NotKempi Posted September 16, 2025 Report Posted September 16, 2025 Date and time (provide timezone): 16/SEP/2025 16:33 ( 1758036883 ) Character name: Lilliana Howell Does this issue appear again after a full game restart?: Can't tell How many times did this issue appear for you?: Once Issue/bug you are reporting: House Alarm triggering without noise meter being filled Expected behavior: For the alarm to only be triggered when the noise meter is filled Evidence (MUST provide either UNEDITED photo or video) , notes worth mentioning, steps to replicate: Fail a QTE, which wouldn't fill the noise meter, have the alarm triggered regardless https://www.youtube.com/watch?v=y4ErAL1vOIQ Vehicle license plate number*: N/A Quote
Timmaayy Posted October 25, 2025 Report Posted October 25, 2025 This issue will be brought to the developers’ attention. Quote
Timmaayy Posted November 1, 2025 Report Posted November 1, 2025 @NotKempi are you able to consistently replicate this issue? There are many factors that could cause this such as server lag Quote
NotKempi Posted February 26 Author Report Posted February 26 (edited) On 11/1/2025 at 6:32 PM, Timmaayy said: @NotKempi are you able to consistently replicate this issue? There are many factors that could cause this such as server lag I haven't touched houses until today, where I started a QTE, which was immediately cancelled, maxing out the noise meter. Given the cost of the robberies, it's not something I'd be able to try to replicate consistently. Please note that while it may appear I press "E" twice, you can only hear me pressing the key once in the video. While it's possible my keyboard somehow sent the input twice this is not something I've ever experienced as an issue before. Edited February 26 by NotKempi Quote