Koji96 Posted December 9, 2024 Report Posted December 9, 2024 Date and time (provide timezone): 12-8-2024, 11:08 pm EST. Character name: Gabe Ehrmantraut Does this issue appear again after a full game restart?: Yes How many times did this issue appear for you?: Every time I lock pick a house for the first time. Issue/bug you are reporting: When attempting to lockpick a house it automatically fails after ring 23 or 22. On every house that I do. Expected behavior: I expect it to allow to lockpick without issue. Evidence (MUST provide either UNEDITED photo or video) , notes worth mentioning, steps to replicate:
Requiem Posted December 9, 2024 Report Posted December 9, 2024 I don't believe this is a bug. Many players don't realize this, but when you spark a blunt and then use the /flick command, I believe there is an associated animation with /flick. Because you started lock picking prior to allowing the /flick animation to finish, it interrupted your lockpicking causing it to fail. Try doing the lockpicking again, but wait for the /flick animation to finish before beginning lockpicking. If you have evidence to prove otherwise and still believe there is a bug, please show that new evidence here so the bug can be reproduced and fixed. 2