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BillyB

Blindfold System

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Posted

Overview

I suggest we introduce a blindfold system to enhance immersion during kidnappings, interrogations, hostage situations and other relevant roleplay. The system should be carefully created to ensure it is not used to encourage/enable rule breaking or can be exploited.

Functionality

1. Applying the Blindfold

  • Players can apply a blindfold to another player using an item purchased from a store (E.g. Blindfold, Scarf, or Bin bag).
  • Requires the target to have their hands up or be restrained already
  • If not restrained, allow the target to resist using a similar system to cuffing
  • Blindfolding logged for moderation purposes

2. Visual Effects

  • Screen turns to near-black if not entirely black
  • GPS, Phone, Player IDs & Inventory UI hidden
  • Chat and VOIP UI remains visible

3. Movement & Interaction Restrictions

  • Player can still walk but potentially with reduced movement speed (No sprint maybe? You wouldn't run as fast as you could without knowing what's infront of you)
  • Weapon usage if equipped
  • If not restrained, player is still able to drive. 

4. Removal

  • The Blindfold can be removed by any unrestrained player within close proximity
  • The target can remove the Blindfold if not restrained
  • Blindfold automatically removed upon death

5. Further Enhancements & Additions

  • Implement a gag system, preventing the ability to talk
  • Implement different Blindfold quality types for durability/effectiveness
  • Evidence left behind on dead bodies - fingerprints and fibres on clothing

Benefits

  1. Encourages more criminal and investigative roleplay
  2. Adds immersion to hostage/detention RP
  3. Reduces opportunity for metagaming

Abuse Prevention

  1. Require clear RP conditions are met before blindfolding
  2. Log all blindfold action
  3. Create an admin command to remove blindfolds

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