jdotmo Posted March 13 Report Posted March 13 (edited) Currently, chemsuits appear to serve no practical purpose since the removal of private tables. I'd like to suggest reworking them to provide an increased chance of producing higher quality product when worn. Here's a rough breakdown of how this could work by level tier: Levels 1–24 – Wearing a chemsuit significantly increases your chance of producing Medium quality product. Levels 25–54 – Wearing a chemsuit significantly increases your chance of producing High quality product. Levels 95+ – Increased chance at producing Top quality product. With a chemsuit equipped, maybe you are potentially guaranteed for the upper product. for your level. Risk of the chemsuit price vs the reward of drugs cooked would have to make sense obviously. If possible, scriptly, the chemsuit buff should only be checked at the moment before the bags pop, not when the product is initially placed on the table. This prevents players from simply placing their product down, stashing the chemsuit, and still receiving the benefit. The intention is to require the player to actually be suited up when the cook completes. It would be cool to see a "dedicated" chemist in the labs for bigger gang cooks. (Bonus suggestion: armor should be unequitable while wearing the chemsuit.) Edited March 13 by jdotmo 2 1 Quote
Ritchie Stones Posted March 14 Report Posted March 14 fun idea, however the server has bigger issues atm to deal with Quote