The current DM rules are very unrealistic and situational, they do not allow proper realism for killing another player.
The current Deathmatching rules state the following: "Deathmatching is the act of attacking a player without proper IC motive and interaction. Prior interaction should include escalation such as a robbery or a report to the police."
The definition of Homicide (according to Wikipedia) : "Homicide occurs when a person kills another person. A Homicide requires only a volitional act or omission that causes the death of another, and thus a homicide may result from accidental, reckless, or negligent acts even if there is no intent to cause harm. Homicides can be divided into many overlapping legal categories, including murder, manslaughter, justifiable homicide, assassination, killing in war (either following the laws of war or as a war crime), euthanasia, and capital punishment, depending on the circumstances of the death. These different types of homicides are often treated very, differently in human societies ; some are considered crimes, while others are permitted or even ordered by the legal system."
I will not address every type of homicide in this forum post, but just enough so that my point is clear.
I believe that many types of homicide cannot be committed without breaking the current DM-ing rules.
I will not address every type of homicide in this forum post, but just enough so that my point is clear.
I believe that many types of homicide cannot be committed without breaking the current DM-ing rules.
What do I mean by this? Lets take for example Assassination
Assassination summarized is the murder of a prominent or important person (such as a politician, member of royal family, etc.).
With the current rules that are in place assassinating someone is not compliant with the deathmatching rules.
This leads to so many lost RP opportunities, such as the head of state being assassinated and everyone panicking
Another type of homicide is murder: Every murder has a motive behind it which can be condensed into four "Ls": Lust, Love, Loathing and Loot.
Examples: Lust: A lover kills a rival for his/her object of desire
Love: The mercy killing of a terminally ill person to spare them pain
Loathing: Lethal hate towards one person or a
group of people.
Loot: Killing a family member for financial gain through inheritance/ insurance.
As it currently stands murder is also out of the question. I believe that by not allowing more types of homicide on the server, that we are limiting the possibilities for potential roleplay.
A problem that could arise from this is people killing others without proper reason and calling it a murder.
My solution for this is to add exceptions to the current rule such as:
- Planning out and committing a murder (that requires a strong motive such as Loathing)
- Planning out and committing an assassination (that requires for e.x a political agenda)
-(further suggestions can be made)