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Antonio_Colombo

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Posts posted by Antonio_Colombo

  1. Update 20.04.2024:

    Changed hardware to i5-12400f, 2x8Gb ddr4 3200mhz cl12, nvme m.2 pci3 @ 3.200MB/s avg sec/random, still rtx2060.

    No issues, now game engine is the limiting factor in most scenarios, so its capped at ~169fps stable.

    Only exceptions are really crowded areas, events etc.

    Settings on avg high, and nvidia game filters work well without much issues!

    • Like 1
  2. On 3/26/2024 at 2:52 PM, GR_Seb said:

    To be honest, all these advertisements are forced upon us even if we like it or not, even if you have not a single electronic device you'll see advertisements like there's a fucking ad chip in your brain. It's one of the worst features in the server and it should change. I don't care if it will affect Weazel news or not. And no, you can't take it up IC because for some magic reason, even if you have no electronic devices on you and you're stranded on an island, you'll see advertisements, which is the most unimmersive thing. Even if you take up ICly, and say "I do not wish to see your advertisements anymore"  There's nothing they can do.

    Advertisements should be togglable. Simple as that.

    ...right?

    ..

    That's what I meant, it's not about likes or dislikes of any or all specific organizations, its just about the situation, that can be briefly described by a well known world-wide phrase: "...it izzz, what it iiizzzzzz.....".

    Like, we are always told to take it IC, but IC rarely, or never, reflects on OOC, sadly.

    We could RP in the most fanciest, never before seen ways about it, but that is uneven fight, like monkey vs fish... POINTLESSS!!! 🤣👌

     

    j.k., of course, but still...

    by definition, ability to see IC information, provided from weazel news (IC) in times when IC'ly it would be impossible...

    it is paradox! 😅

    giphy.gif

  3. Another dumb simple idea that would benefit economy ( somehow, maybe a little ), and definitely improve inventory sorting and using - 

    add ability to purchase "nameTag" stickers from 24/7, which can be added once to the bag/briefcase, and player can write up to X letters about whats inside the bag!

    This could help to navigate trough inventory and especially help those with ac/dc conditions where they want everything to be as perfect as possible (forgot the right name for that condition in engrish, but me included xD) 

    This nametag item could be purchasable from 24/7 for a small fee, and that would include up to 10x stickers, that can be written once, but not re-written over and over. 

    Players would have ability to either place new tag, in case there is a tag already, it gets just replaced with new one, or delete tag.

    Player would need to drop bag/briefcase, place the nametag sticker item inside that and then via right click on the tag choose "fill" or something like that.

    To remove the tag, user don't need to drop bag/briefcase, he just navigates onto it either in his player inventory, or storage inventory, right click and "rip off nametag", which just disappears then.

    Small piece of paper would weight practically nothing ( 0 weigh ), and would take small physically volume ( 0.1 vol).

     

    mcxCVLs.png

    *Example of tags (Design should be made by professionals, not a goat like me)

  4. Perhabs this idea will be hated, and i understand why... But hear me out - safe door (little one) could be robbable, player would need to acquire medical listening device ( statoscope, i believe? ) and with that, it would give circle-minigame for 100 chances or even more, but they could also be balanced - meaning, a lot of circle minigame rounds, but they are not too fast. The limiting factor would be amount of circles needed to be solved, and not the speed. That way it would be balances, newer player that do not have quick reflexes could attempt to break into it, but since there is a lot of rounds needed, it would take some time, thus increasing chance of owner or law cement forces finding it out. 

  5. Super simple idea, that would enable even more RP points of interactions between players.

    In theory, at DMV there could be a small kiosk like place with npc, that would enable to swap license plates between your vehicles for some fee.

    In addition, custom license plates could also be able to swap that way between one players vehicles, but for higher fee.

    Bonus idea is that, 2 different players can swap license plates between their cars. in order to do that, they would both need to come to DMV kiosk with their cars

    they want to change license plates ( they can be parked in some area near the place ), they both start UI where one player can choose the cars license plate he brought with, 

    then places a price he wants from it, then other player proceeds to purchase that license plate, and in addition, he gives his license plate to the 1st player.

    Fee are deducted equaly 50/50 from both players.

