First I would like to point out that this is not a salty post about being robbed but instead a suggestion that falls more into line for roleplay.
Alright onto the topic at hand, which is consistently committing crimes and how damaging it is to the community. I, for one, am a criminal based player and fully enjoy the criminal lifestyle that my character is but I do find some of the things other criminals do very unrealistic.
Constant robberies back to back (Against players, not stores)
Problem: The most unrealistic thing I've seen is people robbing others then not laying low for a certain amount of time. Some folks goals are to continually steal from other people rather than have side jobs like dealing drugs or even working a job. If we are trying to replicate real-life then understanding that even your average criminal who robs others don't do it repeatedly because there would be a massive amount of consequences. Criminals shouldn't just steal from someone and hide for an hour (or less) and then rush out to do so again as laying low for a few IG days would make perfect sense. Most of the robberies that happen rarely turn a profit unless it was at a drug lab so considering targets to rob should be something RP wise criminals should consider. I don't understand quite fully how players don't case their targets to see if they have money or anything worthwhile. It seems to me that as long as you don't have "New Player" protection (sometimes not even with that) and someone sees you without it then robbing you is one of the first things they do even if the victim looks like a broke, homeless man.
If I could explain, I would use the star system when it comes to being wanted. As an example, when you rob someone, you should in your mind, consider that you just got 1 star because after they comply, they might call the cops. If you get in your car drive off and two hours later rob some else that 1 star should still be there because the police 'would' be looking for you. This should include your gangs because usually all of them wear the same colors, and cops would be on the lookout for all of you. Despite knowing that you have 1 star for being wanted if you continue to rob folks, it gives you even more RP incentive to lay low. This logic doesn't even seem to apply to this server, and I find it very immersion breaking.
Solution: Robbing people should be more rewarding but shouldn't be allowed to happen so often. The problem with robbing someone is that there's no real way to tell if you have pocket money on you or not so most the time it just keeps robbing until you find some chump with 10k in his pocket. Allow the robbers to steal 'credit cards' that they can use to withdraw a limited amount of money from an ATM with the stolen card. This seems like it doesn't make sense but bare with me and listen to my reasonings. After you rob someone, there should be a cooldown so that you can't just rob people consistently and if the robberies pay you with good money the criminal could then lay low with the cash they just made. If you steal from someone and they had nothing worthwhile, and you get a cooldown to rob someone, then it seems like a massive punishment for the criminal without a real reason.
/rob would allow you to steal their credit card and withdraw 1000-3000 dollars in the next 10 minutes or the victim has to report it to the police just in case of fraud! (Sounding like real life now, huh?) The 10 minutes to withdraw funds would make sense and stopped as there has been 'Unusual activity on your card.' If the victim does not have enough funds in their bank, then they would owe a debt until the police can clear up the misunderstanding or the victim pays it off because they don't call the cops like B*T*HES and man up to it like real thugs. A cooldown timer for robbing others could last 2,4,8,12 IRL hours (Iunno yall pick a reasonable one) until they can rob someone again. If anything you could even add a victim cooldown timer for being robbed! "Man...go on ahead and search me. My wallet just got stolen like 4 hours ago! I ain't got shit they even froze my cards so I can't even withdraw money.". Hell, the robbers might even pity the fool and throw him a hundred dollar bill at this point.
This would prevent the same people being robbed repeatedly but still award the criminals for attempting to do so. People at this point would have to pick different targets, and multiple people can't deprive the same person of their credit card numerous times within a small time frame. This still allows the robbers to group up and rob a large amount of different people and split the funds but sooner or later they'll run into the cooldown and will have to stop. Frisking people to remove guns and other things should still be allowed, but it should be within moderation of the player to understand when they are committing a robbery and when they're removing potential threats such as a gun or taking their radio/phone to prevent backup.
All of this is honestly just a suggestion and my own opinion, and I think it can be more refined, so leave your comments below with not only criticism but with ideas to improve it.
Best of luck Los Santos! Hope to rob you and get robbed by you under better conditions! Cheers mate!