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Undyingheart112

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Posts posted by Undyingheart112

  1. At the current point of ECRP, almost every official gang (I assume the same for unofficial) is frequently at the 30 cap of faction members and end up having waitlists etc. Generally curious of factions input on if the current 30 cap is good, or if returning to 40 would revive crim more. Back during the 40 cap it allowed gangs to have day/night members and there was overall more presence, now there's only a select few gangs at each time. I know one of the original reasons for this was for more gangs to be made, however in my opinion member cap doesn’t affect much in ways of gang creation. The creation of gangs more or less just comes down to people willing to run them. Any input on this would be great! 

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  2. Big +1 gives benefits to both sides of the server with crims having more vehicles they can use on a daily basis for typical criminal activity's such as getting drops, evading and visiting various labs such as island. Also benefits the LEO side of the server with crims likely driving less "meta" vehicles. 

    • yooo 1
  3. 5 hours ago, Victor Einhart said:

    Per your feedback, from now on I will use my taser only twice. If someone continues to resist after that, I will consider this an escalation and will therefore escalate the force continuum and shoot them.

    MASSIVE +1 

  4. As it currently stands there are 4 labs in rotation, with there being 15 labs in total and it being random chance there is certain labs that do not appear for weeks at a time (such as LSD which i think has been open once or twice since the update). With the current 4 active labs I believe one large/major lab should be active at all times (Garbage, LSD, Island, Cave) with 3 of the smaller labs in rotation. If the large active lab is raided, the same cooldown as other labs would be in effect, however one of those 4 labs would then open in its place. This in my opinion would keep the criminal drug economy flowing more smoothly as drug making is a large part of turfs and the smaller labs make it a double or even triple the effort task. Additionally these labs bring a lot more interaction between gangs.

  5. Overall this is a +1 however there's a few things id like to touch on.
    1. AP prices right now in my opinion are very good, I feel anything less and everyone would be running around with 100aps 24/7 which isn't really ideal in my opinion. they have also been considerably reduced in price from what they were before the gun update.

    2. I very much agree that LEO Armor shouldn't be 200ap, its isn't actually used as much as people would think, most of the time not being more the 150ap for SWAT and 100ap for you're standard police officer. I think even a slight decrease to 75ap for the Standard Kevlar and 100-150 for SWAT Kevlar's. At the end of the day AP isn't all that and with the gun update changing the .50 damage you can still kill anyone with a 100ap with 8 shots from a .50.

    3. Crims would definitely benefit from having 150-200 aps being a special import via the cartel such as for an example 40k for 200ap being double the price as a 100ap. This would also be a benefit as the pool of special import weapons has shrunk due to the gun update making certain weapons importable.

    4. this is gonna be my only negative I feel although a "sluggish" movement speed from heavy armors would be realistic, It would impact the usefulness of the AP if you cant even try and move out of the way of bullets. I think overall gameplay should be the focus over realism   

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