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quizzlytv

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Posts posted by quizzlytv

  1. I was able to run 18 tables at once with my girl for like 30 mins without needing to go out ( we had like 200 bottles) we would cook 54 drugs. It was okey but super stressful we were spamming constant check heat ! check heat ! check heat ! check heat ! pour water AND REPEAT. And then 10 mins refilling the bottles with that unnecessary mini game . So for like 40 mins all of that is not worthy you try to role play, gaming and have fun not to be even more stressed than working on an actual job!

     

    So yea +1 They need to change the heat timers and remove the mini game of refiling the bottles!

  2. 11 minutes ago, Demonmit1 said:

    -1
    would encourage more random non RP reasons for people to search for homes and businesses accidently left unlocked, letting people raid someone else for all their stuff knowing their offline and unable to have any sort of alarm to warn them someone is breaking into their possessions. would just cause more unnecessary toxic interactions between players, and more complaints on the forums. Theres already enough of a problem with crims getting offline raided by LEO's, waking up to all their shit gone, we dont need to expand on that letting random players do the same.

    Well if you left your house unlocked or the property and some thief found it in real life they would rob it . So why not here? make it so the rv dissapear if the owner is disconnected for more than 30mins or 1 hour to boost server performance as well and to resolve the offline raiding issue at the same time. 

    Why let only LEOS being able to do that ? Seems unfair to me!

  3. So My suggestion is simple

    #1 Disclaimer i am not the best at economics!

    #2 Disclaimer this will make angry a lot old players!

    #3 Disclaimer the prices are my opinion they dont have to be the exact numbers i am giving as examples!

     

    Put a PRICE LIMIT in properties/stores/gas/stations and houses based on the number of Garages.

    Example. If someone is selling a property he wont be able to put a number above 1 mil or 500K . Pick a number.

    Example for houses/apartments a player would be able to sell 1G property at 150k max and a 3G property would range from 500k to 1 million. (if its a big villa with the help of an admin the price tag could go higher for RP purposes)

    Now please pay attention to this . Its a server that has no Economy Resets and No server Wipes . Everyone loves that but the longer a player is playing the more money he gets and eventually he gets a lot of millions and it goes on, so according to that the older players in the server rule the economy of server and pricing every property, store whatever they like without asking anyone if i am correct. I saw a Store before 2-3 week being sold at 15 Million with i found it unrealistic and also its super difficult to make that much money expect if you play for months of just grind and not role playing that much? Please correct me if i am wrong

    How many properties a character has, should be a thing! (if that dosent exists already)

    In conclusion a Limit in prices would increase the Role Play and at the same time decrease the time for Grinding !

    The goal is having a lot of money being pointless after a some amount of money so you can focus on having fun and role playing!

    • Like 1
  4. 3 hours ago, SirQubed said:

    I can understand why this suggestion was made. As someone who has mained a LEO for the past 4 years and dabbled in crim RP from time to time. I have to say LEO players for the most part don't do it for the money. Legal characters for the most part don't have anything to spend money on. Sure there are cars, house and the odd business but for the most part a majority of the transactions on the server are from crim to crim or crim to NPC (Orders) 

    I personally play a LEO for the experience with other players and to hopefully make a positive impact on their experience on the server. As mentioned by others, LEO's are reactive to situations put out there by others. If we notice a group is shooting, ambushing or causing mayhem on a regular basis, then sure we react within IC protocol to handle those situations just as the police do IRL. I would like to see a day where cops can be looted for items they have on their person, but sadly that would result in far to many issues to become a thing imo. I think the thing we should look at is not Crim v PD equality cause lets face it, no gang in the US is equal to a Law Enforcement agency, but instead how do we give Crims more on the server, more opportunity to earn money, more opportunity to evade (Not just in a car) via fake license plates, fake ids, burner phones. Things like that. 

    We should be focusing on how to take the "grind" out of crim RP and make it to where crims have more to do and can create more RP. As it sits, bank robberies are snatch and grabs using meta vehicles to get away leaving no real RP there (Not saying this is anyone's fault its the nature of the beast) or cook drugs to make money, where 90% of the time its another crim that enters into that situation not LEO's.

    I get that getting caught sucks and there is a lot more on the line for a crim getting caught then a LEO being injured/killed. So we should be asking ourselves, What can be changed to help crims avoid being caught on top of how do I as a player prevent myself from being caught. 

    Hmm so according to this . Below are some Suggestions and Thoughts.
    -Then maybe boost max amount of money a store has from 20k to 30-40k.  Increase the bank robbery profit by 10% since its a big group crime activity.