  6. Hello, the idea is pretty simple - as of now we have plenty of ways to selling SOME items from vending machines.

    Albeit I dont like the fact that fresh baked meat or foods get spoiled while selling inside vending machines, there could be a huge potential to other type of furniture,

    that could be used to sell almost ALL things that are currently implemented - trading tables!

    They could be something like model in the picture below.

    How they work? 

    Player A: places this furniture piece in his desired location, and from there it works kind of like vending machine - player A: who had placed the table, can place some items he wishes to sell

    with a desired price. Now there could be some more options, for example, bidding mechanism, where someone like player A:  might be selling some rare or scarce item, and people around would

    be able to place bids, while the owner of table/items, initially sets the starting big, end time ( which he cannot change for obvious reasons). 

    Other scenario can be quite simpler - player A: places table furniture either in his own property area or public places, and player B: can interaqct with either table alone, or RP with player A: trough table UI. (If placed in players A: property, it would be placed there permanently, unless someone robs it, or player A: takes this furniture off),

    Player A: also could place this furniture outside his property, but the table will vanish after 12 hours, just like it is with fireplaces. ( Table would return to players virtual inventory, but he/she cant access it unless placed again. It would show in /stats, but not in actual inventory).

    Other players could have options to also try to robb this trading table stand - they might need some sort of already existing paraphernalia items, such as bobby pins, bolt cutters etc, and if they succeed the minigame, they can loot whatever is or is not inside this stand.

    Pros: I believe this could be a positive push to revitalize already big inflation in server economics, as this would also help enable additional RP and points of interactions for players, cops can  legally clap if they find something illegal

    Cons: additional work for developers

    mDdknbd.jpg

    *some piece of paper or other model could be used, that would be more realistic for such "garage sale" type of trading table.

  7. Simple idea, simple (probably) in implementation, great RP potential :

    CMD to enable both (left and right) turn signals to blink, so that it can be used when making emergency stop, temporary parking in spots etc.

    cmd could be smth like: "/EMLights" and it would toggle lights either on or off. 

    It could be used in various RP scenarios, for example, car is running but damaged, and driver indicates that his car is not functioning properly.

    When waiting for people in places like Central bank, realistically someone would turn on emergency lights and wait couple of minutes.

    list go on.

  8. Same. Especially for songs that are less than 10 mins but close to it, cuts after 5-6 minds at best. Please just implement Spotify or any other type of online radio hoturl that was working in most samp rp servers... Pain in ass to alt tab and look up for songs (even with songs AHK script that was shared somewhere here on forums some time Ago) 

  9. 3 hours ago, Quietthecutie said:

    Question, would i be allowed to wear a fanny pack, along with a backpack, along with the existing duffel bag so i can stagger about the city looking like an astronaut on moving day?

    ehmm... I dont know, its just an idea and i have no idea if anyone will even consider implementing anything like that. Could be cool tho, maybe a sepperate slot in UI inventory, where players can put one or more than one of options, like, fanny pack + backpack, etc... could be dope, but my hopes are pretty low...

  10. Please consider adding a fanny packs, maybe even regular shaped backpacks. I am not sure how far and if there is such work in progress, but would be cool if players had ability to choose not only bag or briefcase, but also something like fanny packs that could have limited volume ( say 5x slots and 20vol total?) and also a backpacks. Backpack could have many shapes and sizes visually, but they all could hold, say, 69 volume and same slot count as bag.

    Just an idea...

    GTA 5 Nike Backpack Mod - GTAinside.comimage.png.f66ac7e595aaf224084a1b5d699cf1be.png

  11. Would be good stuff if people could either buy at 24/7, or craft a re-usable gas canister, and if they manage to find unlocked car, or lock-pick one, they could "suck" out some fuel out of it, at least if the car is empty of loot, there could be something for grabs....

    Also, already existing canisters could be turned into re-usable ones. It makes 0 sense that someone would purchase pre-filled gas canister, and put it into the BIN after using it once.

     

    Please consider....

  12. Massive +1, only 2 downsides I see as ow now:

    1) it probably would take a lot of time to implement, knowing how much of updates are already planned and in progress

    2) money would probably be put at unrealistic weight, say 5 volume for 100$... If it would be, say, 0.1 vol per 1000$ then yeah it would be somewhat realistic

    • Like 1
  13. Auto hotkey variant is just a desperate workaround to the system that is what it is. It's a workaround, not something that should be made in a first place if the speaker system would be made different, but we should be happy that there is even such system, hats off to developers for that alone. 

