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Kaidenp10277

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  1. This will be my last time replying to you because you clearly are not here to discuss. It seems like you are just looking to cherry pick statements and uphold your personal opinion as fact. In terms of the corruption statement, I brought something up, you shewed it, I mentioned a well known study directly relating to the statement, now you are claiming I am “well actually”ing make that make sense. Looking at the statements you keep replying to posts with I would actually say you are the “haven’t you heard of” or “well actually” person in this back and fourth. In terms of the ranking and structure of the SD and LSPD I have already said this but will restate it. I do not care what the exact perimeters or structure is the simple fact is that nearly every cop has a heavy on them at all times in the city. It does not matter why or what is causing this I am stating my opinion that this simple fact is ruining the experience in the city for me and like minded criminals. I have mentioned my willingness to compromise on this and nerf both sides of the fence to create a more enjoyable environment. I believe PD should have access to everything it does have, at no point have I tried to say they shouldn't. I would just like to see limitations and better RP surrounding things like heavy weapons.
  2. I'm gonna start this by saying keep in mind this is a discussion not an argument! I am here to express my opinion so please take this with a grain of salt and do not take everything so literally. I would not consider reworking a mechanic that makes zero sense to be blatantly unbalancing. It’s simply something that shouldn’t exist. Also I didn’t mean to imply that this is ok because cops get gear for free however, if you think about it on a base level a crim putting on armor and a heavy from his glove box only puts him in the exact same gear as the cop they are fighting anyways… if the cop dies he respawns if the crim dies he probably has 2 hours in jail atleast and a fine to pay the crim also doesn’t have a panic button he actually has to alert his gang over radio. Also Have you ever heard of the Stanford prison experiment?? genuine question.... I understand that it is a reactionary faction and that is why I am pushing to nerf both sides of this war to bring it back down to earth. As I stated not every crim is rolling with an Ak and ap armor 24/7 sure it’s hard to tell who is and is not but that’s part of being a cop irl and in game. I quite literally said 40 times that I want that mechanic fixed (heavies in glove box) so we can actually have an enjoyable environment. Things are the way they are because people are playing within the rules perimeters and general limitations of the server and that's why things need to be adjusted Nothing changes if nothing changes. Having trouble using the quote feature so just doing my best here but this remaining portion of the response is for @Demonmit1 Regardless of how the structure is the issue is how it plays out on the server. The reality of it is that most cops are rolling around with heavy’s at all times. The looting and 6 hour thing may be the way it is for a reason but as a crim it just doesn’t make sense to me. If people are Goring cops for these guns over and over then that should be reportable as NRP it would also just be another reason for cops to not constantly be rolling with heavies There was 3 officers and I most certainly agree with you that it was not a smart idea to shoot but your officer literally sat there trying to big dick him again implying that he shouldn’t have been allowed to try. As if he isn’t an armed criminal that lives a life of crime. I think FRP gets a little unrealistic when cops are trying to arrest crims there are millions of criminals that will die to not go to prison it happens every day. As I’m sure you can recall none of us were hostile at all during that interaction I think we all actually had a good laugh about it. To my point I am not here to attack cops as players I just want a restructure that makes this more realistic which will likely balance the server out quite a bit. Im not mad about that situation I just used it as an example because it was an extreme example of cops rolling around on patrol heavily armed. Also this is once again an issue where I’m not trying to say that swat shouldn’t be a thing I’m just simply saying that there shouldn’t be someone casually patrolling with a LMG that should be something taken out specifically for escalated situations only and returned once that situations are handled. Sorry if you do not agree but this is my opinion. (also sorry for my grammar most of this was typed on my phone at work. )
  3. Wanted to add onto this because this thread covers a lot of stuff that I have been debating making a post about. The main reason I think it’s bad RP for cops to have heavy weapons and a “full throttle” playstyle is because criminals have a much harder time reaching that point. As a criminal, we have to build connections just to order guns, which takes time, and then we need to pay for the guns, armor, cars, tickets, etc. Making a million dollars for a sports car is much easier said than done, especially depending on your connections. Simply being seen with heavy weapons and armor as a criminal is enough to get chased by either other criminals or the police. If the cops get hold of a heavy weapon, it could also lead to a raid on their home, which makes stockpiling weapons risky. I do agree that heavy weapons probably shouldn’t be stored in glove compartments of bikes, and body armor should take at least 3 seconds to equip. However, cops spawn in with body armor and guns, so even if I’m shooting an AK at a cop, they already have a gun, car, and body armor given to them for free to defend themselves, which levels the playing field to some extent. I literally saw a cop with an MK2 LMG the other day, casually out and about, along with two other cops, one with an MK2 pump and the other with a full-auto SMG. For me and the other two criminals to replicate this gear would easily