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Teenyinnit

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Posts posted by Teenyinnit

  1. I agree that a very select few cops can escalate and be slightly too aggressive for the situation at hand, but a lot of the time they're responding or reacting to things you can't hear or think of.

     

    I got stopped once and a full PD Department on me and gunned down because I had an illegal firearm visible that I'd forgotten about - they do normally have their reasons and IA reports do actually work!

    • Upvote 1
  2. Crims should be able to carry fake weapons - these after a short time of being held up to someone would "leak" water.

    Civilians can also buy water guns without a gun licence as a deterrent to criminals trying to rob them - a UCARA licence can be purchased with a criminal history not involving Aggravated or Armed Robbery. (this is an income for SD and PD and is an Item you must carry on your person along side your water gun)

     

    In a store robbery - the water would leak after 60 secs and the store owner would pull the alarm - the time is this much on purpose because crims would be unable to rob a bank with it and would not get much from a store robbery.
    Face to Face - in a hold up (in an outdoor space) the guns would leak after 30 seconds, giving a DM right to a victim of  fake hold up, or allowing a victim to run.

     

    Water guns can be purchased from a toy store and an additional item of spray paint is required to make them work on stores.

    PD can arrest people carrying water guns which are spray painted as "mock firearms" or "failure to provide a UCARA Licence" - but this sentence would be served in PD Cells as IRL is a 25 days sentence.

    • PogU 1
    • dead 3
  3. Hi guys, I'm adding the police to my stream deck for my Doris character so that whenever Doris feels "wronged" by a cop, I can put their image on screen and give my chat a little more immersion.

     

    If you have a COP character, can you please drop a headshot of your character (in uniform or out) and your rank/Sirname so I can add you to my stream deck.

     

    for reference they'll end up looking like the attached images and they'll only be used when a negative scene happens between Doris and an officer that she has Aliased or learns the name of 🙂

    black white simple bomb logo (2).png

    black white simple bomb logo.png

    black white simple bomb logo (1).png

    • Like 1
    • chill 1
    • polarcop 1
  4. Over Christmas period an one admin per day can hide around the map at a random time of day until found.

    Once found, the player who finds them gets a "gift" - a spawned vehicle, or illegal item or in game currency. whichever the admin chooses to gift on that day.

     

    Each admin gets to choose where they hide and must hide until found (one admin per day) there will be an announcement in text chat to tell players that the hunt has started.
    Other support admins can dress as Elves and give verrrry subtle hints "hot and cold" style. or the Elves could hold a phrase or password for when you find Santa that you have to give to Santa to receive a specific gift. (if we choose to give multiple gifts per day)

    Players who find Santa are not eligible to win a prize a second time but can help other players search the map.

     

    I think this activity will increase civilian player engagement a lot and police would be able to pull over those who are speeding to search locations meaning that players would be less likely to risk arguing with police and being thrown in Jail.

    • Like 2
    • Upvote 2
  5. Just now, ArcAngel said:

    I have frequently seen on police live shows, that they announce "Tazer Tazer Tazer" before using their tazer, i agree (In the UK)

    However, what you are talking about is internal IC policy (Force Continuum), and would likely be addressed better of an IC nature. With LSPD/GOV etc.

    Hey! Apparently this is already the policy under the Taser guidelines, however officers are in fact ignoring it and reporting it doesn't seem to yield any change as officers are unlearning this rule somehow! - if you see above, Pazz has actually put the correct method used by PD, which isn't being adopted by some officers

  6. 58 minutes ago, Pazz said:

    For the sake of transparency, tazers, or less-lethal force, are specified under two of the LSPD's force levels. There is a difference between the two, though, which is that one level requires a verbal warning prior to the tazer being used, and the other does not. If a suspect is resistive, not following instructions, or has committed a criminal offense outside of a citation, but is not assaultive, then there should be a verbal warning prior to the actual utilization of less-lethal force (tazers). If a suspect is assaultive, then there is no need for a verbal warning. These levels and prerequisites make sense and exist already, primarily because it is logical to use the verbal warning and de facto threat of being tazed to gain compliance, and it is illogical to ask someone to stop beating you up with the threat of a tazer. Basically, the policy exists and it is logical - if someone is simply being non-compliant, use the verbal warning and basically the threat of a tazer to gain compliance prior to actually using the tazer, if someone is being assaultive (eg. attacking an officer or another player) then there does not need to be a warning because the threat needs to be stopped as soon as possible.

