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Glaikit

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Posts posted by Glaikit

  1. On 7/10/2023 at 5:35 PM, Herbo said:

    Because nobody wants to be the person to be known to report every single rulebreak that might happen to them. There is no reason to report if the rulebreak did not genuinely effect your roleplay. Unless it's a major rulebreak such as DSO, Ban Evading, or Cheating. You're not required to report it and have the freedom to make your own decision on it.

    Said by a Royal... Notorious for reporting every single time they lose!

    • dead 3
  2. I understand you ain't making the updates, I'm just salty that from what I've seen, a large majority of your original ideas post have been implemented and they may not have been implemented how you intended or expected them but not a single 1 of my friends or allies have ever been contacted about criminal suggestions so obviously it's rubbed me the wrong way. From an outside perspective it looks like LEO's have more say in the crim world when they have little to no experience playing crim and it's frustrating. The only crims that I know of that have been asked for ideas are Irish HC who have also all quit now or worse, made cops (joke). We've gone massively off topic here though (this is about faction cap). I only wanted to wind you up a bit with my original comment but I felt you came for my integrity/knowledge as a criminal player, but I've left knowing more about how things work. Cheers Bala, mwah

  3. 2 hours ago, Bala said:

    That's an interesting take from someone that has been back, what, two weeks? 

    I really wish that what you said was true and that these decisions that have been taken, were my decisions but that's simply not the case. What's actually closer to the truth is that criminals, credible criminals, criminals that weren't banned for example, were invited to share their feedback and ideas on what the criminal side of things need by NBDY in April of this year. Now, having invited those criminals, certain levels of the staff team were also invited to participate in those discussions.

    Now unfortunately in the process of those discussions, what the criminals themselves wanted went through the staff team and then NBDY and as a result, we ended up with an end product that it would seem the criminal player base didn't like and it had strayed some what from the original ideas. 

    Chops were supposed to be disposable. Public Drug Labs were supposed to be re-added when the apartment labs went away. The hotwiring minigame was supposed to be a lot shorter but put some interactivity into breaking into cars over the RNG system we had. House Robberies were supposed to be done around that same time.  We left quite a bit on the table.

    Now, in response to things still not working, I have on my own merit and at considerable risk to myself, continued to push the staff team and developers to make positive changes to the server for criminals. Anyone that is actually in the loop, will know that to be the case. Not even taking my own ideas into consideration and simply taking the ideas from the criminals and giving them straight to the developers. The staff team are sick of having to deal with as a result of this, because I'm constantly arguing with them over stuff like this.

    I spoke with Osvaldon directly and there was an agreement in place for certain things to be changed based on criminal feedback before this Christmas. Unfortunately, he then had to take some personal time and NBDY/The Staff Team felt they wanted to go in a different direction which is their prerogative to do. I don't agree with the direction, but at the end of the day, it's the devs server and the staff team is responsible for running it, in good times and bad.

    That was a nice shit way of telling you, we didn't get what we originally ordered. If I fucked something up, I'd hold up my hands and then do what I could to fix it. But on this, my conscience is clear.

     

    Not that interesting, it's just fax. I've played more than enough of this update and it was the reason that I left for 4-5 months, I even made a gang during the update which is more than we can say for you. Now that I'm back, it's somehow gotten worse with the new addition of NO ATTACHMENTS IN SHIPMENTS. Now cops can hear gun shots everywhere! And if you happened to stock pile silencer's you're now a millionaire because of OOC reasons! Yippy!

    Good effort at trying to undermine my opinion by discrediting me as a crim though, not sure if you've mixed me up with someone else but I have 1 NRP that's about to be voided in a few days (as it's a year old) in 3000 hours of playing, I've never been banned and I know the rules better than most and partake in highly intense criminal roleplay every day where rules are very easily broken if you don't know what you're doing. But I guess I'm not credible enough, I'm just glad we've got LEO's like yourself involved in the criminal updates. Against my better judgement, I'm making another gang in this climate. Can't wait!

  4. On 12/7/2022 at 4:49 AM, Bala said:

    -1.

    I can understand the reasoning behind the OPs suggestion but to be completely honest, it's merely a short term solution and it would hamstring factions more than anything.

    We have four illegal official factions. Rooks (40), Lost (32), Cartel (13) and Rising Suns (24). I don't wish to generalise but none of those factions are what I would consider as aggressive and none of those are necessarily going to squeeze any of the other potential or unofficial factions we currently have beyond an acceptable limit.

    The fundamental issue is that being a criminal on Eclipse now, is what being a non-enforcement legal roleplayer was pre-COVID, with little support and no real strategy to improve things any time soon. There is an underlying reason why we have more people in the one law enforcement faction than we do in all the legal factions combined. There is an underlying reason why we have only four official factions. There is an underlying reason why new factions is an issue. There is an underlying reason why Irish or GBK or Shenzhen or even Royals are no longer with us. 

