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Posts
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Posts posted by Jae
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Interior is fire bro good looks
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蛇 (Snake)
It had been a while since Jae was in the city. Things had changed, new people came and went, laptops stopped working, prices were different. One thing that stayed the same, however, was his family. They were still a group of people he could rely on and use his skills in order to better them in return. After a long hiatus, Jae Fang was once again a member of the Los Santos Triads.
The first couple of weeks had been smooth sailing. There weren't many external nor internal issues arising. The Triads were working on expansion, bringing in quality recruits and building their capital. This all changed when news of Jemal Brown, a.k.a. T-Bag had returned to Los Santos after getting heart surgery in Spain to replace the heart that had been ripped out of his chest. Within a few hours of the news, T-Bag already had a small group assembled and decided to declare a "1 on 1" war with the Triads. As tiny of a threat it was, the Triads still decided to change into their war uniforms and begin their hunt for the new Narcos.
An idea quickly sparked in Jae's head. When he first joined the Triads, he proved himself by snitching for the Triads in Los Calaveras. This time, he would not be looking for approval from anyone else, he'd be looking to prove him to himself. He'd be looking for a challenge. Did he still have what it takes? He found the Narcos hanging out at the bank, and talked to one of the recruiters. In less than 5 minutes time, Jae Fang was the newest member of the Narcos.
The next few weeks of Jae's life would be working towards gaining some power within the Narcos. He used his previous knowledge from Triads to gain some influence over the members within. People were listening to him calling the shots, even T-Bag looked to him for answers when things weren't going so well. This is exactly what Jae was looking for. After about 6 days of being in the Narcos, Jae was already second in command. T-Bag told him, "You're the brains, I'm the shot caller.", and he ran with it.
Having a snitch as your second in command causes a lot of issues. Jae saw a lot of opportunities for himself and seized them. He had 15-20 monkeys he could use for his own personal gain. He had new contacts that he could purchase guns for, less than $3,500 a pop. If someone was purchasing guns, he could setup people to hit the shipment to the stash location. He did this multiple times, causing more than $300,000 in guns to be stolen by either Triads or Zetas. This ran the Narcos members dry of their supply and their cash. Not being able to afford or purchase guns left many Narcos members unprepared and unwilling to go into battle to defend their name. Exactly what Jae wanted.
The lack of money within the group gave Jae another idea. Jae proposed the idea that he should become the treasurer for Narcos. If they went out and rolled as a group, any money they made would go toward the "treasury". He told them once the treasury got big enough, they would purchase a big shipment of weapons including .50's, shotguns, AK's, SMGs, and more. Little did they know, his was all a ploy for Jae to build his own capital.
Apart from the monetary side of things, Jae also began to gain intel on vehicles, house locations, hangout spots, and more. He knew where people stored their valuable items, had keys to plenty of cars, and continuously passed this information along to his Triad family. The Narcos didn't win a single fight, argument, nor beat any conflict that arose in their path. This defeat led many Narcos members to leave town and become uninterested in being in the group.
Jae decided his time in Narcos was over. He successfully joined the Narcos, passed along intel, built his capital, gained trust within the group, and took them down with the help of his allies. They wouldn't be able to financially nor mentally recover from the scar that Jae had left them with. This was the end of the Narcos and the beginning of Jae's return to the Triads.
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+1, would also be nice to see the date/time of the messages being sent/recieved.
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This is great, can't wait to see what ya'll end up doing with this. DOC isn't ready.
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+1. I suggested this a while back internally, but haven't heard anything back from it. RAGE supports gloves in the Torsos (Male | Female) section of clothing, so it shouldn't be too difficult to do.
As per the action timers, you would have to realistically figure out which actions to increase the time on.
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+1
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+1. Utilize the other parking spots to add more high end slots.
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-1. You shouldn’t be storing your car overnight at your place of work and expect it to not get robbed.
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23 hours ago, TreMetal said:
Probably could do a compromise where weapons are dropped on death for new players, but they can retain other items.
21 hours ago, Osvaldon said:That is what I thought when I read the OP.
I would be fine with this. Illegal items such as guns, drugs, and drug supplies should be lootable, and the rest they should respawn with (GPS, Map, food, clothes, etc.).
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Congrats on official team!
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As the title says, new players should be lootable when they're dead. I understand the point is to prevent new players from getting upset if they die unfairly, but it allows for ridiculous RP scenarios where new players can run into labs, suicide with heavies, and lose nothing.
There's no difference between looting someone when they're injured and them losing it versus them losing it upon death.
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Here's a full list of animations that are in GTA V (v1734):
https://alexguirre.github.io/animations-list/
Here's a list of animations given by the RAGE Wiki:
https://wiki.rage.mp/index.php?title=Animations
"There are 15674 animation dictionaries.
