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EM3RGENCY

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About EM3RGENCY

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  1. I mean I crashed my car IRL at 50mph and no airbags were deployed and could still drive... Do you even drive IRL or just basing this off of information that you have read. I have tried to go over a lip in a contender which has a front guard on it, purposly there for going over barriers n such to lift the wheels in the correct position to go over logs n shit and have stalled... the point I was making is that some crashes are typically unrealistic and a system that bases 750+ the car stalls for 3-5s 500-750 the car stalls 10-15 250-500 stalls for 30s... if you knew how cars work they have a crumple zone to prevent the engine from blowing up and to protect the people inside.
  2. So I have been playing on the server for a couple of months now. I don't understand the 1 crash and you are completely stalled for 1-2mins. It means when you are in a police chase and your are the "Cat" or the "Mouse", you crash once and you either lose or win the chase. I drive IRL and if I was to stall the car it would take me less the 10s to get the car back up and running. I feel like the current system is complete NRP as it wouldn't take me 5-10 times to try and start the engine again. Changing this would lead to more interesting car chases where it would either come down to durability, fuel economy or more importantly driving skill (like a IRL police chase). I don't know how easy it is to change the RNG factor of the car starting when stalled but I do feel like a 70/30, 60/40 or 50/50 chance every time you try and start the vehicle would be fair, it seem like the current system its stacked against you for the car to just stall over and over. This change would benefit all people from "Crims", "Cops" and "Civ" and give the server a nice quality of life update.
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