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SteveD

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Posts posted by SteveD

  1. Unfortunately this is not something we wish to pursue at this time. I believe we'd prefer to keep as much in-game as possible. Thank you for the suggestion.

  2. This is unrelated to Panel suggestions, and also, given the recent GTA:O drift additions, this has been somewhat implemented. I will archive this rather than move it, but if you wish to raise a suggestion again, please raise in the appropriate area.

  3. On 9/10/2023 at 3:07 AM, Dev_Williams said:

    I am having an issue when I try to log into Panel and add credits, but when i click log in it says can not find account. How do I fix this?

    Have you resolved this issue? All ECRP accounts have a Panel account by default, it's the same as your ingame username and password.

  4. On 12/29/2023 at 1:28 AM, Mpache said:

    It is pretty straightforward, have the vehicle list be collapsible to allow for easier screenshotting of Character Information and the Admin Record sections in one image. When applying to join a faction, the vehicle list serves no purpose, so having it collapsible would make things easier for a lot of people. 
    Additionally, it would make the falsification of the screenshots a decent amount more difficult and would make the screenshots more readable and compact.

    This will be implemented on the next panel release. thanks for your suggestion.

  5. Date and time (provide timezone): 31/AUG/2023 - 19:00 UTC

    Character name: Steve Smyth

    Issue/bug you are reporting: 

    A scrapyard vehicle was bought by a criminal, who was then caught driving the unregistered vehicle. Police policy is to then give them a citation for doing this, and then impounding the vehicle. 

    Expected behavior:  

    In the past, this would basically "scrap" the vehicle, aka, delete it completely. It's unregistered. Instead, it now assigns it to the person who bought it's impound slot. So then, police have to /viewimpound and /releaseimpound the vehicle, but then, since its unregistered... technically we have to once again cite them for driving it, and then impound it again, leaving an infinite loop. Furthermore, since it's assigned to "their impound list", that logically means its registered to them... but its not.. which kinda defines the bug.,

    Evidence, notes worth mentioning, steps to replicate

    Buy a car from scrapyard, check on the MDC that its not registered, then, impound it, do /viewimpound to see its assigned to a player, and when released, they get charged a payment for it.

    Vehicle license plate number*: N/A

    • Like 1
  6. Date and time (provide timezone): 12/MAY/2021 - 16:56 UTC

    Character name: Steve Smyth

    Issue/bug you are reporting: 
    Sirens bug out for passengers of the vehicles when turned off from code 2. If you are the driver, turn your lights and sirens on, then turn off the siren so your lights are the only thing on, then turn the lights off to go "code 4". Any passengers inside the vehicle at this point will hear a really annoying siren glitch noise, which can only be fixed by the driver turning both the sirens and lights back on, and then off from "code 3". This is causing immersion issues, a lot of /b etc, pretty annoying.

    Expected behavior:  Code 2 -> Code 4 should not cause passenger noises.

    Evidence, notes worth mentioning, steps to replicate
    Video recording a bit buggered at the moment, not picking up sound. But the replication is above.

  7. Date and time (provide timezone): 12/MAY/2021

    Character name: Steve Smyth

    Issue/bug you are reporting: 

    LEO Drop off of patients at any hospital is seriously bugged. We have to /drag them in to the back of a cruiser, and when dropped off, they re-appear either inside our cruisers, or in the middle of the cruiser in the outside. Quite frequently they get re-injured if you aren;t careful. Once we /undrag them, they're also then frozen and cant move. We have to /b OOC TAZE and then taze them. This is ruining a lot of RP, and making it a pain for LEOs to assist.

    Sorry if this was reported, I did a search and couldn;t find it already.

    Expected behavior:  
    Patients should be dropped off to the front of the relevant hospital.

    Evidence, notes worth mentioning, steps to replicate
    Injured player, /cpr them, /drag them in to a cruiser, drive through any med bay drop off point. They're then bug dragged. You can step out of the vehicle at that point and drag them out of the cruiser, then /undrag, then have to taze them to unfreeze them.

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