    -Atms from 2-2.5k to 4k or make it based on the mini game how much money it will give you .(example 20 circles=2k , circles=5k)

    -Fake license plate + a fake license id name/surname + fake driver license all should be bought from (npc dealer for 10k maybe) *credits to SirQubed*

    -Maybe boost house robberies profit/chopshop by 10 or 20%

    -Increase drug selling prices by 10-20%.

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    Basically increase rewards for small crimes that a solo or group of 4 can do.

    It cost you so much to roleplay as criminal that the server pushes in the path to grind/farm in order to be able to RP again.

    There is a difference between a hardcore roleplay server vs afk grinding/farming simulator for hours so you can Roleplay.

    I also dont see the point why clothes are around 700 to 1000 and not around 200 what bad effect we can have from being able to buy more clothes with less cost for more RP opportunities . Same goes for food. I can see Hardcore RP i dont see why we have to grind to RP.

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    I see how much cops are ''dying'' to RP and how much criminals are trying to avoiding any form of interactions with them because it costs them money and most importantly valuable time to make money . Realistically crims should avoid cops at all cost and the Server stuff has done amazing work to achieve it but at least if they got caught you dont have that feeling that you are going to "lose" 3 hours of your life.

    -------------------------------------------------------------------------------------------------------------------------------------------------------------------------

  5. 1 hour ago, Ash said:

    Instead of being reset to 1 I feel like slowly decaying over time is better for people who like to jump around the jobs or would want to juggle more than one, otherwise, job experience that affects pay or maybe speed of actions on the job would be cool

    Maybe even different uniforms or vehicle options. Someone grinding road work might get an orange high vis or something and only take 90% of the time a newbie would do something , or a different bus option for bus job, or chance at “big fish” item when fishing etc

    Might not even need to make it xp based but level based. For example working 1 hour in a day gets you +1 level, missing a day gets you -1 level. Up to say 10. So it encourages consistency over grinding 

    Major opportunity for fleshing out most freelance jobs here for what I feel is rather little dev work as there’s already ways of tracking days logged in (free credits) and time worked (burger shot hourly wage) so it would effectively just be scaling pay or action time against this “level” to start with then maybe extras later on.

     

    edit: Here are some potential benifits for being high level for some jobs:

    Fishing:

    - time between catches

    - chance at catching a “big fish” which sells for more

    Road worker:

    - Pay increase

    - action time shorter

    - Different uniform

    - access to new vehicle

    Burger shot:

    - ability to make a special burger (replenishes more hunger and costs more but takes more ingredients and ‘skill’ to make)

    - pay

    - uniform change

    Money truck:

    - action timer shorter

    - pay

    - choice to pick shirt distance job or long distance

    Trucker:

    - more truck rental options

    - pay

    - some special tag on cb radio

     

    Farmer

    -Shorter timer for wheat to grow

    -Better wheat quality chance

    -More Pay per wheat?

    -Different Uniform Color

    • Like 1
  6. Make levels from 1 to 10 for all civilian jobs the higher lvl you are the higher the payment you get. Getting higher lvl could be determined by how long you are doing the job or by how many tasks you have completed(example worker). Also if you quit job or change job your progress will be lost and you will have to start from lvl 1 again.

    Also i would love to see a increase on base income based on how much you have worked on a civilian job but this would have a limit at 3000 maybe?
    For example you do 2 full routes as bus driver now you will get 1000+50 as base income.

     

    • Like 5
    • Upvote 2
  7. 5 minutes ago, SaberBucks said:

    In an ideal world I can see that working but we aren't in an ideal world. This will just lead to Cops v Robbers and people will have an incentive to fighting cops which shouldn't be the case. Also, this really wouldn't help with the whole concept of "hero cop" because if the argument is that LEOs don't lose anything. LEOs will continue to lose nothing, and criminals will be the ones to gain from it. It will just lead to poor reasoning to fighting LEOs and inevitable rule breaks.

    Yea but cops will not try get in a fight without backup  cause now they will give weapons for free right? And maybe if they have to pay for the lost gear will also force to RP more carefully and maybe more realistic?

     

    • Upvote 1
  8. Just make the cops body lootable . It will increase the roleplay situations by a lot. Yes a lot of people will die for those weapons but it will be fun !
    It will stop the hero play cop rp that all cops do for some reason when they do 1v2 or 1v3 situations . We need to force the FearRP Rule somehow to them.


    Some bait call cops might happen in attempt to take their weapons but the cop can always stay inside the cop car if he is afraid in random spot somewhere far away from backup units.

    That will make it more realistic . You need to reward crims at the end of day if they killed someone.

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