

    Whilst it would be a big stroke of the ego to have the biggest baddest faction, factions should have room to breathe, to build, drama should only be brought to them if they mess up or another valid reason for it. There should be numerous large organisations if we are looking for realism, with many smaller organisations too. Their primary focus should be their turfs and creating steady streams of revenue for their organisation.

    1 hour ago, Lola Millers said:

    The problem begins within the player base. When people stop prioritising gang-to-gang conflict as the most exciting thing to do on the server, then things will begin to improve. 

    100% true

     

    34 minutes ago, Eloah said:

    Even if there is an alliance, there should be some sanctions against one gang for example , WCA declares war on Zetas , Triads are on friendly terms with Zetas , so they avoid supporting WCA during the conflict , they avoid selling guns or anything that might help WCA to win the war , that's how conflicts in server should work i think.
     

    This is true, if gang A is good friends with gang B, and gang B decides to hit gang C for stealing and chopping their cars, Gang B should retaliate and not bring gang A into the mix unless gang A finds it necessary. It would not make sense for Gang A to enter the fight unless it was affecting their money or members negatively.

    36 minutes ago, Eloah said:

    Also there is a huge bug with limited numbers for gangs , the gangs have been limited to 40 recently . in my opinion if there is a limitation for members of your gang, then there should be another rule against alliances aswell , gangs have been evading this limitation by making allies which makes sense to me unless there is a rule against it .

    Gangs shouldn't need 40+ members, fighting shouldn't be the priority and when it is, it should be against the one gang they have a problem with, if they are both capped at 40, what is the issue.

     

    26 minutes ago, Aldarine said:

    After reading this over and a few responses, I wanted to just post a few of my thoughts that have gathered over time being in the server and speaking to many people. Please note that this is an opinion to promote conversation and is not intended to promote any negative feelings - at the end of the day we're all here to have a good time!

    1. Joint Frequencies

    Joint frequencies are not a bad thing - if they are done for the right reasons. There is a very big difference between joining on a joint frequency for the purpose of relations and business such as helping one another rob banks/stores or are simply having a bonding experience between members and going on a joint frequency to hit labs and engage in conflict. The former is appropriate, the latter not so much. The latter should not be seen and is truly what is the most disruptive. These forms of joint frequencies only serve to promote absurdly large scale conflicts and these 60 v 60 shootouts that have unfortunately grown far too common. It is important to also find a mix between being on a joint frequency and a solo frequency. Internal relations for your own organization are just as important as external relations and while activities with others are rewarding and can bring about fun times, a private frequency should always be primary meanwhile a joint can be a secondary to go on and see if there are needs, transactions that need to be made or again, planning a group activity.

    2. Alliances

    Alliances, in my personal opinion, do not function the way they should at all and the way they are presented in game give a bad perception of the term and relation. It makes very little sense to go up in arms and fight a battle that is not yours due to being in an alliance. The way these realistically work is, as mentioned before, through utilization of soft power. It is perfectly feasible to be in an alliance with 1, 2, 3+ other organizations for the purpose of different things all of which are mutually beneficial without amassing numbers for a firefight. Truthfully, alliances that are created and fight together show very little regard for their lives and it can be argued that the fact that you respawn at MD makes this something that's just a piece of dust on the ground. Truthfully, how much sense does it make to ride around hunting/targeting people with your allies in multiple other organizations because 1 organization did something to 1 organization. What logical sense does it make to then get a gun and risk your life when you have never been targeted nor any foul acts have been done against you? Why would I send my organization out to potentially be killed when no transgressions have been made against us but instead have been made against our allies? I really wouldn't and I don't believe people should. Consideration for life is something that people should take seriously and if there was more of a thought on that, I believe that alliances would start to move in the direction that makes a lot more sense.

