I posted this on the Discord but was told to post it here.
I've noticed that there's a lot of discrepancy related to jobs when it comes to the amount they pay, essentially making it a waste of time to do certain jobs compared to others. For example, package delivery jobs pay anywhere from around $75 to about $250 per set of packages delivered, and the truck can only hold 10 packages. This averages to about 4 drops per truckload, meaning the average pay for running a full load of packages is roughly around $500-$700. In contrast, the garbageman job can also hold up to 10 bags of trash before having to be returned, but a full load will net you around $1600. Similarly two of the routes in the Bus Driver job will give you between $300 and $500 per route, but one of them pays $3800, meaning there is absolutely NO reason to ever run the other two routes, which is a shame because the other routes are pretty interesting and give more opportunities for engagement. It seems counter-productive.
Pay for freelance jobs just seems completely arbitrary and follows no rhyme or reason whatsoever, making some jobs completely pointless, even if they seem more fun to do both IC and OOC, and I feel a majority of the jobs don't pay enough to actually be worth the time and effort needed to do them. Clearly, they should pay less than actual applied jobs, since the extra time and effort needed to do those jobs should be compensated, but to spend 6 hours in game grinding a job and still barely being able to afford a bicycle seems a bit... weird.
Is this intentional for some reason? It seems kind of weird that it's intentionally set up this way.