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Scrapper

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Everything posted by Scrapper

  1. Scrapper

    14K Triads

  2. Scrapper

    Donate 4 Cash

    what if we could trade credits for ingame money like, say you've got 500 credits (enough for a name change) you could sell them for like 50k–75k if someone wants like 1k credits (for custom plates or Silver VIP) maybe they pay around 100k and like 10k credits could be like 1 million something like that i think it would help a lotta people some players donate and get credits they dont even use so why not let them flip it for some ingame cash they can actually spend? and not everyone can donate real money like with the way currencies are $1 or €1 might be nothing for some people but for others its a lot so this way even if you cant donate IRL you can still grind and buy credits just by playing the game feels fair to everyone honestly and just so it’s clear this wouldn’t be breaking any rules It’s all staying inside the server no real money getting traded between players just RP cash for credits would love to hear what y’all think about it.
  3. the main issue isn’t just about havin money but about what to do with it right now if you’re legal you just stack paychecks with nowhere to spend if you’re illegal you have to grind nonstop while legal players keep getting richer passively I’m not saying we need a full financial system but adding a few more ways to invest could make the economy feel more dynamic
  4. The idea isn’t to flood the economy with free money but to give players an incentive to manage their finances wisely lowering the interest rate to 2-3% maximum cap interests of earnings applies up to 500k and you must have 50k to start earning and should be adding taxes and withdrawls fees investments and businesses should still be the main way to make big money while saving would just be a small steady option
  5. i see your point and i agree that investing money into businesses and assets should be the most rewarding option my suggestion isn’t about making saving the best way to earn money, but rather adding another layer of financial RP a balanced system could be low interests rate if someone has 100k they’d earn 5k per week but someone with 40k wouldn’t earn anything this encourages players to actively manage their money rather than just hoarding it would this balance work better?
  6. It would be great if banks in the city offered interest on savings right now money just sits in your account doing nothing but with an interest system players could earn passive income by saving their money instead of keeping it taxes could balance the economy you deposit money into a savings account then every week or month the bank pays you a small percentage based on your balance the more you save the more you earn but there could be a cap to keep things balanced if you withdraw early there might be a small penalty to encourage long term saving your opinions?
  7. yea Leone, I remember u had tommy corzetti same name and I'm still in PD until now these are my past usernames if u could remember any
  8. I think I remember you was in cuneo T1 right?
  9. yea i remember burke too but there was afaction called corzetti like high ranks were corzetti
  10. i was in corzetti in 2018 my name was Ezio Corzetti
  11. ur last name was Corzetti?
  12. yes still i am i guess i haven't logged in month ago
  13. i usually be around with the name "Ezio Fazzalari" since 2011 or smth
  14. feels like ik u what was ur prev names ?
  15. what was ur name
  16. my suggestion is more about addressing the mismatch between property exteriors and interiors. For example, it's odd to have a villa or mansion with a small or low-quality interior while apartments have luxurious ones by default.
  17. Allow players to choose interiors when buying a property to match its size from basic to luxury interiors with balanced pricing using only in-game currency no credits needed Interiors could be upgraded It’s not realistic for apartments to have luxury interiors while villas or mansions have poor ones
  18. the system can be balanced to avoid 'free money.' Dividends would be modest and capped, requiring players to be online to collect them, ensuring active participation. Stocks could carry real risks, like losing value or becoming worthless, creating a fair chance of loss. Additionally, investment caps would limit how much players can earn passively, ensuring the stock market supplements gameplay rather than replaces active engagement.
  19. Completely understand your perspective, and you're absolutely right that development resources are limited. Instead of a full AI-driven system, a simpler version could be implemented to reduce complexity. For example: Pre-set stock values that change on a schedule (e.g., weekly) based on a random number generator. No need for deep AI or admin control, just a simple script to handle fluctuations automatically. This way, it remains lightweight and manageable for the development team while still offering a fun and engaging feature for players to diversify their in-game activities. I agree it’s important to prioritize broad appeal, but a simplified version could strike a balance between feasibility and fun.
  20. That's a valid concern, and I completely understand how admin involvement in adjusting stock values could lead to perceptions of favoritism or OOC issues. To address this, the stock market system could rely solely on random AI-driven fluctuations rather than admin intervention. This ensures fairness and transparency, eliminating any risk of insider trading or bias. By keeping the system automated and unpredictable, it remains an engaging feature without creating unnecessary conflict or distrust among players.
  21. you're right that basing fines on fluctuating stock values could discourage people from investing. To keep it fair, fines should focus solely on liquid assets and tangible property, not unrealized stock holdings. Stocks could remain untaxed and untouched until cashed out, aligning with how it works in real life. This way, investing in stocks remains a viable option without penalizing success or discouraging players from engaging with the system. It also avoids punishing players for market volatility, keeping it balanced and fun.
  22. A random AI-driven system could make the feature unpredictable and engaging, appealing to those who enjoy risk and strategy to avoid it becoming 'free money,' payouts or stock value increases could be capped, and dividends could remain modest. This ensures it’s more of a fun side activity rather than a primary income source. While it might be hard to implement, even a simplified version could add depth for players who want something passive yet interactive.
  23. absolutely right that stocks aren't 'owned' in the same way as physical assets or properties. Instead of seizing stocks directly, fines could be based on a player’s total wealth, including their stock holdings’ current value. This value could be calculated periodically or at the time of a fine to ensure fairness. For taxes, they could only apply to profits realized when players cash out their dividends or sell their shares. This keeps it realistic while ensuring accountability in the server economy.
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