    3. Dominance Mindset

    I have worked with a considerable number of gangs on this server, both past and present, as well as with the smaller criminal trying to build themselves up. Please note that this statement is not meant to offend anybody, but the dominance mindset needs to stop. San Andreas is a very large state with multiple counties and a wide variety of neighborhoods that are completely open and prime areas to grow influence. However, instead of viewing our roleplay environment on a large scale as it should, organizations have the tendency to have this desire to assert dominance over ECRP - they want to be the biggest and baddest organization on the server. I apologize but this is a poor mindset and one that we should look to pull away from. Neighborhoods exist, turfs exist and these should be used to promote your dominance in a realistic area of influence. Why would an organization that operates out of Grapeseed want anything to do with an organization on Grove Street? Why would a German organization that focuses on prostitution and operates primarily in Mirror Park continuously scout out an Asian organization that focuses on drug trade and operates in Little Seoul? These examples don't make sense and really if you think about it one of the biggest factors that contribute to odd actions like this is the mindset of wanting to be at the top. I truly believe we are all adults here and when we roleplay our characters in these organizations we need to do much better about understanding that a state has more than enough room for a considerable number of factions. There is no reason that smaller gangs are practically forced to disband due to not having numbers or because they have no choice but to submit to somebody who is quite literally never in their area of influence and wants it simply because others have it.

    4. Larger Server Impact

    It has been stated time and time again that there are more than criminal roleplayers on this server - we have taxi drivers, mechanics, law enforcement, medics, normal civilians, etc. When players of the criminal variety group up and have these absurdly large interactions, it is quite fair to say that the server pauses. Law enforcement responds and have to deal with securing a scene, organizing the people involved and arresting all those appropriate, medics have to disregard every incoming 911 call to attend to the scene and treat/transport multiple injured, mechanics may be called to assist in towing vehicles out of a scene, taxi drivers may be called to transport the countless people who respawn at a hospital, the new player that fell off their bmx bike or had a car accident is left to die on the side of the road, the average civilian that got their vehicle stolen has no law enforcement to report it to and has to suffer their car being chopped along with a Mors fee to pay.

    5. Space To Breathe

    Gang on gang conflict is not the end all be all in the server and I would hope that the criminal community would come to terms with that. There are so many things to do outside of shooting one another or constantly hunting/pestering each other. We are here in a roleplay community and should strive to roleplay. I have witnessed many factions disband or speak of being on the brink of disbanding due to not getting an opportunity to do their roleplay. I have heard many non criminal players speak of wanting to log of due to the impact. Everybody in this community needs to learn when things have to settle and when to focus on themselves and their organizations. 

    Summed up what I was trying to get across pretty much perfectly and added much more, it would be nice if we could get to this point ICly, without having to create OOC limits (rules) to get there, as Lola said, there needs to be a change by the player base, and those in charge of their factions. 

     

    The server would be a much better place, where gangs supported themselves, and this is coming from someone in a much smaller gang compared to a lot of them on the server. I'm not talking about supporting themselves by being the only ones to feed their turfs, but I mean not relying on a Joint Frequency for every thing that happens.

    People will find that spending time with their own gang, on a freq with everyone within your organisation and working on shared goals to better themselves makes more sense and will be more fun. 

    Joint Frequencies make sense in times where as Alderine said, robbing banks/stores together. It does not make sense to be rushing a lab with other gangs checking for the other half of crim RP to fight.

    • Like 2
  15. Hello,

    I thought I'd make a post about the state of criminal RP... PD and Admins you don't need to hold your breathe this isn't about you. After taking a short break from criminal RP, I have came back to see not much has changed, the same stuff is happening day in and day out, I'll break this down into some sub topics, feel free to discuss them if you wish.

    1. Joint Frequencies 

    These quite simply need to stop. I'm guilty of being on them too at times, there is not much fun then the rush of pushing a lab with 30+ people on a frequency to fight another group you know is equally as big, but this makes no sense at all RPly. After talking to a member of FM the other day, he made an extremely valid point, what kind of organisation would expose their frequency and all the information on it to other organisations who are technically competitors to them. Now as I said before, I am guilty of this, however it should stop. I have been on the receiving end of a massive joint freq for months, getting chased all day everyday. I have also been on the winning side of a massive joint freq for months. This is extremely limiting our experiences on the server, and probably quite daunting for the newer people to the community who want to start their own organisations. Quite frankly, joint frequencies are keeping gang development from growing, both internally and externally. This is where I could get some hate, a lot of gangs won't survive without joint freqs, this is good because people may become more wary of their actions ICly and work on inter gang relationships, instead of feeling so powerful, because depending on the time zone one of the massive joint freqs might have more numbers than the other. 

