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ItsZez

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  1. Guess that makes sense, was just wondering people's opinions on this
  2. Had an idea to possibly implement a certain kind of "tax" to larger gangs if they got over a certain amount of members and increasing for each member over a certain threshold (for example 50). So let's say you have a gang that is getting really large and basically running the whole city, if you have, lets say 50 members or more, you would have to pay a kind of "tax" to the gov/server/police that would also increase for each member over 50 (as an example) to keep these gangs under control and to make sure gangs don't grow to big to the point of being basically unstoppable without some downfalls. Now this could also work IC-ly through a couple different means such as paying police off so their organization doesn't get investigated, paying off the gov to let them run certain parts/stores in town, etc. If this sort of "tax" was implemented on larger gangs it would add more advantages and disadvantages to smaller and larger gangs. With this implementation it would also make it so just recruiting a bunch of randoms to just have numbers is no longer viable because if you just recruit almost anyone you see those players may not be as active and therefore would make it harder to sustain a larger number of members. This means that if a gang is growing large they would have to spend a lot of time making sure ALL of its members are dedicated and would really increase the quality of larger gangs and cut down on just stacking up on numbers of gang members to have a general numbers advantage.
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