    I fully understand post author, the current system is nice and all, but it is out of date. If technically it is possible, I wouldn't even mind if Spotify songs or even play lists cloud be loaded, and then there could be separate UI for car speaker where you can select specific song from said Spotify Playlist. At very least, YouTube playlists would be a astonishing, not to mention 10 minute limitation. 

  14. Just FYI, I had same experience with gun, as other people have too. I'm not sure if it was previously reported as bug specifically or just circulated around as a rumor, but since one of the last "updates" where possibility to store anything inside vending machines was changed, it is happening. Do not try to put in ANY firearm, it will simply poof into the void. I think with melee weapon it just drops it, Altrough I haven't tested that specifically, but would suggest not to try, unless you have risks of losing it accounted for. 

  15. + notice it in about every 10th out of 100th animals. Annoying and frustrating. 

    +I will add that many times animal "teleports" once you are close to him. Animal buggs to the previous spawn place or vanishes completely if you don't manage to kill it quick enough, sometimes it teleports couple of meters away, sometimes you are not even able to find it anymore unless it spawns again. Please fix this in this century. 

  16. 9 hours ago, Ritchie Stones said:

    I think you Actualy hit a good point man,

    public labs…

    cheaper guns…

    the current big lab is a good example of it being called a COD lobby, 

    I had made a cool suggestion on deug dealing, towards expanding the rp that is made in private labs, and merge the whole idea of public and private labs and rp outside drug dealing, so that it creates rp without this black n white idea about the private labs, 

     

    Simply saying, that huge benefit imho would be a finally made drug update that was teased years ago. Just possibility to grow cannabis plants anywhere + ability to process them. All we need, is little bit of weed. 

  17. 19 hours ago, Vez said:

    after weeks of it being implemented, I can say it is a way better change for the server and criminals in general with more public interactions between the gangs. But at the same time I think there should be an option to now maybe refund the tables like the weapon attachments if people want to do so since it is basically terrible now to try and even cook on private tables.

    Pro tip - hold onto items like silencers to the absolute maximum last time until they are taken off. There is no ETR on update being actually implemented so it doesn't make any sense to give them away, which many have already did unfortunately. Do not refund unless absolutely necessary. 

  18. 14 hours ago, Dirty Mike said:

    This is how you could fix it:

    + Remove cooking inside properties and allow tables to be placed in the open any where in the city ( More rp with drug production out side, but not in 4 central locations where your going to have someone rob you once an hour, It would incentivize finding a secure location out in the open and risking your tables but if your location gets discovered you could change it every day/week as needed. This would be great for smaller gangs and solo people who still want to participate in drug production.

    + Allow weed to be grown anywhere in the city(part of the future drug update already?) 

    + Make  weed patches in drug labs grow at double the rate of any where else in the city or give 2 plants per seed planted. And any tables placed in drug labs produce drugs at the faster rate. This would go along with bigger gangs being able to hold down and run the labs, more incentive for bigger groups to go to the labs and hold them down because they would be able to produce drugs alot faster. more of a risk to go to the lab to produce but if you have the muscle you can make more money.

     

    Growing  weed anywhere (where it is realistic) by yourself, possibly need to find best strains, equipment, light, nutrients... It is all wished for a loooong time. I hope I survive that age when it is actually going to be implemented (drug update)... 

  19. +1 needed and under appreciated suggestion. I had something like this in my mind but did not put it into suggestions, well, because they rarely get implemented. 

    Aside from that, some minor items could be spawning there too like empty water bottles or half eaten sammiches, which changes also each ~60 minutes. Free food for homeless! 

  20. For coroner's, I also do it for fun, trying to get cops attention on matter so maybe they will try to push lazy devs who can't fix this old bug. There is no other way around than constantly interacting with cops to call you if they encounter a dead body. On the other hand, that makes more interactions between players (certainly did for me) and as side bonus sometimes you can steal valuable items left in dead bodies, or help a gang save some firearms. 

    All in all, it should not be like that. It just shows that players, for some strange reasons, still holds enormous respect to to the server, however, there is almost no respect towards players from server side, which is a stright downhill line if you ask me. (ofc Noone asked, but here we are, frustrated and annoyed by little things like these...) 

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