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Posts
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Posts posted by Mpache
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I agree that there should be both a quick remove and remove with a confirmation window, perhaps a toggle for the confirmation window could be a thing!
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The first one is fairly straightforward - add an "Are you sure?" prompt when removing furniture via the CTRL+X menu for furniture. I've removed pieces so many times by accident by missclicking Remove instead of Edit, instantly removing the often carefully adjusted piece of furniture.
The second one would be improving the /removefurniture command - possibly rework it to have an "Are you sure?" prompt that also shows which piece is being targeted, or add a /targetfurniture command that selects the closest piece of furniture, instead of instantly deleting it. Some items are impossible (glass) to select or just very difficult to select (selectable only at the item's 0,0,0 coordinates), and you can't touch them without either removing with /removefurniture or having a mod+ noclip and painstakingly select/remove the piece. There could also be a /selectnextfurniture (or something) command that cycles through nearby furniture, selecting it as if it were selected via the CTRL+X menu.- 6
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I'd say add a delay to the on-screen card, so it appears at the same time as it's revealed.
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Pretty straightforward, add a "Deposit All" option to ATMs instead of having to type out the exact number. This can be implemented to work with cashing out casino chips as well since that also has a need for typing out an exact number.
It would fit naturally next/under the already existing Deposit button.
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Synchronize your system date and time, should help with it! (Unsure if new VIP changes have much to do with random cutoffs, but the listed ones seem random)
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+1 but not instant, give it an action timer to prevent botting (or well, make it a bit more difficult). Could also add an action timer to reeling in a fish, makes sense really. Slightly bump fishing pay to compensate?
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ooga booga BBCode!!11!!11
Don't be discouraged from checking out the advanced guide, plenty of intermediate stuff there too!
PS: There may or may not be a couple of easter eggs in the other guide :clueless:- 1
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It isn't morphine, but I'm talking about overdosing on painkillers which currently has a script effect (you ragdoll randomly), so just an added effect.
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Pretty straightforward - Add drug effects of varying strength to Painkillers. Use one, none-to-light effect. Use two, add visual effects and some others that fall in line with other drugs. It should not be as strong as genuine drugs, however.
Taking painkillers while hungry/thirsty would worsen the effects, making the negative effects stronger.- 1
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Best of luck! Don't shoot me please I'm a medic and I will give you an icepack.
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Big +1, the game economy needs more natural sinks without inflating the cost of other more mandatory things.
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+1
A script limitation should be in place when you are hit by a tazer back to back, such as a movement slowdown and extended ragdoll. Also kicking while in cuffs should have a chance to ragdoll the player kicking, simulating losing balance.
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+1 big ol' pizza RP opps. Jokes aside, more food variety would be awesome!
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Since this got bumped, as a faction leader myself I'll sprinkle in this - legal (well, gov factions, not 100% sure about lsc/bayview/weazel) factions get seasonal bonuses. Usually, this is Easter, Summer and Holiday (mid December ish), so roughlyyy aimed for every four ish months. There are also employment bonuses paid out for three months you spent in the faction, in the case of MD, others I'm not certain about so I will not speak for them. In addition, there are the Employee of the Month bonuses (for MD its a flat bonus, for other factions I believe its a salary bump to 8k, not sure if that was changed). Furthermore, MD pays out bonuses to people who are active in divisions, per division, every two weeks. So in the case of MD, we *do* reward activity and retainment, in addition to getting decently high pay per hour as a result of pay bumps last winter. Gonna be a -1 from me for the reasons above.
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It is pretty straightforward, have the vehicle list be collapsible to allow for easier screenshotting of Character Information and the Admin Record sections in one image. When applying to join a faction, the vehicle list serves no purpose, so having it collapsible would make things easier for a lot of people.
Additionally, it would make the falsification of the screenshots a decent amount more difficult and would make the screenshots more readable and compact.- 1
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Very epic, the doors of Pillbox are open to all drug addicts! Single file queue please!
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+1 of course, but as a heads up there are a few bits of clothing that are a planned addition to MD Uniforms - 3 (for now) different bags are to be added
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Big +1
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yes
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6 hours ago, Alex Schill said:
With all due respect it has been over 2 weeks now and I see no difference or encouragement in IC interaction. If anything Pillbox/Legion/Mission Row and the Courthouse are crash city. I honestly wish I could give out one piece of proper and fun IC interaction, but I can't.
Sandy is a huge setback for everyone, we're low on medical staff and those who are on duty now are spending more time just driving that calls are now falling back on PD and SD to be taken care of, stretching everyone's resources thin. If there is a large scene somewhere it is tying up most of MD if they're not having to come from Paleto of Pillbox half a map away. Then most other call are ignored and well it is hurting RP rather than helping it.
If we know a suspect is injured, they have basically one place to go, so its not like criminals can go to another hospital to try and avoid police attention. It almost feels like we have no option but to camp one hospital, which honestly is not fun.
This is a bit of an OT thing but from what I've noticed interactions are not in a public area, IC interaction and planning is taking place elsewhere and the congestion of people are new people, loud music and screaming, bouncing all over cars or getting run over b/c of others trying to park. I see where this idea originally came from but I think its time we own up to the fact that it was more fun and better off with multiple hospitals, especially Sandy.
Overall it was a interesting(?) experiment, but I think we see this is causing more problems than it is solutions.
I could not agree more. With staffing being an issue, fewer dropoff locations (specifically Sandy is the pain) just means more time spent driving, which leads into MD being weakened even more.
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I feel like cleaning a vehicle should cost about the same as repairing it or less.
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On 4/19/2022 at 12:46 AM, Papadakis said:
Also, someone should fix this bug that people get stuck in the middle of the ground and we have to tase them.
This could be due to them being Cuffed, not sure. If they die during a /stabilize they also get stuck post-revive.
+1 for the original suggestion!
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+1