Popular Post Paulius Posted April 26, 2022 Popular Post Report Share Posted April 26, 2022 Dear Eclipse Community, It has been a long time since we wrote a development blog, instead, we have been updating our game changelog thread after each update. I decided that it would be nice to bring these development blogs back. So in this development blog, the main focus will be on the rework of chop shops, as well as many other changes to the game. 1. Chopshop Rework I think it is fair to say that the new chop shop system is an experiment, it will require a lot of balancing to make it work as intended, however, once polished, it will provide lots of interesting RP and interactions for all criminals, police, and civilians. This system, unlike the old one, has player interaction as its focus, whether it's interaction with the stolen vehicle itself or other players, and it aims to benefit criminals of all tiers. This new system will be dynamic and run by official factions; which will also allow for natural gang conflict to grow as the profit levels will be dependent on the number of chop shops that are active, and how many players visit them. Tool Chest, for the Factions The new chop shop system will revolve around the tool chest item. This is a new placeable item that will be made available to official criminal factions and will be obtained via the criminal import system, and the area in which the tool chest is placed will define the chopshop area. Each criminal faction will be allowed to set up a maximum of 2 tool chests at the same time on the map. Once a Tool Chest has been placed down, a buildable area around it will be defined in which the various new furniture items (see below) will be placed. Tool Chests are the heart of the chop shop and it'll be in the controlling faction's interest to protect it because it will be dismantlable by anyone, however, the process is going to be tedious and lengthy and will first require that all furniture is removed. New Furniture Items, for the Factions In order for a player to be able to dismantle parts of a vehicle or chop it entirely, there are 3 new furniture items introduced which the controlling faction has to place down within the Tool Chest area. Car Lift - This furniture item will allow a vehicle to be raised off the ground. This will provide players access to all its wheels and doors, to either dismantle or put them back on. Car Jack - This furniture item functions similar to the Car Lift but is a more budget version. It'll allow players access to one side of the vehicle at a time, making the process slower, but cheaper. Engine Hoist - This furniture item allows the player to remove or add an engine. The vehicle needs to be positioned properly next to the engine hoist, and the bonnet of the vehicle needs to be either open or removed. The Chopping System, for the Players Unlike the old system, this new system introduces several parts to a vehicle with which the player themselves have to interact with during the chopping process. However, this also introduces group play, as several players can work on the same vehicle to make the process go faster. In addition, the new system will also give players the option of selling less for less monetary gains or to risk it, and fully dismantle a vehicle for more monetary gains. In order to fully chop a vehicle, all of its parts need to be removed first. This system introduces the following parts that can be dismantled/added to vehicles: (1) Wheels, (2) Doors, (3) Trunk, (4) Bonnet, (5) Engine. Once a vehicle has been stripped of the aforementioned parts, the player will then be able to scrap the vehicle and be given an item called "Vehicle Scrap". All of the items obtained from the chopping of a vehicle can be sold to a criminal mechanic NPC, with the engine and vehicle scrap providing the largest monetary payout. To cover your tracks, players will also be able to clean the area of vehicle rubble, which will also be required if the controlling faction wants to move their chop or if a player wants to try and steal the Tool Chest. The player will need to make sure that they have the following 3 tools in their inventory if they intend to fully chop and then scrap a vehicle: Consaw - This item can be purchased by any player at any of the criminal mechanic NPCs. It is used to cut a vehicle into scrap metal pieces once the vehicle has been stripped of all its parts. Lug Wrench - This item can be purchased at any General Store and it is used to either remove or add wheels from/to a vehicle. Wrench - This item can be purchased at any General Store and it is used to either remove or add the doors and engine from/to a vehicle. 2. NPC Vehicles We've recognized the lack of vehicles available for criminals to steal, so we're introducing a system that will dynamically spawn NPC vehicles around the map of various classes. This will not only work hand in hand with the reworked chopshop system but will also make it safer for civilians to park personal vehicles in the public to make the environment more lively. Spawned vehicles will not be owned by anyone and will by default be reported stolen if run in the MDC by an officer/deputy. Players will be able to find vehicles or various classes, from low-end to high-end. The more expensive a vehicle is, the more security features it will present, so we implore players to plan their thefts of high-end vehicles carefully and that they are ready to make a getaway. Spawned vehicles will provide players with higher rewards than a player-owned vehicle and will also be easier to steal. In order to make the vehicles more natural, the spawned vehicles will have various modifications to make them appear like regular player-owned vehicles. The process by which these modifications are applied is based on already existing vehicles by players, it will simply copy onto the spawned vehicle. Similar to our recent roadworker job and where the incidents are dynamic and set up by Admin Staff, so will these vehicles be. Admin Staff will be able to dynamically change the type of vehicles and where they spawn, so the vehicle types and locations will constantly change. 