Chevy Vercetti Posted March 30, 2025 Report Posted March 30, 2025 How this could be implemented into the city, A skill progression system is a great way to track player advancement in various activities, like fishing, dismantling, and wood chopping. Here’s an outline for a skill progression system that could apply to these activities, with some ideas on how they could evolve as the player levels up. General Structure: Skill Levels: Each activity has a progression system with levels, experience points (Experience), or another measure of progress (e.g., mastery points). Experience Gain: Players gain Experience for performing relevant actions (e.g., fishing, chopping wood, dismantling objects). Experience scale based on difficulty, rarity, or quality of the action performed. Skill Perks: As players level up their skills, they unlock perks or abilities that improve their efficiency or expand their capabilities in that activity. 1. Fishing Skill Progression: Levels: Level 1: Novice Fisherman Level 5: Apprentice Fisherman Level 10: Skilled Fisherman Level 15: Master Fisherman Level 20: Legendary Fisherman Perks/Abilities: Level 1: Can fish with basic tools (wooden fishing rod). Basic fish catch rate. Activity's Level 5: Unlocks bait crafting, increases fish catch rate slightly. Level 10: Access to upgraded fishing rods. Unlocks chance for rare fish catches. Level 15: Fishing spots give better quality fish (e.g., larger fish, rarer species). Faster fishing times. Level 20: Ability to fish in new, more dangerous locations (e.g., deep waters or icy waters). Ability to catch legendary fish. Experience Gain: Catching fish yields Experience. Rare fish give more Experience. Environmental factors (weather, location) can affect Experience. 2. Dismantling Skill Progression: Levels: Level 1: Novice Dismantler Level 5: Apprentice Dismantler Level 10: Skilled Dismantler Level 15: Master Dismantler Level 20: Legendary Dismantler Perks/Abilities: Level 1: Basic dismantling tools (e.g., hammer, saw). Dismantling yields basic materials (wood, nails). Level 5: Unlocks ability to salvage rarer materials (e.g., metal, rare components). Level 10: Faster dismantling time, ability to recover advanced crafting materials (e.g., gems, special alloys). Level 15: Access to dismantle special structures or complex machines for premium materials. Level 20: Unlocks ability to break down high-tier objects (e.g., ancient or powerful machinery), rare salvage rewards. Experience Gain: Dismantling objects gives Experience based on the value and rarity of the object being dismantled. 3. Wood Chopping Skill Progression: Levels: Level 1: Novice Woodcutter Level 5: Apprentice Woodcutter Level 10: Skilled Woodcutter Level 15: Master Woodcutter Level 20: Legendary Woodcutter Perks/Abilities: Level 1: Can chop basic trees with basic tools (axe). Drops common wood types. Level 5: Unlocks ability to chop tougher trees (e.g., oak, pine). Faster chop speed. Level 10: Access to improved axes (e.g., steel or enchanted axes). Can harvest rare wood types. Level 15: Chop down massive trees for large amounts of high-quality wood. Unlocks rare crafting materials like sap, resin, etc. Level 20: Ability to chop down ancient or mystical trees that yield legendary materials. Auto-chop feature for easier farming. Experiance Gain: Chopping trees gives Experience based on the tree type, rarity, and size. Using higher-tier tools or completing difficult woodcutting tasks yields more XP. 4. Generic Skill Features (for all activities): Energy & Time Management: Players can use energy or stamina to perform tasks. As they progress, they can perform tasks more efficiently with fewer resources. Crafting and Tool Progression: Each skill could allow for crafting better tools or gear that make the activity more efficient (e.g., better fishing rods, dismantling tools, or axes). Special Tasks: At higher skill levels, players might be able to take on special quests or challenges related to their activities. These could reward them with rare items or unlock new game play features. Skill Synergy: Some activities could complement each other, e.g., dismantling gives materials needed for crafting fishing rods or axes, and woodcutting could help provide materials for fishing boats. Experience Scaling and Difficulty: Early Levels: Experiance gains are quick to help players feel immediate progress. Mid Levels: The XP requirement grows, with some rarer materials or tasks offering higher rewards. Late Levels: The XP requirements become much steeper, but special tasks and rare materials can help boost progression. Example of Skill Tree: Here’s a brief idea of a possible skill tree for each activity: Fishing Tree: Tier 1: Increase fish catch rate, Unlock better rods. Tier 2: Unlock bait crafting, Rare fish chances. Tier 3: Special locations, Legendary fish catches. Tier 4: Master fisherman skills (Auto-fish, perfect catches). Dismantling Tree: Tier 1: Basic tool efficiency, salvage basic components. Tier 2: Unlock rare material salvage, speed up dismantling. Tier 3: Access advanced dismantling tools, special machines. Tier 4: Legendary dismantling, rare parts recovery. Wood Chopping Tree: Tier 1: Basic axe speed, common wood collection. Tier 2: Tougher trees, rarer wood types. Tier 3: Exotic wood, increased axe durability. Tier 4: Legendary trees, auto-chop, rare crafting materials. Additional Ideas: Skill Mastery Bonuses: When you max out a skill, you can earn a mastery bonus that gives permanent passive benefits for all activities related to that skill. For example, a maxed-out Fisherman could get a general increase in all crafting and gathering activities that potentially go from "Master" to the Next Scale of Repeating the process of working there way to Next Mastery Class "Bonus" Skill Synergy Bonuses: If you level up multiple skills, you could unlock synergy bonuses. For example, a highly skilled woodcutter could unlock special fishing boats or traps that improve the Fishing skill. This skill system would reward players for consistency, specialization, and strategic choices, while offering depth in how each activity can be improved over time! Quote
Diligo Posted April 2, 2025 Report Posted April 2, 2025 do you think we should also implement that we need to find sticks to make a wooden axe and then later advance to stone axe and afterwards into iron axe and then in the master legendary levels have diamond axe? Quote
jdotmo Posted April 2, 2025 Report Posted April 2, 2025 OSRS in this bihhhh I think there should def be a crim system maybe Quote