    We're just constantly trying to rebuild the same sandcastle but the tide is coming in. Opening discord discussions and running faction initiatives and pushing random updates absent part of a larger strategy while limiting your criminal player base further in ways like this isn't going to have a happy ending. We can tell ourselves everything is fine when we are hitting 200, 250, 300 players but does the player count translate to a fulfilling experience? Are you not entertained?

    I genuinely believe this server has all the tools to be the best server on the RAGE-MP platform. I'm not talking just in terms of action or deep, heavy roleplay or player counts or script or community but all those things combined, Eclipse can have the best combination of thrilling action and excitement with sustainable and engaging roleplay with a community that doesn't take itself too seriously and with a script that is user friendly but supportive.

    By my estimation, we could turn around the entire criminal scene in about four weeks and we wouldn't have to change much more than a few things to achieve that. The reason that that sounds so simple, is because it is. 

    The OP's suggestion though is treating a symptom, not the illness.

     

    Last time they listened to your suggestions yall ruined chops, drugs and banks in 1 quick swoop making it even worse to be a crim. -1 on anything he says he just words shit nicely 🙂

    +1 to 25 cap

    • yooo 1
  5. 1 hour ago, alexalex303 said:

    Metagaming is bad, but, if we're being realistic, what can a person really do with your character's name? 

    I don't think removing a whole feature is justified based on what was already provided.

    It’s hardly a “feature” when the normal /pm works perfectly fine just without exposing your name. There are certain RP scenarios in which your anonymity is extremely important. Only to be VPM’d 2 minutes after the RP so they know exactly who did it. It’s being abused on a massive scale and there’s no upsides to it only negatives can come from it.

  6. Since I've been back for 2 weeks, I've been VPM'd more times than I have in nearly 3000 hours of playing eclipse RP. My friends and allies are also saying the same thing.

    It seems like people have finally caught on that you can /vpm [ID] to find out any criminals name just by seeing their ID. These names are being used ICly on the daily to find out gang member's names etc.

    I see no reason why the /pm function isn't sufficient enough to inform people of any OOC messages you need to get to them.

    Remove VPM entirely and stop the metagaming.

    • Like 14
  7. 28 minutes ago, alexalex303 said:

    One of the most amazing side effects of chop shops being rarer is that you can actually leave your vehicle unattended for more than 10 minutes and no one will steal it. I think that's an improvement we should not walk back.

    The only way I would support old-style chopping is if it was limited to NPC vehicles only.

    Revert the chops and make vehicles more easily tracked, instead of 5 minutes, have /showvehicle available every 1 or 2 minutes and make it also work while people are in the car instead of the tracker magically not working because the player stays inside the vehicle. It would create more RP opportunities and if your vehicle is stolen while you're buying a burger/water for example you would more easily be able to track down whoever stole it and potentially teach them a lesson about not stealing "this particular colour of vehicle because it belongs to so and so gang" etc. Also there would be more gang to gang RP how there used to be where non-official gangs would often bring vehicles to official gang's owned chops.

  8. The fact that there's no time indicator to when the bank opens right now doesn't stop them from being hit the minute they open. Whichever crew did the bank last would simply have to set a timer for when the bank "opens" again, I think it's 45 hours? I'm just theorising, not saying people have done this but it's entirely possible, so the fact that there's no indicator right now really doesn't make a difference as to when it's hit/how quickly after opening it's hit, the current system just gives an advantage to whoever did the bank last. 

    Big +1 to xMysticZx ideas! 

    • Like 2
  9. You could implement different choices for intimidation/bribery tactics when interacting with the dealers, eg. Pointing a gun at the dealer, making him put his hands up for a low percentage based chance system of intimidating the dealer into telling you either the location or general area of the drop or alternatively attempting to bribe the dealer with cash for a higher percentage chance of comping the exact location and time on the drop. 
    Like Phantas said, making pointing a weapon at the dealer means gangs will have to put more planning into checking dealers and if they fail to do so it can open other avenues of rp such as taking the gang member hostage in return for the safe delivery of the drop. Just an idea 😊

    • Like 1
  10. I love the idea of adding a risk vs reward factor to checking dealers with some sort of monetary balancing system (sort of like gambling) or atleast pointing a gun at the dealer for the time being (how store robberies work). But the way it’s been proposed currently would be an outright buff to official factions. All this would do is make their drops be comped even less than they already are, which can easily be 0 drops comped a day, in my experience, if you actually go through means of gang diplomacy and or strategy when placing orders. 

    • Like 1
    • YAY 2
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