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2. Faction Standards & Expectations

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FACTION STANDARDS & EXPECTATIONS

The following standards define how Faction Management evaluates all recognized illegal factions. These standards apply at every tier and are used to assess progression, stagnation, or demotion.

Meeting tier time requirements alone is not sufficient. Factions must consistently meet these standards over time.

Faction Management evaluates patterns of behavior, not isolated incidents.
 


1. Activity Standard

A faction is considered active when all of the following conditions are met.

Posting Activity

  • The faction forum thread receives at least two posts within the applicable activity window:
    • 30 days for Tiers 1–6
    • 14 days for Tiers 7–9
  • At least one post must contain narrative text describing in-game events, not screenshots alone.

Demonstrated In-Game Presence

At least one of the following must be observed within the activity window:

  • Interaction with another faction or civilians reflected in a forum post
  • Hosting or participating in a roleplay event
  • Direct observation by Guides or Faction Management of in-game roleplay activity

No Total Absence

  • There must not be a continuous 30-day period (Tiers 1–6) or 14-day period (Tiers 7–9) where the faction cannot be observed through forum activity or Guide/FM observation.
  • Failure to meet this standard triggers the inactivity demotion factor at all tiers.

 


2. Accountability Standard

Factions are not evaluated by the number of reports they receive. Accountability is evaluated only when a report is accepted, and is measured by leadership response, not volume.

When an accepted report is issued, faction leadership is expected to:

  • Acknowledge the issue
  • Address it internally through coaching, discussion, or corrective action
  • Take reasonable steps to prevent repetition of the same issue

Leadership must not:

  • Excuse, defend, or minimize rulebreaking behavior
  • Respond defensively or disrespectfully toward any party involved
  • Encourage, normalize, or ignore behavior that violates roleplay standards

A faction may be considered out of compliance when leadership demonstrates a pattern of failure to uphold accountability, including but not limited to:

  • Allowing repeated poor roleplay or rulebreaks to continue without correction
  • Failing to educate members on roleplay expectations or faction standards
  • Recruiting or retaining members who are consistently misaligned with the faction’s lore or roleplay level
  • Permitting or fostering an OOC culture of hostility, grudges, or retaliatory behavior

A faction remains in good standing when:

  • The same member does not repeat the same violation after leadership intervention
  • Multiple members are not repeatedly involved in the same type of violation
  • Command or leadership members do not accumulate repeated violations themselves

Patterns matter.
Demotion or corrective action occurs only when there is a demonstrated pattern of unresolved issues or repeated leadership failure — not because of isolated mistakes, individual missteps, or high levels of roleplay activity.

 


3. Lore Compliance Standard

A faction is considered lore-compliant when:

  • In-game actions consistently align with the faction’s posted identity, values, and stated limitations
  • Monthly forum posts accurately reflect observable lore progression and faction activity
  • The faction actively works toward its stated goals in ways that support meaningful interaction with the broader roleplay ecosystem
  • Meta assets, including purchased vehicles or equipment, are used in a manner consistent with the faction’s established lore and do not undermine collaborative roleplay; when such assets provide a significant advantage, appropriate self-regulation is expected
  • No more than two documented lore contradictions occur within a rolling 60-day period


Lore compliance is evaluated based on consistency and intent, not perfection.

 


4. Goal Progression Standard

Factions are expected to actively pursue and evolve their goals.

This includes:

  • At least one monthly forum post demonstrating lore or goal advancement
  • Posting new goals to your guides in Discord within 30 days after previous goals are completed
  • Clear in-game actions that support the faction’s stated direction

Goals may be simple (hosting an event) or complex (establishing a legal front). What matters is visible movement and follow-through.

 


5. Roleplay (RP) Standard

A faction meets RP standards when its members consistently demonstrate quality roleplay, maintain immersion, and engage in fair, story-driven conflict.

Faction Management evaluates overall behavior patterns, not individual scenes.

RP Quality and Scene Conduct

Examples of poor RP standards include (but are not limited to):

  • Consistently low-quality or minimal roleplay
  • A PvP-first mentality instead of RP-driven objectives
  • Poor conduct during losses, arrests, or setbacks
  • Targeting others to the point they no longer want to play
  • Exploiting mechanics or tactics that undermine roleplay
  • Avoiding or refusing to engage in roleplay scenes

High-conflict or violent factions are not penalized for activity. Evaluation focuses on how roleplay is conducted, not how often conflict occurs.

OOC Conduct and Attitude

Examples of poor OOC conduct include (but are not limited to):

  • Toxicity toward other community members
  • Persistent negative attitudes toward other factions
  • Harassment or bullying
  • Defensive, hostile, or disrespectful OOC behavior during IC interactions
  • Weaponized or excessive reporting for minor issues
  • Attempts to circumvent the faction player cap of 30 members
  • Recruiting members without logical roleplay justification

A faction is only demoted when these issues form a clear pattern and leadership fails to act even after FM intervention.

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