    I'm in one of the currently smallest "gangs" on the server, and I'm surprised it's me saying this first as a lot of the gangs (rivals and allies) would be able to smoke my crew (crew vs crew) if they wanted too. However, the server is becoming quite frankly dull and boring, and it pains me to see "crims" and I use that word lightly, complaining in Eclipse general chat about the state of crim RP, when they aren't taking any steps to fix it at all. 

    As much as I enjoy playing with a large group of people and also my friends for half a year, I feel like Joint Freq's of this scale are negatively effecting our time on the server.

    2. OOC Toxicity

    Again, I have been apart of this too, however recently I have tried to step away from it. I get the importance of reporting rule breaks, but it seems that people are looking for the most minute thing an enemy can do and are reporting them for it when it could be resolved so easily by just speaking, a lot of people from each side of this so called "war" are actually decent people and make mistakes. I have seen petty reports from both sides and quite frankly it's disappointing that this is still happening 6 months down the line. It's our job to represent the criminal community, working together to bring up our concerns to staff in the correct way, will help improve the server and crim rp as a whole.

    3. Alliances 

    This is maybe where the staff team can help, Alliances, whilst happen in real life, do not make sense when it comes to Eclipse RP. The way they are currently conducted is multiple gangs come together to make one gang, effectively just making one large gang. Now I don't want OOC rules to limit RP, because that is terrible for the growth and exploration, however I feel like the guidelines need to be enforced. When criminal organisations ally it should be limited, personally I think allies should be neutral with each other, and occasionally come together to get tasks done that they both mutually want done. For example; NLA need help with their turfs, and Goblins want to order from NLA, so they team up to chop cars or rob stores together. 

    When it comes to structuring alliances I haven't thought about what could be done to make it smooth and wouldn't end up in just another shitty rule that everyone get's reported for, however maybe in the future this could be discussed between staff and high command of criminal groups to come to a mutual agreement.

     

    Was hesitant on posting this as I know some people could get pissed off, however I feel like it needs to be said. I'll be giving Criminal RP a shot, however the way it's going if we can't fix outside of it there is no point complaining about criminal roleplay at all.

     

     

    TLDR; Change before we get rules in place that force us and limit us to those guidelines 

    • Like 46
    • Upvote 3
  16. Hey, this is just a little idea that might increase interactions between people more. 
     

    A pack of cards that can be bought at stores, they can be used anywhere (that makes sense RPly) to play games like Poker and Blackjack, maybe more if others can think of it. 
    It would scriptly work the same as tequila’s poker, however it offers a lot more RP opportunities, such as; back door gambling halls for criminals, the chance for cops to raid gambling halls or catch people gambling illegally. It would offer another opportunity for people to get competitive with each other other than shooting. 
     

    Just a small idea, would be cool to see it in the server!

    • Like 7
  17. Issue Being Reported: Forum Name Change

    Date and Time of Issue (provide timezone): 27/12/2020

    Your characters name: Jay Russo

    Other player(s) involved: -

    Evidence and/or notes worth mentioning: Would like a name change from "givejoshamosin" to "JayR"

     

  18. OyMHnOH.png

    Mike and Pops were keen to host a rap battle for every budding young rapper in the city to come show off their talents. Mike contacted his friend Clint asking to collaborate on a club night venture. Clint was down as he realised the earning potential was sky high. With short notice, they didn't have ample time to let all their friends and allies know to turn up at the party as Jay was locked up serving twelve weeks for a probation violation when Steel caught him carrying illegal firearms at Los Santos Customs.

    HIuAkjk.png

    When Jay got out of the county jail, he headed to the Studio, where he met up with Mike and an old friend of Mike's who went by the name of Arnold King. They chilled out before the event was due to begin, when they heard a familiar voice shouting through the door. It was Jason Steel, from the LSPD. Jay and Arnold hid their guns in the studio and went outside to see him.

    bvJVHc5.png

    They spoke for some time, but it seemed like Steel was only interested in one thing, free entry to the club. The trio wondered maybe his departments budget was cut or maybe he spent it all on cheap hookers and booze. None the less, it was important to give investors in the company what they want, so him and his partner were given free entry to the VIP section of Club Corruption.

     

    They all then went separate ways and got ready for the night ahead of them. Jay pulled up early as some of their DJ's bailed last minute and he had to cover for them. He chilled in the private VIP suite with Drain and his wife Sakura for a bit to prepare for his set.