3. Quick Action To follow the theme of car thefts and the focus on interaction, we have also implemented a new quick action system. This system is similar to the action timers we have now, but instead of relying solely on a random aspect, it will now require interaction and players will have to play a small minigame which will determine their success. This new quick action system requires a player to press the SPACE button whenever a moving blue line around the circle enters a green zone. Similar to the chopshop system, this is an experimental feature and may see balance changes in the future. However, it's the beginning of future changes, as we plan to implement this system in various aspects of the game to make roleplay more interactive and fluent overall. 4. Introducing Hotwiring We've now also introduced an additional step in stealing vehicles. Unlike before, where you magically received keys to a vehicle, you will now actually be required to hotwire to start a vehicle if you do not have script keys to it. Players will require 1 out of the 2 new items introduced for this hotwiring system, either (1) Screwdriver or (2) Hotwire Kit. The screwdrivers will be easily accessible, they will be cheap and legal to possess similar to bobby pins, and they can be purchased from General Stores. The downside is that it will be harder to hotwire the vehicle with a screwdriver, and for some vehicles, it will be impossible. Hotwire Kits are in some cases mandatory depending on the vehicle, but will also make it easier to hotwire than the screwdriver. The difficulty of hotwiring will depend on a vehicle's value, so the more valuable the vehicle is, the more difficult the quick action series will become. Players will want to drive extra carefully with a hotwired vehicle as if it stalls, it will need to be hotwired again. 5. Weapon Changes After additional internal discussions among staff members and the criminal community, we are making additional changes to weapon damage. Damage buff for all pistols will be reduced to 20% instead of 50%, while heavy pistols will have their buff completely removed (same as pistol 50). Horizontal recoil has been decreased, this will make rifles more viable close to mid-range while still making shooting a whole clip long-range difficult. We have also introduced inventory icons for all weapon items. we hope this will make inventory management easier, especially in stressful situations. 6. Pushing vehicles With this update, we are also introducing the ability to push vehicles. Players will be able to push all vehicles if their size is reasonable. There are also several restrictions like not being able to push locked vehicles and so on, this is to prevent potential abuse. 7. Drug Labs We understand that the community is anxiously waiting for the promising Drug Update, but as this is a big project that will need to be completed and then tested for potential changes and bug fixes, we'll look at improving the current system that we do have. In the last update, we introduced a small variation in heat increase for drug tables. Currently, heat increase can vary by 20% in total. It can either be 10% lower or 10% higher. However, we are now reducing this to either 5% lower or higher. We are also introducing an additional reduction to crafting time in static labs. Moreover, we will also add additional tables to these static labs. These two changes we hope will make cooking at static labs more viable. We will continue our review of the current drug labs and find various ways to make them more viable. 8. Other Miscellaneous Changes We have implemented vehicle dirt sync. This means vehicle will get dirtier the more you use it. This variable will save and sync to other players. To clean a vehicle currently, a player will have to bring the vehicle to a mechanic shop for visual repair service. Players will now be able to carry items in vehicles if they are passengers (carrying items for drivers is disabled) Trunk volume for sports vehicles will be increased to 50 (the old value is 20). Fleeca Bank's money per pack has been increased to 3500 (the old value is 2000) Fleeca Locker's picklock timer has been decreased to 20seconds (the old value is 30 seconds) Pick locking vehicle will destroy a bobby pin only if a player fails. Packed money will now expire in 3 days (the old value is 1 day) Road workers will only have one vehicle available to use, the vetir. This is to revisit the focus of the road workers' job, which was interaction, as we noticed a trend of players bringing their own utility truck and/or personal vehicle to job sites, which resulted in disruption of roleplay and overcrowding. 9. Final remarks These are all changes for this update. We hope that this update will provide improvements to mainly criminal but also to civilian and law enforcement roleplay. Expect various balancing changes in regards to this update and keep us updated with your feedback. 10. Full Changelog Quote [Vehicles] Added ability to remove doors [Vehicles] Reworked tires sync [Vehicles] Added ability to remove wheels [QuickAction] Added quick action events functionality [StaticCars] Added static (non player owned) car spawning functionallity aimed at criminal content (stealing -> chop shopping) [Items] Added vehicle parts items (Bonnet, Wheel, Door, Engine, Trunk lid) [Items] Added various tools (car jack, consaw, engine hoist, hotwire kit, lug wrench, wrench, screwdriver, car lift) [Static Labs] Increased timer reduction from 2x to 3x [Vehicle] Increase trunk size of Sports class vehicles to 50 (old value 20) [Weapons] Added inventory icons for all weapons [Vehicle] Added ability to push vehicles [Medics] Only pillbox and paleto hospitals are enabled [Vehicle] Added hotwire script [Fleeca] Decreased locker timer to 20 seconds (old value 30seconds) [Fleeca] Increased money per pack to 3500 (old value 2000) [Vehicle] Added dirt sync (it is now saveable as well) [Fleeca] Added label messages for grabbing cash and putting it carried storage inventory [ChopShop] Implemented reworked chopshop functionality [Item] Created vehicle scrap metal item, gained after fully chop shopping a vehicle [ChopShop] Vehicle wreck will spawn after vehicle is fully chop shopped [Carried Items] Passengers will be able to carry a bag or briefcase when vehicle is moving [Mechanics] Introduced part repairs option [Furniture] Modified edit functionality [ChopShop] Introducing dismantling functionality [Recoil] Reduced recoil [Items] Added missing icons [ChopShop] Added selling vehicle parts to mechanic [Picklocking] Changed action timer to quick action system 45 2 1 2 2 5 2 1 Quote Link to comment Share on other sites More sharing options...