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a1ex

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Posts posted by a1ex

  1. Date and time (provide timezone):  03/MAY/2024

    Character name: Alex Pedolski

    Issue/bug you are reporting:  /panim camera allows you to see through walls if you stand up against them 

    Expected behavior:  You shouldn't be able to sse through the wall with a camera, could be abused in certain situations

    Evidence, notes worth mentioning, steps to replicate
    /panim camera then walk up to a wall and look directly at it, right click to activate the camera and you'll be able to see through the wall directly in front of you

    Ignore audio at the start, was watching swat in the background
  2. -1

    I enjoy the function and have utilised it from both a criminal and legal side, I don't see any downside to this function other than its weird hotkey placing. Like was said before give people time to adjust and I'm sure it'll be a good thing as it adds variety and more script support to what people do through rp anyways.

    From a legal side this adds more variety and more opportunities for RP especially with this function being enabled for both LEO and crim

    From a crim side it leaves resisting to more than just luck with /dice, it also prevents people from running from RP by adding a script alternative.

    I feel that it could be abused by a small number of people but also it just replaces "/me attempts to grab the man" if it is used properly and in the correct scenarios. Anyone who has used the tackle feature knows that the range is limited and you have to be fairly accurate for it to actually work, from a crim perspective its a lot easier to predict than someone running up to you and typing out rp then basing the outcome on the result of a /dice.

  3. 2 hours ago, Jett_J said:

    A chicken burger would have to be ground chicken formed into a patty. A chicken filet in between two slices of bread (buns) is a chicken sandwich.

    Not necessarily, chicken burgers here in the UK use chicken filets most of the time and I have never once heard anyone call them a chicken sandwich. Going off the definition that's right but it changes depending on where you are in the world.

  4. I don't agree with the original post but some sort of benefit out of shooting at police would be good but I know that's going to immediately be shut down with the same argument that people would hunt cops which would probably happen knowing a lot of crims. It would be good if a balance was found between these but there's gonna be issues whether is changed it stays the same. For example cops being fined for losing weaponry if they die but that sorta breached NLR from the server side.

  5. 21 minutes ago, HobGoblin said:

    Guess it can't be that OP if you killed him.

    That was a response to his question rather than a situation relating to the original statement.

    22 minutes ago, HobGoblin said:

    If people have a plan and numbers they are able to kill cops. Ask Royals and CSB when they have shot cops in the past.

    I understand that but I'm saying generally there isn't a need for anything over 100AP from the LEO side, I'm not even saying it should be a fair fight between crims and cops because it shouldn't be all I'm saying is that it's unnecessary these days to actually need that high levels of AP especially with the gang cap being lowered.

  6. 6 hours ago, Victor Einhart said:

    Really? Can you give me some examples?

    I mean at the end of the day you'll have a different experience to me, but every in my experience it most commonly occurs when a bank is hit or a shootout happens between LEO and crims cops decide to run in with not a care in the world and try to take fights even when they are heavily outnumbered rather than waiting for backup partially due to poor judgement from the officer partially due to the fact that they have the advantage of not having to worry about being shot at the same way crims do.  I know that tactics are involved for a lot of pre-planned situations but when they randomly appear through roleplay this isn't taken into consideration and it's just who has the better gun and who can tank more shots.

    Edit: remembered an example from today which partially proves my point, during a mandem/shadows bank today we were about 20 strong mainly armed with .50s in case of PD response. A swat officer who is riding solo and about 2 minutes ahead of any other backup parked up outside the bank completely in the open and hopped out to which he was then immediately killed by us. This sort of moves away from my main point but it is an answer to your original question. 

  7. 1 hour ago, GR_Seb said:

    Interesting. Do you have any scene in mind where you saw SWAT with the 200 ap armor? Because from 2019, I used it three times.

    I'm just saying in general the level of AP should be lowered this isn't based off of any specific experience with SWAT.

     

    1 hour ago, Victor Einhart said:

    I'm interested in why you want police officers to be easier to kill. I'm not talking about anything right now, I'm asking.

    I'm saying that this level of AP was probably necessary back in the day but I don't see any need for it these days, it just means cops act like juggernauts rather than focusing on tactics from personal past experience and stories I've heard from others. I've been in SD myself and 100ap constant was just completely unnecessary and only required in the biggest shootouts we had.

  8. 9 hours ago, Victor Einhart said:

    Why not?

    What kind of armour do you think that would be realistically comparable to? Other than a bombsuit. And would swat operators actually use this kind of armour?

    As swat yourself do you feel that there is any need for 200ap anymore? If you lowered it then you could have more of a focus on tactics rather than just running in like juggernauts

  9. This may have something that has been said before but I just wanted to comment on my view of this from being on both the crim and LEO side of this. I have a few points to make:

    1) Firstly I believe that anything above 100ap is unrealistic and should be removed from LEO factions but I know that this idea will just be hated on by the METRO and SED players than constantly run this. Other than a bomb disposal suit nothing should be this powerful so my idea was to reduce regular patrol cops to 50ap and have DB, SIB, SED, and METRO have access to 100ap, I think 150-200 was a necessity a while back when gangs had 40+ members and cops were heavily outnumbered but these days it seems like overkill.

    2) My next point is about reducing the price of AP for import, maybe by 5k not that it's too expensive but having it more easily accessible would create better situations. So we have 100ap at 15k, 75ap at 10k, and 50ap at 5k since its not really very useful anyways especially when going up against LEO.

    3) Lastly if it isn't agreed that the first point is something that may help the community access to 150ap and 200ap should extend across to crim as well as LEO, it makes no sense why it isn't already accessible.

    4) Add some sort of sluggishness effect when using higher AP armour as it makes no sense that you can still move freely and speedily with that much protection on that realistically weigh a lot

    • Like 1
  10. I think a simple fix to all of this is making it so that you can access the contents of a bag whilst it is on your person, just how you would be able to IRL, I'm not saying make it instant but you could have a quick action timer when taking things in/out of the bag. In my opinion this is what makes the most sense.

    • Like 1
  11. I think the tramway idea is great but it being some sort of teleport function could be very easily abused. There is also the issue about desync which is why a lot of the tunnels were originally closed from what I've been told.

     I agree that parachutes should be very accessible to all but they should be fairly expensive to avoid misuse and add some sort of risk to you throwing yourself off of cliffs. I think 15-20k seems like the right price point for the benefit you gain out of using one especially if you are using them to get away from PD/SD.

  12. As the title states I believe that melee attacks from unarmed individuals are way too powerful as they currently stand, up to the point of them doing more damage than the majority of firearms, for a example it takes 4-5 melee attacks to injure someone on full health whereas it takes 7-8 pistol mk2 round to do the same damage which is very unrealistic. In my opinion the damage of attacks like this should be halved to the point where it takes 8-10 melee attacks to injure someone who is on full health. This is even more necessary with the GTA melee combat system being so buggy.

     

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