    While labeling things an "IC issue" is one of my pet peeves along with "find out IC", these are things that can be followed up with a formal in-character complaint. In the past, there have been formal disciplinary actions and suspensions issued to members of the LSPD faction on the in-character basis that they did not adhere to the force levels and their prerequisites, by, for example, not issuing a verbal warning prior to tazing a player that was simply being an IC nuisance by not complying. 

    That said, it occurs far too often that a player gets tazed and then simply ignores these effects and has to be tazed another seven times before they either give up and comply, or an administrator needs to get involved to put the roleplay back on track. It is unreasonable to, beyond the initial verbal warning, expect continuous warnings when the players themselves fail to roleplay the tazer effects realistically, and, personally, if a player fails to hold themselves accountable with regard to roleplay standards and failing to roleplay these effects realistically by constantly running after being tazed, then I won't be holding a member of the LSPD faction accountable for having to taze this player seven times to gain compliance without six more different warnings after the initial one. 

    I think that there's a middle ground that can be reached. The policy and prerequisites are in place for it, the IC investigative entity is in place for it, it just needs to be watched closer in-game, and the players that thoroughly enjoy running after being tazed for the seventh time should probably reconsider whether or not they're providing good interactions and roleplay as well.

    Just because I can, here is what I use to train in the classrom:

     

    Use Of Tasers

    Under Police procedures, the use of a Taser should be determined according to the circumstances. The officer must verbally warn the subject where practicable.

    The device may be used to:

    • protect human life;
    • protect the officer or others from violence where it is occurring or imminent;
    • protect an officer in danger of being overpowered or the officer or others from risk of actual bodily harm;
    • protect from animals.

    Police should use force that is reasonable, necessary, proportionate and appropriate to the circumstances, and that force should be no more than is reasonably necessary for the safe and effective performance of their duties.

    There are many factors a police officer may consider when assessing whether it is reasonable to use a Taser. These include the age and physical condition of the subject; the involvement of mental illness, drugs or alcohol; and the risk to the officer, the public and the subject.

    A Taser should not be used:

    • for an investigative purpose i.e. the video and audio capability should be used only as part of normal deployment;
    • near explosive or flammable materials;
    • where there is a likelihood of significant secondary injuries such as from a fall;
    • to coerce someone to move;
    • against someone who is passively non-compliant (i.e. refusing to move or acting as a dead weight);
    • to rouse someone who is unconscious, impaired or intoxicated;
    • to target existing injury areas of a subject;
    • as a crowd control measure;
    • when the subject is holding a firearm;
    • against a mental health patient solely to make them comply or submit to accepting medication or treatment.

    In some circumstances, it should not be used unless there are exceptional circumstances. This includes against:

    • someone in handcuffs;
    • a female suspected of being pregnant,
    • an elderly or disabled person;
    • a child or an adult of small stature;
    • someone in a vehicle or using machinery where there is a risk of the vehicle or machinery becoming out of control;
    • a subject who is fleeing (Taser use should not be the sole reason for using a Taser);
    • anyone for more than one 5-second period.

    An ambulance must be called any time a Taser is used on a person.

  7. 35 minutes ago, Pazz said:

    For the sake of transparency, tazers, or less-lethal force, are specified under two of the LSPD's force levels. There is a difference between the two, though, which is that one level requires a verbal warning prior to the tazer being used, and the other does not. If a suspect is resistive, not following instructions, or has committed a criminal offense outside of a citation, but is not assaultive, then there should be a verbal warning prior to the actual utilization of less-lethal force (tazers). If a suspect is assaultive, then there is no need for a verbal warning. These levels and prerequisites make sense and exist already, primarily because it is logical to use the verbal warning and de facto threat of being tazed to gain compliance, and it is illogical to ask someone to stop beating you up with the threat of a tazer. Basically, the policy exists and it is logical - if someone is simply being non-compliant, use the verbal warning and basically the threat of a tazer to gain compliance prior to actually using the tazer, if someone is being assaultive (eg. attacking an officer or another player) then there does not need to be a warning because the threat needs to be stopped as soon as possible.