There are 156119 animation clips."As you can see, there are a lot of animations in GTA V. Someone has to sit there and sort through each one in order to find good animations that fit the action. (albeit some are sorted, which helps a ton, but there are still a lot of animations)
If anyone knows how to make a script that can run through the animations (or has a script that does this), you could pick out specific ones and suggest them to the devs. You'd probably get your suggestion implemented much quicker this way.
Edit: After doing more research, there's 156,119 possible animations. You have to sit there and go through tons of animations just to find the right ones. (There's more than 9,000 results when you look for "dance" in the animations file).
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Needless to say this has been suggested before, and talks of it are already in the works. We've also put forth our suggestions to the devs and they're aware that drug labs are one of the most wanted updates regarding Criminal RP.
It takes time to design, implement, balance, and maintain since it's such a major update to Criminal RP. Just give it time.
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Date and time (provide timezone): 12/2/2019 10:48 AM (CST)
Character name: Jae_Fang
Issue/bug you are reporting: After placing a certain amount of furniture, this bug happens. When approaching the island, an error/warning pops up on the screen as noted in the evidence. If you close out of the warning, you can still play as usual. When you get to the island, none of the furniture actually loads in, but if you type /removefurniture you can take furniture down.
Expected behavior: While approaching the island, there shouldn't be an error code and furniture should load in as normal.
Evidence, notes worth mentioning, steps to replicate:
1. Place down a bunch of furniture on your property (in my example, an island). I'm not sure the exact # of furniture that you need to place in order for the bug to happen.
2. After leaving the island and returning, a warning will pop up on your screen and you have to close out of it in order to keep playing.
3. When you approach the island, the furniture will not load in, but it can be removed if you type /removefurniture.
If accessing the JSON string was possible, it would be very easy to debug. If there's a hardcoded limit to how much furniture we can place, it should be increased.
Vehicle license plate number*: N/A
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Looks nice. Excited to see what comes from this
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How’d you get a phone into your cell dawg. Ain’t no way your hole that big
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+1. I think the root of recent debates is not having other options in terms of vehicles. More content is needed, and new cars have been suggested for a while.
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I was going to make a suggestion about this but seeing this is already a thread (albeit old), I feel like it’s worth bumping. +1
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+1 but it shouldn’t be done through commands. It should be done through the clothing stores themselves in the event you don’t have that clothing item on you and need to purchase it.
Simply purchase multiple clothing accessories and save it to an “outfit” preset in the store. Be allowed to rename those outfits, buy each individual item separately, and it would make for a great system.
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Just now, BishopCombos said:
I've already built more than enough connections and done enough networking, I know what I'm talking about. These fines aren't so bizare in real life. I shouldn't be forced to roleplay legal because I'm going to pretty much be punished OOCly if caught.
Nobody is forcing you to play legal. Nobody is forcing you to commit crimes either. If you don’t like spending money on fines... maybe you should find a way to stop getting the fines?
If fines are cheaper than they are now, there would be no repercussions for being a criminal character. It’s the choice you made when you started roleplaying that character. The penal code is public information, you should know the consequences of your actions.
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The prison system and the fines that come with it are there for a reason. If you don’t want to be punished and have to pay money/do time, either become a law abiding citizen or stop getting caught.
Especially as a new player, you should be spending your time building connections and networking.
The automatic ticketing systems are mostly setup at NCZs, which represent heavily guarded areas. Realistically, you wouldn’t be able to go insane speeds through a these areas. Set your cruise control and don’t go over the limit.
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There should be more script support for things to do while you’re alone, or want to be alone.
The last three days I spent in prison consisted of people death matching, bug abusing, and not knowing how to RP in general. I usually help these types of players out so long as they’re willing to learn.
Current prison RP requires creativity to some degree. For example, playing HORSE in the yard and using /dice to see if you make/miss shots. Torturing other inmates is also fun so long as they consent to it OOCly.
I would also like to see the guards interact with inmates more. It’s pretty good as is but most guards stand 10-8 at intake until there’s enough guards to go into the cell block/patrol in numbers. Means for less personal interactions.
In conclusion, +1 for more scripted tasks, be creative in prison, more guard interaction with inmates.
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Just now, Amaim said:
What do you mean? why would that happen? not all people would delete their characters and for vehicles yes just delete it out of existence for properties like real estate it should be auctioned or smth or set it's market price for anyone to buy it IG.
Ok, that makes more sense. Thank you for clarifying.
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The Ruined State of Criminal RP
in Archive
Posted · Edited by Jason_Shen
I think in order to look at the current state of criminal RP, we should be looking at something bigger.
In conclusion, we just want to help build a better community on ECRP. If we didn't care, we wouldn't be sitting here making these posts on this thread.
I hope something I said here sparks some ideas or discussion for others. I have more to say, but out of fear of being banned, I will refrain from saying anything else.
Edit: This is on behalf of someone in a big official faction, I can't imagine what solo players or small groups do to get by.