-
Posts
89 -
Joined
-
Last visited
Posts posted by Gramz
-
-
Fair. Ultimately unconvinced, but open to compromise. Again, anything is better than the status quo shroud of uncertainty. So if we need to keep some ambiguity or opacity regarding length of time in jail, ban length, etc, I'm fine with that.
Or alternatively, why not just have serious punishments for the rules and make those punishments public?
If the concern is relaxed adherence to the rules, then publicity guarantees everyone knows that every rule is serious and what the consequences are for breaking each.
I don't see what benefit obscurity captures that publicity couldn't also capture.
Also, brains across the server are all clearly relaxed when it comes to some rules more than others. "no meta" is a meme. I'm skeptical that public punishment guidelines would decrease the quality of RP.
Most of this really stems from just wondering. And wondering why I have to wonder.
-
"it is difficult to know how serious each violation is, or how important it is for that violation to cease occurring. "
^ This is one of many reasons why the punishments should be public information. An implication to the reason stated above is that I simply do not report people for non-rp and fear-rp breaks (or at least at a far lower frequency than DM), because I see so many violations handed out with few bans, it seems to me that DM is the most serious violation by far. Fear-RP and Non-RP seem more like slaps on the wrist with many chances for rehabilitation, but I could be completely wrong! Again, just guessing, it is all I can do.
I am curious what some of the unstated reasons for classifying this information would be.
Flucifal: "that is staff information only" - why?
"just follow the rules and there won't be an issue." - I do follow the rules and there is an issue, it is stated above.
I am actually surprised there is opposition to this, because I do not know the reasons why this information is "staff only." What are the benefits to keeping this information private?
-
The server has a living document of rules that is constantly tweaked to accommodate the needs of the server, but I cannot find any documents that instruct players what the penalties are for breaking rules.
Fear RP, Non RP, and DM all have varying degrees of punishment. I have heard 2 DMs results in a permanent ban, but I have also seen countless "permanent" bans lifted via appeal. Honesty and contrition seem to go a long way here. Again, I'm just guessing because I do not have access to any information regarding the implications of punishments for breaking rules. There are guidelines for staff (x violation = x minutes of A-Jail, etc), but without those being public, it is difficult to know how serious each violation is, or how important it is for that violation to cease occurring. This is probably because so many rule breaks occur on grey-areas of debate, but once the punishments are rendered, a Fear RP violation is a Fear RP violation is a Fear RP violation. So, the ambiguity surrounding the rendering of the decision does not really concern my suggestion. More clarity is good.
Suggestions specifically are:
1) Include information about punishments with the server rules, so that they are clear for all to see. Examples: A) Two counts of deathmathching will result in a permanent ban. B) 3 counts of breaking Fear RP will result in a one month ban. Et cetera...
2) Include information about punishments on forum reports of rule breaks. Example: Player X will be punished with Fear RP violation #2. The punishment for this is 15 minutes of a-jail, and the next violation will result in a one month ban.
- 2
- 1
-
-
This was my first house in Los Santos! What a gem.
-
+1 to reworking the fearRP rules to say "if you are unarmed in a stopped vehicle and someone points a gun at you from close range"
-
-
1% problems
still... +1 you rich sonofa
gib this man his island perks
- 1
-
+1 but probably need a briefcase or tape bricks of cash to your torso and legs to walk around with almost a million in cash on you
-
-
As someone who paid 300k for a 1st floor apartment here, 200k seems more than fair!
I've saved money by walking to work, instead of risking my car getting stolen or impounded. It's safe at home.
Admittedly, there are cheaper 1gs, probably with pretty good locations, too. In my opinion, for an LSC employee, this is the second best apartment complex (and the LSC owner is too busy paying 700k for those 1gs in the #1 complex, so this is the best LSC employees can get their hands on!)
If you don't work at LSC, paying 200k for this might seem like a stretch, but if you do, its easily worth twice that.
- 1
-
I pay 2k per order whenever I order any item to my gun store. Consulted a few truckers in advance who said this would be fair. My store is the closest delivery to the trucker base, so its a short drive. Hope Bang for your Buck! is on good terms with the union.
- 1
-
-
To the 600k offer, and to the 500k offers. I appreciate your interest. I will keep these in mind. I will let you know if I decide to sell at this price. I expect not, but it is possible. Thanks!
-
Update: Raised buyout to 950k. Enjoy the center of the city three garage spaces too much right now. Cheers!
-
House now for sale and publicly listed for 950k
-
Make it so that criminals target police for impounding vehicles? -1
If the guiding framework is realism, I can't imagine any person, criminal or otherwise, willing to risk prison time over an impounded vehicle. Making a mountain out of a molehill.
Police driving these cars to impound does not deprive anyone of rich RP.
If the goal is a coordinated break-out attempt RP, do it for the prisoner, not a vehicle that costs a couple grand to get out after time is served anyways.
- 1
-
-
big +1
-
-
3g was sold for appx 800k
-
My (3) suggestions are designed to improve the gun store experience for customers and business owners.
1) Let gun stores sell more melee weapons
-This is my most modest suggestion
-Right now gun stores don't sell knives, but general stores do. But gun stores do sell golf clubs! This seems weird to me. Why not let gun stores sell all the melee weapons?
2) Let gun stores sell ammunition direct to consumer
-Gun stores can't sell ammo direct to the customer. I think customers with a firearms license should be able to make ammo purchases for their gun, instead of buying a new legal gun every time they run out of ammo.
3) Let gun stores buyback weapons.
-Why shouldn't customers be able to sell their legal used firearms back to the store? Well, Certainly lots of ways for criminals to try to take advantage of this, so regulations would need to be strict.
-This third suggestion is mostly about enhancing customer experience with stores, so they don't simply buy and leave (at least they can rob general stores!). I want civilians to have more things to do at gun stores. Understandably, this would be difficult to implement effectively.
I've only been on the server for 3 months, but in that time we've seen tons of cool developments in terms of civilian RP and diverse interactions at businesses - hoping gun stores get a fresh coat of metaphorical paint in a coming wave of development.
- 7
- 1
- 1
-
Same. Evidence posted below:
Date and time (provide timezone): 13/06/2019-21/06/2019
Character name: Tristen Augusta
Issue/bug you are reporting: Cannot change the prices of guns in my gun store.
Expected behavior: Price should change
Evidence, notes worth mentioning, steps to replicate: https://plays.tv/video/5d0cf5a1b0c712f17c/gun-store-report-prices-cannot-be-changed
-
I will share it with Bob Bobski
Tristen Augusta
[SOLD] Gun Store - can be archived/removed
in Real Estate
Posted · Edited by Gramz
Gun Store in Los Santos For SaleSOLDBang For Your Buck!
Located near the Butcher, Foundry, and Sanitation
Interior Gun Range
Stocked with Inventory
Private Parking Lot
Hire Management and Staff
Send offers to Tristen Augusta @ 426-6286