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Vespucci Carl

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Everything posted by Vespucci Carl

  1. Current issue: I feel as if gangs are extremely limited, when in real life retaliation is swift/quick must be done. Before explaining I would like to say Eclipse has some of the strictest rules out of any server: which creates a super immersive experience. My only issue would be regarding Gang RP. Current state Currently if you are in a gang: and you have anything done to you by a rival gang; the retaliation phase is extremely grey/cloudy. When retaliation should be swift and almost instantaneous. with the rule set, it would be extremely difficult to do this considering no one can be identified. (Innocent players not involved could be DM’d or kidnapped. Which could ruin their immersion from lack of escalation. Suggestion Gangs may purchase a faction equipped (hoody or shirt) identifying them. But also flagging them for Gang RP. Any Gang Vs Gang crimes must be equipped. This can be put on on a split second; to create ambushes. BUT must wait cooldown time (30 minutes) to remove. (Allows retaliation) What RP Avenues does this create? - Drive bys - Motorcade ambushes (group of flagged members traveling together while flagged) - Swift retaliation - Shows of force (big events while all your members are flagged when you dear no other group in the city). - Will allow smaller gangs to be able to compete with Larger gangs). Clear identifiers can let the smaller gangs pick and choose ambushes on flagged members: what does this stop: - The awkward stage of two gangs wanting to fight and both of them trying to fake a present escalation when in reality each other’s gang has escalated each other previously but gang escalation doesn’t exist. (You’ve seen it it’s that awkward driving dance everyone does before a fight). - Less people being punished for actually RPing gang members: diplomacy in gang life: but so is the ability to act when needed. What if I don’t want to participate? then you would just follow rules as per usual: the flagged items just give you an allowance to act against other gangs without fear of breaking rules). What rule suggestion would need to be implemented with this suggestion? 1.) Once flagged any Gang vs Gang RP can always be handled IC. 2.) You may not flag or be flagged in NCZ. 3.) Anyone caught in crossfire who isn’t flagged; Would be considered DM/NRP.
  2. I was in gang: who had constant traffic, outside HQ; we ended up asking one of them to leave. Which resulted in a kidnapping (from them) which resulted in us trying to retaliate,(trying to kidnap one of them) which ended up in a report. (Not enough escalation considering the person we kidnapped wasn’t the person who kidnapped us). That’s why; I feel like someone coming on your HQ (like in real life) would result in getting absolutely smoked. Mabye we should of reported for not trying to kidnap us after asking one of them to leave but; then it really just feels like we are fighting rivals with reports vs bullets. Mabye; if your a gang; you should have some type of item like a shirt or hoody with the gang your in: and any type of gang vs gang: content you must be “flagged” with something that indicates your a gang member, so retaliation would be allowed. Without innocent players being caught in the middle while gangs would be able to retaliate fairly. (once a gang identifyer is equipped you must wait X amount of time to remove: (I may make this a separate suggestion.
  3. Recently, I’ve swapped over from legal to criminal Issue - Early Game criminal/solo play is impossible Solution Create viable things for people to get intregated to crime that newer players can involve with. - Public chop -chop cars without initial investment for reduced money. ($2,500 per chop car) - Scrapping - Taking metal from certain locations and selling to recycler (300 per for copper/150 for piping) - Balance ATMs - High risk/low reward. (2000 instead of $900-$1100) —————————————————- Fines/DOC I was arrested, and broken out of police car, and taken; I turned my self in right after I was released by kidnappers. 60k and 13,000 seconds store robbery; 40k in losses/12000 seconds for a chance to make 7k. Problem: Crime doesn’t pay, for intermediate criminals either; Solution: allow player to have increased times for no or reduced fines. Criminal RP- this is a slippery slippery slope; I feel like this is very subjective and based on way too many factors, I think Gang HQS should have smaller area(as long as no public areas that need to be accessible around) that allow DM in. If you approach a gangs HQ and it’s highlighted on the map; It should be escalation, this can provide a lot of fun RP scenarios.
  4. ++ Literally came to post this; got extremely sad seeing how old the post is; I guess it won’t be implemented
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