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    Jay started playing music as people continued to come in, the club was flooding, from Commissioners to street thugs. The night was popping before the heat of the rap battle came.

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    With everyone having a good night, it was time to move on to the rap battles. All the rappers Death Row had preorganised had called in sick last minute, so with some quick thinking, they offered a huge prize to encourage people to enter. To everyone's surprise the battle was concluded as a split, between an LSPD Officer and a Gangsta'.

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    With the music side growing, it was time for the team to expand into some tax evasion. Avoiding tax isn't so hard when it comes to dealing with cash. Jay's friend Marlon, hit him up saying he needs to sell a Kamacho. The next day, Jay had already found a buyer, so he and Bodhi who had been working for him went with them both to the bank and wrote up a contract, that stated, the buyer would give Jay the cash to hold, then Marlon would transfer the title of the car over to the buyers name, once the customer had full ownership of the Kamacho, Jay then released the funds to Marlon. Both sides of the transaction left perfectly happy, and saved a lot dodging the the hands of the tax man.

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    Meanwhile, Dimitri Misha, an employee had been looking to buy a Rapid GT but was worried about being scammed, Jay suggested on frequency that he uses our companies services, so Mike went up to Paleto to execute the transaction. It went smoothly and swiftly, with both sides getting what they needed and the tax man got f*cked whilst they were at it.

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    All in all, the weeks of setting up a legal front was starting to pay off in the criminal underworld. Jay and Mike were starting to see their plan come together, the next step was finding some guns to sell.

     

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    ^ COMING SOON ^

    • Like 15
  19. FREESTYLING.png.ea92d852c33c06d0e2908bf5e96ca610.png

    The art of free styling doesn't come natural to most, Death Row is always looking for unique and raw talent. Jay was doing time in prison for murder when he met an old friend Drain, he approached Drain with a proposition on joining the team at Death Row, Drain, interested in the idea, agreed to meet up on the outside and go over some more details.

    The chat with Drain went well, and Drain and his wife joined the Organisation. Not long after, Drain's friend Shamel came by the studio. He was claiming he could rap, but said he wouldn't perform for anything less than 20k, the team promptly wired him 40k and the onslaught of Freestyles began.1967039329_Freestlyeshamel.png.16559261fa4683d2ac263552c41bb73e.png

    Shamel's price was considerably high, too high for the team to sign at the current moment, however he was keen to help out with a bit of criminal sh*t.

    The first few weeks of Russo and Laurie taking over Death Row have consisted of setting up a lot of the legal proxies for their ever growing criminal organisations and finding their feet in the city has been challenging, however, hard work pays off.

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    It had been a minute since Russo and Laurie had picked up a shipment, however, they knew how to do it successfully with the thousands of shipments they had picked up in the past. This is probably why their good friend Charlie [REDACTED] contacted them asking for assistance at a drop location.

    Charlie called Jay, letting him know their was a shipment inbound for his organisation at one of the riskiest shipment locations that the cartel offered. Jay and Mike gathered their team and waited patiently around the Sea Labs area, scouting out for a few hours prior to the landing of the shipment.

    Charlie got a text from the Cartel saying that his products had landed so everyone headed in and secured the location, while The Rooks unpacked their shipment, Death Row kept cover for them. The operation was a success and The Rooks made away with their shipment., Jay put his AK-47 under the trunk floor panel of his Rebla and headed back to the Studio.rooksshipment.png.a5d54aa4f5b7edc7024823991e7e64ee.png

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    A good friend of Pops' who went by the name of Cairo claimed he could rap, the Record Label needed more rappers as at the time it had only signed one singer, so they offered Cairo an audition, he swung by the studio, discussed some numbers and also gave a brief freestyle.cairomeeting.png.32f304795ca9b864254d0398beba3356.png

    The team agreed that Cairo would not be in the organisation, but would be signed as a rapper. Death Row Records, would focus' on managing Cairo's career, booking him venue's and recording tracks. Cairo was given a signing bonus but also was under contract and could not perform anywhere in the city without the permission of Death Row.

    With the legitimate and illegitimate sides of the business slowly growing, the Organisations next focus would be to find a supply of guns to sell to their artists and friends.

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    • Like 17
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