cost over 100k—just the MK2 LMG costs around 50k without tax. One of the cops even went out of his way to scold my buddy for trying to fight him while he had an MK2 LMG, basically implying that we shouldn’t even try to win a fight against them. Let’s keep it real: the average criminal has a .5; not everyone has unlimited access to heavies and body armor. Even if they did, they’re probably still going to jail if they end up shooting out with the police. Let’s not forget the fines and jail time for getting arrested with these items. I’m also the kind of person who can laugh with a cop after getting arrested, so yes, I openly want to win these situations, but I’m completely content with losing them. However, it becomes impossible to even fight a cop with a .5 when they have heavy weapons and body armor, unless they miss every shot, as someone already pointed out. Often, when I’ve seen police die, they almost always DM you afterward—even if it’s not a save POV, it’s often just them complaining. On top of this, I regularly see cops trying to report players for the slightest rule bends or misconceptions, which I think is petty. This isn’t me attacking cops as players, it’s just me pointing out the obvious power struggle and the biases that come with it. Studies show that putting people in power can lead to corruption. At the end of the day, low-ranking cops should only have pistols, higher-ranking officers should be able to keep shotguns in trunks, and the highest-ranking officers should have access to rifles for special occasions. These items should be easily released with permission from high command, but I don’t see a reason why they need to be on patrol. With all that being said, I’m completely fine with there being limitations on criminals too. As I mentioned, I think it should take a few seconds to apply body armor, and heavies certainly shouldn’t be storable in bike glove compartments. I would even go further and say that some of these top-tier “fighting gangs” should have talks from the top down about how these situations are getting out of hand. If members don’t respect this motion, the PD should begin investigations into house raids, etc., for those organizations. There are legal ways to combat this. I’m not asking for a one-way street, but I am asking for a realistic chance. As of right now, the only way I can “beat” the cops is by singling one officer out with a group or simply running from them on my BF. I also want to point out that these cops literally get to spawn everything they use and will get their hourly salary regardless of their performance in the field. On top of this, they also have control commands to call for backup. So yes, from an IC perspective, they should do everything in their power to win, but from an OOC perspective, there should be some limitation on this. I’m fine with fast cars and even the use of heavies, but it just needs to be RP-justified. Can we also mention that we, as criminals, can’t loot these officers? If the PD wants to deploy high-powered firearms, we should at least be able to loot them. To my knowledge, the 6-hour respawn time on police equipment was implemented to stop officers from selling spike strips to pawn shops? Correct me if I’m wrong, and if I am, I apologize for spreading misinformation. If that’s the case, I find it a bit ridiculous. I would assume a police officer is the highest level of RP for a regular person to achieve, so they should certainly be held to a higher standard when it comes to rule breaks and issues like that. This isn’t meant to bash cops, and I do appreciate the good RP some cops provide (not just accurate, but actually enjoyable RP). However, in my month and a half back on this server, I’ve yet to see a cop be held accountable for breaking rules. I’ve been lied to, in and out of character. I’ve seen a clip where one of my gang members was harassed in PMs just for killing a cop (without being asked to save POV). I’ve witnessed a cop avoid fear RP, but the situation was voided with no punishment. I’ve also certainly watched many cops meta-game, even though they would deny it. I’m not asking for cops to be banned, but I just want a fair playing field for everyone. It’s frustrating when I witness cops simply trying to win. There’s much more to being a police officer than making arrests; they are public servants. This may be an ignorant comment, as I don’t have a police character, but I genuinely believe many cops don’t want to handle basic RP, such as getting a car from impound, listening to a general report of crime, or retrieving items from evidence. This should be completely unacceptable. Police officers are public servants, yet it feels like they’re paid mercenaries. There are many good cops, and this isn’t meant to target them, but I truly believe there are cops with this mentality. I would love to see an effort to improve RP when cops aren’t in pursuit of a crime. I’ve been ignored countless times by cops, and I think that’s just awful RP on their part. That said, I’m still fine with going after criminals for the same reason. There are so many “clappers” who have zero character storylines and only rob and shoot. This should be heavily frowned upon. I see the same names being reported over and over for little exploits, power games, and the like. For first-time offenders, sure, give them the benefit of the doubt if they can provide a legit reason and good POV. However, if a known “clapper” who only cares about PvP is caught doing something sketchy, they should be held accountable. I’m convinced that some people literally won’t allow themselves to be robbed or fed. They’ll break any rule possible to get their gun in hand, roll, jump, dodge bullets, and spray you down. These people are just as big of an issue as power-hungry cops, and I’d love to see an initiative to make the experience better for real players who want to experience more than just shootouts. I don’t know about you, but I’d say gunfighting is probably the worst part about GTA. This game has so much more to offer. Guns absolutely make it more fun, but at a certain point, it’s just not fun anymore.
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