    While labeling things an "IC issue" is one of my pet peeves along with "find out IC", these are things that can be followed up with a formal in-character complaint. In the past, there have been formal disciplinary actions and suspensions issued to members of the LSPD faction on the in-character basis that they did not adhere to the force levels and their prerequisites, by, for example, not issuing a verbal warning prior to tazing a player that was simply being an IC nuisance by not complying. 

    That said, it occurs far too often that a player gets tazed and then simply ignores these effects and has to be tazed another seven times before they either give up and comply, or an administrator needs to get involved to put the roleplay back on track. It is unreasonable to, beyond the initial verbal warning, expect continuous warnings when the players themselves fail to roleplay the tazer effects realistically, and, personally, if a player fails to hold themselves accountable with regard to roleplay standards and failing to roleplay these effects realistically by constantly running after being tazed, then I won't be holding a member of the LSPD faction accountable for having to taze this player seven times to gain compliance without six more different warnings after the initial one. 

    I think that there's a middle ground that can be reached. The policy and prerequisites are in place for it, the IC investigative entity is in place for it, it just needs to be watched closer in-game, and the players that thoroughly enjoy running after being tazed for the seventh time should probably reconsider whether or not they're providing good interactions and roleplay as well.

    Agreed this policy is in place, however I'm finding that a few of the officers aren't following this policy at all for not combative issues.

    Example: Old lady doesn't immediately put her hands up for a simple traffic stop.
    - It is unreasonable to use a taser on this character IC as no warning has been issued and she is non-combative.

    Example2: Old Lady doesn't immediately put her hands up for a simple traffic stop however has a gun on her hip.
    - it is reasonable to hold a taser at the ready and discharge if character tries to run after warning "I will tase you if you run"

    Example3: Old lady is simply running away on foot from an officer with no firearm in vicinity.
    - it is unreasonable to use a Taser in any sense, there is no threat to civilians a Taser shouldn't even be drawn at this moment in time.

    Example4: Character sneaks into PD building but is not being threatening
    - it is unreasonable to discharge a taser without warning.

    Example 5: character is acting threatening or using threatening language.
    - it is reasonable to discharge a taser with warning.

    Example 6: Character has a blunt weapon (baseball bat) at the ready
    - it is reasonable to discharge a taser without warning if this character tries to run.

    • Like 1
  8. Motorbikes use far too much fuel currently, on a Daemon I can drive from Mission row to Paleto and 60% of my tank is gone.

    is it possible to nerf this a little bit? 
    Bikes do have smaller tanks that's true, but they also consume less gas than your average car when using it.

    Just a tad less fuel consumption would make the experience of owning a bike on the server much better, I'd like to be able to get to Paleto and back and still have a little left over ❤️

  9. Hiya, I'd like to start off by saying that I really enjoy 99% of interactions with the PD and SD however there's literally one thing which drives me nuts.

     

    I used to train police officers and police cadets IRL (UK) and it was my job to hammer into them to loudly announce when they were about to use force as a warning.
    Force in this instance includes any form of ramming, Taser, Gun (within reason) etc.

     

    I've found that a few members of the PD have got into the habit of Taser first, ask questions later, which in my experience is a fireable offence as it's deemed as overly aggressive in real life.
    Just saying "if you move I will Tase you" or "I have a taser here but I won't use it if you comply" - gives us the chance to decide what we do, rather than being instantly restrained with no chance to act out a particular scene.

    A lot of my bad experiences with PD IC have been when I've been tazed without being given the chance to RP, and these tazes often come much without warning at all.

    Guns - obviously if there is a firearm present the current PD method is absolutely on point and perfect - no complaints here.

    Pretty please can PD rework some training for police to announce escalation of aggression with Tasers, not only because it's realistic but also because it give the Civs a chance to roleplay a little.

    I'm not trying to tell the PD how to do their jobs, but with my IRL experience I just thought I could maybe help make it a little more realistic as Tasers are a form of weaponry and *legally* officers worldwide (mostly) are required to announce a tazer before firing.

     

    Hopefully this made sense!
    Just trying to help as someone who is trained on tasers! ❤️

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